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Talent Awakening: Draconic Overlord Of The Apocalypse

"Level up? Dragons?" Eighteen. The age of Awakening. An important moment where every human in the desolate maga-cities unlocks their Talent, a unique ability to carve a path in this monster-plagued apocalyptic world. Alister Hazenworth, a graduating student, and a rising star at the prestigious Aegis Academy, was destined for greatness. His exceptional athleticism and magical aptitude promise a powerful Talent – a guarantee for a secure life and social status. But fate had different plans. During Alister's Awakening ceremony, it's revealed that he's a Summoner. Instead of admiration, he faces mockery. His once bright future turns bleak as his "friends" desert him for Talents they see as more "useful." left alone, Alister awakens a system. [Host found, system binding...] [System binded successfully.] [Congrats, you have gain the status of 'player'.] [Ding!! Congrats to the player for awakening The Dragonforge - an overlord system.] [Ding!! it has been detected that the player possesses a latent draconic aspect, and as such will only be able to summon dragons!!] [Will the player like to proceed with their first summoning?] Cast aside and underestimated, Alister becomes a force to be reckoned with. He embarks on a journey, building his own dragon army – a crew of majestic wyverns, fearsome drakes, and ancient wyrms. He raids the wastelands, reclaims lost resources, and dismantles the prejudice against summoners. Every day, his power grows, his bond with his dragons deepens, and his legend spreads like wildfire. [A/N: This is a slow paced novel, don't expect the protagonist to suddenly start out overpowered and start dominating left and right, he will become an overlord of dragons, yes, but it will take time. (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)] Cover made by me /⁠ᐠ⁠。⁠ꞈ⁠。⁠ᐟ⁠\ [WSA 2024]

Zurbluris · Fantasy
Not enough ratings
279 Chs

Talent Types

Talent Types, are decided into four main categories, physical enhancement, discharge, null and arcane:

1. Physical Enhancement

- Description: Abilities that enhance the user's physical attributes, making them stronger, faster, and more resilient.

- Examples:

- Acceleration: Users can move at incredible speeds, perform rapid movements, and dodge attacks with ease.

- Enhanced Strength: Grants users superhuman strength, allowing them to lift heavy objects, break through barriers, and deliver powerful blows.

- Regeneration: Provides rapid healing from injuries, regenerating lost limbs, and recovering from fatigue much faster than normal.

- Eagle Eyes: Enhances vision, allowing users to see over long distances, perceive minute details, and have night vision.

- Characteristics:

- Physical type talents directly enhance the user's body, improving their natural abilities.

- Users of physical type talents are often more durable and have longer lifespans compared to other talent types.

- These talents are highly valued in roles requiring physical prowess, such as guild clearing members and exploring teams.

2. Discharge

- Description: Abilities that allow users to generate and control various elements, which can be discharged or emitted in combat.

- Examples:

- Flames: Users can create and manipulate fire, launching fireballs, creating fire shields, and igniting their surroundings.

- Lightning: Grants the ability to generate and control electricity, allowing users to shoot lightning bolts, create electric fields, and paralyze opponents.

- Water: Users can control water in all its forms, creating water jets, manipulating ice, and summoning water barriers.

- Earth: Provides control over earth and minerals, enabling users to cause earthquakes, manipulate rocks, and create protective barriers.

- Wind: Allows manipulation of air currents, creating wind blasts, enhancing speed, and forming protective gusts.

- Characteristics:

- Discharge type talents utilize the user's mana to create and wield elemental forces.

- These talents are versatile and can be used for both offensive and defensive purposes.

- Users often undergo rigorous training to master the control of their respective elements.

3. Null

- Description: Abilities that manipulate fundamental cosmic principles, often lacking a clear elemental affinity.

- Examples:

- Space Control: Users can manipulate spatial dimensions, teleporting, creating spatial distortions, and manipulating distances.

- Mind Control: Grants the ability to influence and control thoughts, emotions, and actions of others, often used for persuasion or manipulation.

- Reality Control: Allows users to alter the fabric of reality, creating illusions, bending physical laws, and altering perceptions.

- Time Control(Very rare): Enables manipulation of time, such as slowing down or speeding up time, and in very rare cases, reversing or pausing it.

- Characteristics:

- Null type talents do not fit into a specific elemental category, making them unique and unpredictable.

- These talents often require deep concentration and a strong will to control.

- Null talent users are rare and often regarded with a mix of awe and fear due to their powerful abilities.

4. Arcane

- Description: Abilities that require the use of magical equipment to be activated and controlled.

- Examples:

- Summoners: Use magical artifacts to summon beings, objects, or energies to assist them in combat or other tasks.

- Enhancers: Utilize magical items to enhance their own abilities or those of others, such as boosting strength, speed, or magical power.

- Alchemists: Create potions, elixirs, and other magical substances that can heal, strengthen, or cause various effects.

- Blacksmiths: Craft and enchant weapons, armor, and other equipment, imbuing them with magical properties.

- Characteristics:

- Arcane type talents rely on external magical equipment, requiring users to acquire and maintain these items.

- These talents are often more flexible and can adapt to different situations depending on the equipment used.

- Users need extensive knowledge of magical artifacts and often have a deep understanding of magical theory and practice.

- More often than not one needs a huge start-up capital to go down these paths.

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