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The Daig'digaia Saga: Fifty Adventurers Come Together!

Experience a classic JRPG-style adventure like no other, 20 years in the making! Benoit Valmonte, a young Seattleite hoping to make it big in the game industry, purchases a game he has never seen nor heard of before. And once he plays “The Legend of Daig'digaia”, the game in question, he is sucked into another world – specifically, the world of the game itself. His mission is simple: Find fifty adventurers who are coincidentally his classmates, and fight the ultimate threat alongside them. And thus, he can go home safely. But there's more to this mission that he must find out for himself... [Note] If you want to support the author, please buy him a Ko-fi: https://ko-fi.com/moonlightbomber

MoonlightBomber · Games
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240 Chs

S7E3: Area I / II / III

"So, shall we begin?" Irenaeus asks us all.

We all just nod in agreement as we begin navigating this final dungeon that screams "the very definitely final dungeon" more than the supposed final dungeon, with all the symbolic imagery plastered all over the place.

Area 1, Entrance.

This is where the Forgotten Realm begins, Captain Obvious.

This area is composed of four really large white tiles, all stuck together by some supernatural glue or something, that are all floating above the clouds over Daig'digaia.

The tiles are arranged in a diamond pattern, and the upper and lower tiles contain portals that lead to the next area and back to Daig'digaia, respectively.

As for the left and right tiles, they are accompanied by a pillar of light each that is totally harmless when touched.

And to allay the fears of the acrophobiacs among us, the entire dungeon has a special enchantment that automatically detects a person's fear of heights and deactivates it, right in their brain.