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Spellcrafter's Demise

A/N: The first 50 or so chapters have a comedic focus and are setup for the following plot. They are fun and introduce a lot of important characters, but don't be scared off by the lacking early plot. All of the setup and worldbuilding will be worth it. Hitching a ride with a summoned demon, Edol finds himself in a magical new world. Unfortunately for the young man, his dreams of discovering and exploring magic are quickly interrupted. This new world... knows nothing like a summoning spell. The few powers with previous information about the easily weaponizable spell quickly try to stifle the news of its existence. The moment Glory, the strongest Empire on the Eastern Continent, catches wind of the summoning spell, they move quickly. There is finally a way for them to conquer not only the continent they reside on, but also a method to travel over to sea to claim the land of other countries. ... And if they want to acquire this new spell, who better to search for than the one summoned by it in the first place?

OakFlame · Fantasy
Not enough ratings
193 Chs

Riddle Tomb (1)

After retrieving a few items from the farmer's ranch and bidding farewell to Willow, the team returned to Edain and headed for the tomb location. Will had still opted to stay behind and was working with the farmer. 

The teen seemed happier with the horses than he had been in the tomb, so everyone was fine with the change. 

Ghost was also with Edol's team now, though the Brit wasn't sure how helpful his feathered friend would be. Ghost didn't know a ton about spellcrafting, so this riddle tomb likely wouldn't be the best environment for him. 

Having the eyes of an eagle on their side might be useful, but Tori's own eyes almost seemed unnatural. The girl never failed to spot a trap with the tombs and even managed to identify Ghost's figure in the air from a huge distance away. 

Recalling how her eyes sometimes shimmered unnaturally, Edol suddenly had a thought.