The purpose of the recruiters was simple.
To grab exiting challengers, forming teams composed of the strongest climbers in the Area.
These faction recruiters were grateful for the <Area 1 Exit Pavilion>.
Here, it was exceptionally easy to determine which challengers stood out from the masses, revealing their promise and potential.
Since though each landing represented a floor, each room represented a difficulty level, from basic all the way to extreme.
A separate area in the pantheon existed for those who hadn't cleared their missions.
But all the people who exited from here were successful.
Meaning that the room they arrived in could give a relatively accurate representation of their true skill.
There was even an entire system of recruitment agreed upon by the most powerful factions in Area 1.
It revolved around a challenger's performance.
Different amounts of resources and levels of training were provided depending on said performance.