I closed my eyes and let out a shuddering breath. My fingers were numb and cold, my arm aching where the needle pierced the vein. Something clattered onto the pavement, and I looked down to see the needle. It had slipped out of my hand. Nothingness swirled around me, bringing the first sense of peace I'd felt in my short, miserable life. There was no one to miss me, and no one I would miss. There's always someone else to beat or rape. The regulars would move on quickly. I died. Only...wasn't death supposed to be dark? And since when did 'nothingness' have so many gods? Discord: https://discord.gg/PX3xqJdZMY
Their new magic was a remarkable spell that took our combined knowledge of healing sunpurge and Corruption and pushed it in an entirely new direction. While Requiem focused purely on cleansing the taint and scars from one's body and soul, it directed that same energy into a large-scale support spell. What's more, because of its core in Fate Magic, it could lock onto specific souls, differentiating between friend and foe.
Such a feature was unheard of for large-scale buffs. Even Nexus was different, merely distributing a single-target spell to multiple people. True large-scale support magic typically affected an entire area indiscriminately. Using them in battle was risky, as there was a good chance you'd strengthen your enemies as much as your allies.
"I got the inspiration from your Grand Aegis, actually," R'lissea said, beaming with pride. "The ability to lock onto souls is unique to Fate Magic, and you unconsciously built that foundation into Requiem."