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Skyrim Reborn: Victor's Ascension

Victor's monotonous life abruptly ends when he is violently yanked through a mysterious portal within his beloved video game, plunging him into the treacherous realm of Skyrim. Teaming up with Sarah, a master archer with secrets of her own, they navigate through deadly challenges and unearth forgotten secrets under the guidance of an enigmatic force with questionable intentions. As Victor tries to control his newfound abilities, he is faced with the daunting decision of using them for salvation or destruction. A.I. is used in the making of this book. A.U.

Kuroganne · Video Games
Not enough ratings
27 Chs

King

Victor paced the room, his mind racing with the recent developments. The stakes were higher than ever, and the urgency of their mission pressed upon him like a weight on his chest. The Thalmor threat, Ingun's manipulations, and the need to solidify alliances all swirled in his thoughts. He paused, taking a deep breath, allowing his mind to settle into a state of clarity.

"Focus," he whispered to himself. "I need a plan."

He needed to inform Balgruuf of his intentions first. Victor knew his brother would need to be kept in the loop to maintain the delicate balance of power and trust within Whiterun.

He made his way through the grand halls of Dragonsreach, the sound of his footsteps echoing against the stone walls. He found Balgruuf in his private quarters, studying a map of Skyrim.

"Balgruuf," Victor began, his voice steady, "I need to inform you of my next move."

Balgruuf looked up, concern etched on his face. "What is it, Victor? More trouble?"

Victor nodded. "I'm leaving Whiterun for a while. There are resources and allies we need to secure. The Thalmor's reach is vast, and we must be prepared."

Balgruuf sighed, his gaze shifting to the map. "I understand. Just be careful. The Thalmor are not to be underestimated."

"I know," Victor replied, his tone resolute. "I'll return with what we need to strengthen our position here."

Balgruuf placed a hand on Victor's shoulder, a gesture of brotherly support. "May the Divines watch over you."

With their conversation concluded, Victor left Balgruuf's quarters and headed towards Farengar's study. The court wizard's chamber was filled with the scent of burning incense and the soft glow of enchanted artifacts.

Farengar looked up from a tome as Victor entered. "Ah, Victor. What brings you to my humble study?"

"I need to purchase some spells and magical artifacts," Victor stated, his gaze scanning the array of items displayed on the shelves. "We're facing formidable foes, and I need every advantage I can get."

Farengar's eyes gleamed with interest. "Of course. I have a new shipment of rare spell tomes and enchanted items. Take a look and see if anything catches your eye."

Victor perused the selection, his fingers brushing over the covers of ancient tomes and the smooth surfaces of enchanted rings and amulets. He selected a few items that caught his attention:

Tome of Sunfire - A restoration spell particularly effective against undead, creating bursts of sunlight to damage them.

Amulet of Disease Resistance - Provides significant resistance to diseases, useful against any vampiric threats.

Ring of Elemental Resistance - Offers protection against fire, frost, and shock, providing a well-rounded defense.

Scroll of Greater Invisibility(x5)- Grants temporary invisibility, perfect for stealth missions or avoiding overwhelming odds.

Staff of Expulsion - A powerful staff that can banish summoned creatures back to Oblivion, ensuring fewer distractions during crucial battles.

Sword of Dawnbreak - An enchanted sword that emits a radiant light and deals extra damage to undead, particularly effective against vampires.

Blade of Sanctity - Another enchanted sword that provides healing to the wielder with each strike against undead enemies.

"I'll take these," Victor said, handing the items to Farengar.

The wizard nodded, his expression approving. "Excellent choices. These will serve you well in the battles to come."

Victor paid for the items and tucked them into his satchel. As he turned to leave, Farengar called after him. "Victor, be careful out there. The world is full of dangers, both seen and unseen."

Victor nodded, a determined smile on his lips. "I will, Farengar. Thank you."

Victor's path took him through the bustling markets of Whiterun, where merchants hawked their wares and the air was filled with a mélange of hearty laughter and bartering voices. His steps carried him towards Arcadia's Cauldron, an alchemist's shop known for its vast array of potions and ingredients. The wooden door creaked open as he entered, ringing a small bell that brought Arcadia herself bustling out from behind a row of meticulously labeled shelves.

"Victor! Welcome back," she greeted warmly, her eyes alight with curiosity. "What can I do for you today?"

"I need some potions," Victor stated, his analytical mind already cataloging potential threats and necessary remedies as he scanned the shelves laden with vials and bottles. "I'm heading into dangerous territory and could use a range of elixirs."

Arcadia nodded, her hands deftly moving to gather what he might need. "You're in luck. A new batch came in just yesterday. Let's see... you'll want some health potions, certainly." She passed him several small glass bottles filled with crimson liquid. "A couple of stamina potions too, for those moments when you need to keep going beyond your body's limits." More vials joined the first.

Victor noticed a particular vial with swirling green contents. "What's this one?" he asked, pointing to the intriguing potion.

Arcadia's gaze followed his finger, and she smiled knowingly. "Ah, that's a Potion of Fortify Restoration. It significantly boosts the power of your restorative spells and potions for a time. Quite useful if you're planning to face any prolonged conflicts."

Victor nodded appreciatively, adding the vial to his burgeoning collection. "I'll take that as well. And do you have anything for resisting poisons?"

Arcadia's eyes twinkled as she reached for another bottle. "Indeed, this is a Potion of Resist Poison. It will grant you temporary immunity to most types of toxins. A wise choice, given the myriad dangers in Skyrim."

With the potions secured, Victor paid Arcadia and placed the neatly wrapped vials into his satchel. The air outside was brisk when he stepped back into the marketplace, a cold wind reminding him of the harsh reality beyond Whiterun's walls.

His final stop was at Warmaiden's, where he needed to acquire some essential gear upgrades. Adrianne Avenicci, the blacksmith, was hammering away at a glowing piece of metal as he approached.

"Victor," she greeted without breaking her rhythm, her strong arms moving with practiced precision. "What can I do for you today?"

"I'm in need of some swords enchanted against the undead," Victor replied, his voice firm. He watched as sparks flew from Adrianne's anvil, each one a fleeting star against the backdrop of her determined craftsmanship.

Adrianne paused and wiped her brow, considering his request. "Undead, you say? Skyrim's crawling with them these days. Draugr rising from ancient tombs, necromancers practicing dark arts... you'll need something special to handle those fiends." She set her hammer aside and motioned for Victor to follow her inside the shop.

The interior of Warmaiden's was a sanctuary of steel and leather. Weapons adorned every wall, from mighty battleaxes to delicate daggers, each piece a testament to Adrianne's skill. The scent of molten metal and oil filled the air, mingling with the earthy aroma of well-worn leather armor hanging on racks.

Adrianne led Victor to a display case where several swords lay nestled on velvet cushions. "These here are enchanted with fire," she explained, gesturing towards blades that seemed to shimmer with inner heat. "Fire's good against most undead—they fear it as much as they despise the living."

Victor's analytical mind weighed the advantages of fire enchantments. He picked up a sword and swung it experimentally, feeling its balance and testing its weight. It was a well-crafted weapon, but he couldn't help but wonder if there were other options that may be more effective against undead creatures.

"Adrianne," he began, placing the sword back on the velvet cushion. "Do you have any weapons enchanted with other elements?"

Adrianne raised an eyebrow curiously. "Other elements? Well, I do have one sword with frost enchantments," she said, retrieving it from a nearby display.

Victor took the sword into his hand and examined it closely. The blade seemed to radiate a cold energy that sent shivers down his spine.

"This one could work as well," he mused, handing it back to Adrianne. "But I'll need to test them out before making my final decision."

Adrianne nodded in understanding and retrieved several more swords with different elemental enchantments for Victor to try out. He swung each one with precision and finesse, testing their effectiveness against imaginary foes.

In the end, he decided to purchase all of them. He knew that having a variety of enchanted weapons would prove invaluable in his travels through Skyrim.

"Thank you, Adrianne," Victor said as he paid for the swords. "Your craftsmanship is exceptional."

"It's my pleasure," she replied with a grin. "Just make sure you put those weapons to good use."

Victor gave her a nod and left Warmaiden's with his new arsenal of swords.

As Victor walked through Whiterun, he couldn't help but feel grateful for these new additions to his gear. With potions to boost his restorative powers and enchanted weapons to aid him in battle, he felt more prepared than ever to face whatever dangers lay ahead. It was good to be the Jarl's brother, and his recent findings had only reinforced this sentiment.

Using his Arcane Gatherer skill, Victor had discovered a significant stash of money hidden around the castle, none of it belonging to his brother, of course. Most of it had simply been forgotten there for ages. Along with the money, he had found a couple of other valuable trinkets:

Enchanted Quill of Archival: A finely crafted quill that radiated a faint magical aura. It had once been used by the scholars of Dragonsreach to document powerful spells and enchantments.

Arcane Documentation: Allows the user to transcribe and copy magical texts and runes with perfect accuracy. Useful for recording spells or creating scrolls.

Knowledge Preservation: Enhances the user's ability to understand and remember magical lore, providing a +10% boost to learning new spells.

Mystical Ink: The quill never runs out of ink and can write on any surface, including magical scrolls and enchanted parchments.

Temporal Stasis Crystal: A small, beautifully cut crystal that glowed with a faint, pulsating light. It was encased in a simple, rune-inscribed metal setting, and its magical aura was palpable.

Instantaneous Entrapment: Can instantly trap a powerful entity, including their physical form and abilities, within a temporal stasis for 10 minutes. During this time, the entity is completely immobilized and unable to interact with the outside world. The crystal shatters after use, releasing the trapped entity and rendering the artifact unusable.

With careful precision, Victor had added the newly acquired items to his Inventory, feeling a sense of accomplishment. He understood the value of the Temporal Stasis Crystal and knew it would come in handy at some point. The crystal could trap anyone for a short period of time, giving him a critical advantage in any situation. And if he factored in his Inventory as well, perhaps he could even sell a live dragon to C.

With his new acquisitions, Victor felt more prepared for the journey ahead. His first destination was Dimhollow Crypt, where he would rescue Serana. He left the town, the sun casting a warm glow over Whiterun. His mind was already turning to the next steps he needed to take. Time was of the essence, and he couldn't afford to traverse the rugged wilderness on foot. The crypt lay deep within the icy grasp of Skyrim's northern reaches, a region fraught with peril and treacherous terrain. He needed speed and perhaps a touch of comfort to keep his mind sharp for the challenges ahead.

At the edge of the square, near the stables, stood a row of sturdy-looking carriages, their wooden frames reinforced with iron bands. Each was drawn by robust horses, their manes shimmering with health under the morning sun. Victor approached an older man who seemed to be in charge, his face weathered yet kind beneath a wide-brimmed hat.

"I need a carriage to take me to Nightgate Inn," Victor stated calmly, his eyes scanning for any sign of reluctance.

The old man scratched his chin thoughtfully. "That's quite a way from here. Dangerous roads too. It'll cost ya."

———

The sky above was a tapestry of grey clouds, threatening snow or worse. He wrapped his mage robes tightly around him and murmured a quiet incantation, summoning a protective ward that shimmered faintly around his form.

As he navigated the winding paths through the forests and mountains, he couldn't shake the sense of impending doom. Every rustle in the underbrush, every shadow that flitted across his peripheral vision had him on edge. Yet, he pressed forward, knowing that hesitation could spell disaster.

Victor stepped into the foreboding entrance of Dimhollow Crypt, his senses heightened and his mind focused. The air inside was cold and damp, the smell of ancient stone and decay pervasive. Shadows danced along the walls, cast by the faint glow of the magical light orb he conjured to illuminate his path. He knew that every step forward brought him closer to rescuing Serana, but also deeper into danger.

Drawing on his mastery of Enchanted Telekinesis, Victor prepared for combat. Two swords hovered in the air around him, their enchanted blades shimmering with elemental energy. With a flick of his wrist, he sent the Sword of Dawnbreak flying ahead, its radiant light cutting through the darkness and striking the first Draugr that emerged from the shadows. The undead creature disintegrated into a pile of ash, the holy light too much for its decayed form to withstand.

As more Draugr and skeletons approached, Victor's hands moved in a precise, controlled manner, directing the enchanted swords to strike with precision. He launched the Blade of Sanctity, its healing properties sending a rejuvenating pulse back to Victor with each strike. The fire-enchanted sword cleaved through another Draugr, the flames consuming the undead flesh instantly.

A larger Draugr Deathlord appeared, wielding a massive ebony axe. Victor's eyes narrowed as he summoned Zephyr's Edge, launching it with tremendous force. The blade generated shockwaves with each strike, the force increasing the speed and power of each subsequent attack. The Deathlord staggered under the relentless assault, unable to withstand the telekinetic fury.

The crypt's corridors twisted and turned, each corner hiding potential threats. Victor's enchanted telekinesis allowed him to keep his distance while maintaining offensive pressure. He used the Scroll of Greater Invisibility to cloak himself, moving silently past a patrolling group of Draugr before reappearing behind them and launching his swords in a deadly flurry, "Let's make a shishkebab," he muttered, sending the swords flying in tandem. The blades skewered multiple Draugr, pinning them together like pieces of meat on a skewer. Victor chuckled to himself as the undead crumbled to dust.

He's progress was steady, but the challenges grew more intense as he delved deeper. He encountered a room filled with skeletal archers, their arrows whizzing through the air. With a swift motion, he used the Shardblade to make a shield, deflecting the arrows while simultaneously sending his other sword to dispatch the archers with precise strikes.

A sudden chill filled the air as a powerful Draugr Overlord appeared, its eyes glowing with malevolent energy. The room fell silent, tension crackling in the air like static electricity. With a fierce determination, he tightened his grip on Zephyr's Edge, ready for the next challenge.

The Draugr Overlord's malevolent energy pulsed through the chamber, casting a dark shadow over Victor. Without hesitation, he mustered his strength and launched the blade with a burst of telekinesis. The air hummed with power as the blade hurtled towards its target.

"Let's dance, old bones," Victor taunted as the blade clashed with the Overlord's dark energy in a brilliant explosion. The shockwaves reverberated through the chamber, momentarily disorienting both combatants.

As Victor's vision cleared, he saw the Draugr Overlord stagger, its form flickering in and out of existence. Seizing the opportunity, he summoned the Shardblade of Aetherium to his hand. The segmented blade shimmered with ethereal energy as it split apart and surrounded the Overlord from all angles.

"You're not so tough now, are you?" Victor growled as the segments reassembled into an energy shield, trapping the Overlord in a web of deadly blades. With precision born of experience, Victor struck with a final blow that sent shockwaves rippling through the chamber.

The Draugr Overlord let out a guttural roar of defiance as it crumbled to dust before Victor's eyes. The victory was exhilarating but short-lived as Victor knew more challenges awaited him deeper within Dimhollow Crypt.

As he pressed forward with unwavering determination, he encountered more traps and smaller groups of undead lurking in the shadows. Each encounter was met with calculated efficiency and swift action. His enchanted swords danced through the air with deadly accuracy, their elemental energies cutting through his foes like a hot knife through butter.

In a particularly tense moment, skeletal archers emerged from the darkness, their arrows flying towards Victor with deadly intent. With quick reflexes, he summoned his Shardblade to create a shield that deflected the projectiles while his other sword dispatched the archers one by one.

"Well, aren't you just full of surprises," Victor quipped as he moved swiftly through the onslaught of arrows. His focus remained unwavering as he strategized his next move against these relentless foes.

The air grew colder as another wave of enemies descended upon him. Victor's senses heightened as he conjured spells to counter each threat with precision timing and skill. The sound of clashing swords filled the chamber along with bursts of magical energy that illuminated the shadows in fleeting bursts of light.

A hulking figure loomed ahead—a menacing Draugr Wight armed with a massive battle axe that gleamed with dark magic. Victor knew this opponent would require all his skill and cunning to defeat.

"Let's see what you've got," Victor challenged, his voice echoing off the ancient stone walls. With a flick of his wrist, he sent both enchanted swords flying towards the Wight in a dazzling display of telekinetic prowess.

The Wight roared in response, swinging its axe with ferocious strength. Victor dodged and weaved between strikes, his movements fluid and precise as he countered each attack with calculated strikes of his own.

Sparks flew as blade met axe in a symphony of clashing metal that reverberated through the crypt like thunder on a stormy night. The acrid scent of magic and decay mingled in the air, adding to the palpable tension that gripped them both.

With a final flourish, Victor unleashed a barrage of spells that engulfed the Wight in a maelstrom of elemental fury. The creature howled in agony as it succumbed to the relentless assault, crumbling to dust at Victor's feet.

Breathing heavily but victorious, Victor scanned his surroundings for any remaining threats. The crypt lay silent once more, its shadows concealing secrets long forgotten by time. As he continued deeper into its depths, each step brought him closer to Serana and whatever trials awaited him beyond.

The echo of his own footsteps filled the chamber as Victor steeled himself for what lay ahead. With weapons at the ready and magic coursing through his veins, he pressed on into the unknown darkness that beckoned him forth approaching a large chamber, the heart of Dimhollow Crypt. The room was dimly lit by eerie green flames, casting ominous shadows on the walls. In the center, a complex mechanism held a sarcophagus—undoubtedly Serana's resting place. He moved cautiously, aware that activating the mechanism would likely trigger traps or summon guardians.

Without warning, spectral guardians materialized from the darkness, their bodies pulsing with otherworldly power. Victor knew it was time to put his summons to the test. With a flick of his hand, a Tesla Trooper appeared, armed and ready for battle. He wondered if a summon from a technologically advanced world would have any impact on the realm of magic.

Victor watched as the spectral guardians closed in, their ghostly forms flickering with ethereal energy. He observed closely as the unit raised its weapon and discharged arcs of lightning towards the spectral guardians. The lightning struck the specters, causing them to wail in pain as the electric currents disrupted their ethereal forms. Victor noted with interest that the Tesla Trooper's lightning seemed to have the same effect as traditional Skyrim spells.

"This is promising," Victor murmured to himself, realizing that the Tesla Trooper's technology could indeed impact magical entities like specters.

While the Tesla Trooper held off the guardians, Victor pulled out the Staff of Corrupted Shadows. The staff was an ominous artifact, dark and twisted, exuding an aura of malevolent power. He pointed the staff at the nearest specter and channeled his magicka through it. Black Chain Lightning erupted from the staff, arcing from one specter to another, draining their magicka with each strike.

The shadows from the staff seemed to sap the energy from the specters, causing them to flicker and weaken. Victor manipulated the staff with precision, directing the shadowy lightning to chain through the spectral guardians, binding them in a web of dark energy.

"Let's see how you handle this," Victor said, his voice low and determined. He unleashed a burst of concentrated lightning from the staff, and the bound specters were torn apart, their forms dissolving into wisps of smoke.

The chamber fell silent once more, the eerie green flames casting long shadows that danced upon the ancient stone walls. Victor stood amidst the remnants of the spectral guardians, their essence now dissipated into the ether. He approached the central mechanism with a mix of caution and curiosity, knowing that activating it would bring him closer to Serana but also aware of the potential dangers it might unleash.

Victor stood in the center of the large chamber, the heart of Dimhollow Crypt. He took a moment to admire the eerie beauty of the place, the intricate carvings on the walls, the green flames casting ominous shadows, and the ancient aura that permeated the air. It was a testament to the lost art and forgotten history of Skyrim.

After taking in the sight, Victor decided to use his Arcane Gatherer skill to detect any magical artifacts within the crypt. Focusing his mind, he activated the skill, and a faint, ethereal glow began to outline hidden magical objects in his vicinity. Among the faint glows, a particularly strong one emanated from the coffin in the center of the room—the Elder Scroll.

The coffin, however, was in the way. Victor considered his options and decided to try using Enchanted Telekinesis to move Serana out without completing the ritual, hoping to steal the scroll first. With a deep breath, he extended his hands and focused his magicka on the coffin. It resisted at first, but Victor poured more energy into the spell, his brow furrowing with concentration. Slowly, the coffin began to lift and shift, revealing the hidden Elder Scroll beneath.

With a final push, Victor managed to move the coffin aside. Serana remained inside, still asleep. Victor flicked his wrist, and the Elder Scroll vanished into his inventory, secured for now. He approached Serana, pondering how to wake her and what her reaction might be to the disappearance of the scroll. He wondered if he should let her know about it.

After careful consideration, Victor opted to use a bishop piece on her. But first, he needed to utilize the king piece on himself. As he retrieved the king piece, he felt its power course through his veins. Wanting to ensure success, he activated the Mystic's Gaze and performed a thorough analysis. In a moment of inspiration, he decided to combine the enchantment from The Observer with it, and to his surprise, it proved effective and even the spell changed to a skill.

The Observer

Arcane Vision(Passive): This ability grants heightened sensory awareness, allowing the user to perceive magical auras and energy flows. It provides continuous insight into the mystical aspects of their surroundings, including detection of magic, hidden traps, and potential threats, without requiring active focus.

Mystic's Gaze (Active): Enhances the user's ability to perceive objects and places. The user can see through illusions, uncover secrets, discover history, and detect hidden treasures and dangers within their vicinity.

Victor's eyes glowed with a mystical light as he focused on the King Piece. Channeling more magicka into Mystic's Gaze, he felt his perception deepen, allowing him to see the intricate web of enchantments woven into the piece. The King Piece radiated a complex, interlocking array of magical threads, each one pulsating with latent energy. It was a powerful artifact, capable of enhancing his abilities significantly.

King Piece

Name: King Piece

Type: Passive Ability/Transformative Power

Description: The King Piece is a transformative artifact that reincarnates the user as a devil, granting them the leadership and commanding presence of a King, along with balanced combat abilities.

Structural Analysis:

Material Composition: The King Piece is crafted from a unique mystical substance that resonates with the essence of devilkind, designed to integrate seamlessly with the user's soul.

Craftsmanship: Expertly created through ancient magic by the Biblical God, the King Piece is imbued with intricate enchantments that enable its transformative power.

Historical Context:

Origin: The King Piece originates from the divine creation of the Rating Game system, intended to structure the power dynamics among devils.

Significance: As the central piece in the Rating Game, it signifies ultimate leadership and strategic command, essential for the formation and management of a Peerage.

Magical and Transformative Properties:

Reincarnation as a Devil:

Effect: The King Piece transforms the user into a devil, fundamentally altering their being and imbuing them with devilish powers.

Details: This reincarnation process grants the user a new lifespan, magical affinity, and enhanced physical and mental capabilities inherent to devils.

Commanding Presence:

Effect: Increases leadership and charisma, enhancing the user's ability to lead and inspire allies, particularly effective towards members of their Peerage due to an instinctive subordination to a higher-level entity.

Details: The user gains an aura of authority and influence that is particularly potent within their Peerage. Members of the Peerage instinctively recognize and submit to the King's superior power, creating a natural hierarchy that boosts morale, coordination, and overall effectiveness.

Balanced Power:

Effect: Provides moderate boosts to strength, agility, and magical abilities.

Details: The user's physical prowess, speed, and magical potential are significantly enhanced, allowing them to excel in various forms of combat and adapt to multiple scenarios.

Strategic Mind:

Effect: Enhances tactical and strategic thinking, improving the user's ability to plan and execute complex maneuvers.

Details: The user's cognitive abilities are sharpened, granting them superior strategic insight and decision-making skills, essential for leading their Peerage in battle and other endeavors.

Duration: Permanent

Effect: The transformative and empowering effects of the King Piece are enduring and remain with the user for their lifetime as a devil.

Activation: Automatic

Effect: The transformation and subsequent abilities are automatically activated upon integration of the King Piece with the user's essence.

Lore:

History: Kings are the central figures in the hierarchy, embodying balanced power and leadership. Those who possess a King Piece are natural leaders and versatile combatants, essential for the structure and strategy of their Peerage in the Rating Game system.

Significance: The King Piece is not only a symbol of ultimate authority but also a transformative tool that redefines the user's existence, endowing them with the capabilities needed to command and protect their allies effectively.

Victor studied the relic with a mixture of trepidation and curiosity. The King Piece, an artifact of immense power, shimmered subtly in the dim light of his quarters. It was an object that seemed out of place in the mundane reality he once knew, yet here, in the mystical realm of Skyrim, it felt strangely at home. The air around it pulsated with an almost sentient presence, as if aware of the scrutiny directed at it.

Deep within the matrix of magical threads interwoven within its core, Victor could sense the potential it held. His analytical mind began to parse through the details meticulously. Crafted from a unique substance resonating with devilish essence, its surface bore runes and sigils that were almost hypnotic in their complexity. Each line and curve seemed to hum with latent energy, promising a transformation that went beyond mere physical change.

The craftsmanship was nothing short of divine—literally, as it had been created by the Biblical God in that world's lore. Every facet of its design spoke of precision and purpose, designed to integrate seamlessly with the soul of its bearer. Victor marveled at this intricate fusion of magic and purpose, feeling a shiver run down his spine as he considered the significance.

The historical context surrounding the King Piece added another layer to its allure. Conceived as part of the Rating Game system, it was designed to structure the power dynamics among devils, placing the King at the pinnacle of the hierarchy. The very notion that he could wield such a position of authority sent waves of anticipation coursing through him. This was not just a tool for personal gain; it was a key to unlocking a new realm of influence and strategy.

Victor understood the implications all too well. With this power, he could command a Peerage—trusted allies who would naturally fall under his influence, their abilities augmenting his own. The balanced enhancement of strength, agility, and magical prowess made him a formidable force in this unforgiving land. But it was the strategic mind boost that truly intrigued him. His analytical skills, already formidable from his previous life as a data analyst, would now be sharpened to a razor's edge.

The transformation to devilkind also meant adopting their extended lifespan and magical affinities, fundamentally altering his existence. The commanding presence granted by the King Piece would instill an instinctive loyalty in those around him, making him not only a leader but an anchor for his allies.

Power demanded responsibility, though, and Victor pondered the potential costs. Would this shift align with his principles? Or would he lose an essential part of himself in the process?

He held the King Piece aloft, feeling its weight both physically and metaphorically. The glint of the artifact reflected in his eyes, making them appear even more otherworldly in the dim light of the cavern. Every flicker and hum of the magic contained within it seemed to whisper promises of greatness, but also hinted at hidden costs.

Victor knew that once he integrated the King Piece into his essence, there would be no turning back. His life as a mere mortal, even one transformed by the peculiarities of this world, would be irrevocably altered. He thought of his journey thus far—each battle fought, every ally met, the secrets unearthed in this rugged land—and realized that everything had been leading him to this pivotal moment.

His hand trembled slightly as he channeled a small thread of magicka into the King Piece. The artifact responded immediately, its surface glowing with a dark crimson light that pulsed rhythmically with his heartbeat. He felt a tugging sensation deep within his soul, as if the King Piece was calling out to the very essence of his being, seeking to merge and transform him from within.

As the glow intensified, Victor closed his eyes and let the analytical part of his mind take over. He visualized the threads of magic interlacing with his soul, calculated the potential outcomes, and weighed them against each other. In that moment of heightened awareness, he perceived the extraordinary complexity of the King Piece's enchantments—their interwoven strands forming a lattice of arcane precision. Each rune and sigil now seemed to pulse in harmony with his own magicka flow, a testament to the artifact's unparalleled craftsmanship.

With a deep breath, he let go of his reservations and allowed the King Piece to complete its integration.

AN: Well, I forgot to stop, hope it isn't a bad thing, what do you think, should victor use the piece on Serana or not, BTW who the other peerage members should be and what do you think about how Victor decided that stealing from a future ally is the best way to start a relationship.

Victor will use a Mystic's Gaze on himself next chapter and you will see the Character page and his Inventory as well, also do not worry, i'll not use its full capability all the time to bomb people with skill description .

Ps. As always I would like it very much if you see any mistakes or inconsistencies you would let me know as that would help me create a much better story. Thank you very much.

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