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Server 1157

Erghon was a middle-earth RPG phone game, and players spent most of their lives playing it. Its players woke up one day and found themselves in this game fighting against terrifying monsters and bloody massacres of other players trying to survive. Cloak was a lonely player in this horrible world where survival was almost impossible. He was so alone that he had to fight against the System that sacrificed everything to destroy him, and against players who had no choice but to kill him to survive...

KaGen · Fantasy
Not enough ratings
67 Chs

The Lords' summit: part 1

The big… No.. The colossus and extremely worn-out structure of the northern lands… Temple of the North…

Each World had a total of 5 separate central structures that were of serious importance in times of war and peace… Players were tasked… No, forced to protect these buildings during times of war… Otherwise, meaningfully when the enemies invaded some of these buildings, no matter how many people the defenders killed, they would be subjected to heavy penalties and even be subjected to mass slaughter…

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The first one was the Throne Castle… Theoretically, this was the most important building to be the winner of the war and to implement the King ranking. If the enemy invaded the Throne Castle, they won the battle regardless of any remaining scoring criteria. But theirs was destroyed in the rebellion war that took place just a few days ago, which the 1157 players called the Sorrowful Day… Therefore, the players of this World no longer knew how to manage the dynamics of wars related to this place. All they knew was that there was no longer a temporary monarchy on their World, and they were sure that the System would soon make announcements about how their lives would change. At least before the Server War, which will take place in 10 days…

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The second one was the Shelter of the South. This powerful structure theoretically served a single purpose. To increase the chances of protection for the weak players of the defensive World. The gate of the Shelter of the South was only opened when the war started, weak players would get in and hide there until the end of the war, trying to survive. As soon as they closed the gate, a giant translucent buff shield formed around the building, greatly strengthening their defense. But of course, it was not indestructible, so some of the powerful players surrounded the building and defended it against the incoming enemies. This building was not only a point slot for the enemies, but also a structure that allowed them to gain additional defense buff for the next Server War if they conquered it. For this reason, it had a very appetizing feature for enemies.

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The Sanctuary of the Eastern Hills… The area where players who want to attack the enemy server must pass through and reach the teleport gate located on the highest hill… This was a huge mountainous region, square kilometers in size, full of ruins consisting of countless hills. This area did not provide any buffs or support like some other buildings. Its only feature was that it enabled transition between Server Worlds. As in the Shelter of the South, the giant Gate opened as soon as the battle began and the players were trying to reach the other World by quickly reaching the teleport. Because the giant teleport was teleporting the players to the Eastern Hills of the other World. In other words, before the enemies who planned to come to their own World and seize this gate got there, the time they had to carry out this operation was uncertain depending on the speed of their enemies. This time could be hours or minutes… Of course, by protecting this passage with a strong army, they could protect their chances of going to the enemy Server World throughout the war, but providing military power to this region, which did not provide any war buffs, was not a preferred method because it would mean weakening the defenses of other important buildings.

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The Floating Cemeteries… The fourth one… These giant continental pieces, which emerged in the west slowly floated in the sky and spread all over the world during the war, posing a danger to both enemy sides during the War. The routes they follow, the dangers they hide, etc… All its functions of them were complete mysteries… They usually moved towards alliances' hives, and when they came upon large groups of people, warrior skeletons would jump down from the sky, causing a literal horror movie rain. Skeletons were attacking all players, regardless of whether they were inhabitants of that World or invaders from the other World. They were actually quite weak beings, they ceased to be a danger as soon as their functional bones were broken, but because they were so numerous, they could often massacre players to the extent that they could change the course of the battle. According to the announcements published by the system, if the giant land masses floating in the sky were captured, they would provide an additional attack buff to the players of the invading world, but no one had dared to do this yet because there were thousands of skeletons on those lands. At least by players of World Server 1157 and players of Worlds that have come to invade them in the past

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And the last one… The Temple of the North… The temple area actually consisted of a large area, and the players of that World built places of worship belonging to the religion they belonged to. Like Churches, Mosques, Synagogues, etc… It was perfect for worship because it had a teleport that was active 24/7, that is, even during war and non-war times, and this teleport gave each player the right to teleport back and forth once a day. Only from shrines of alliances' nests to here and to there back… This unique feature also made it a coordination center in times of war. The leaders of the war were sometimes stationed here and received information from the messengers who came to them during the war and sent new orders to the coordinated units by sending other messengers.

And the large Civil Hall, built in this area to only wait in case of possible crowding for worship in the main buildings, was currently hosting the meeting of the leaders who had come with Buck's call…

Representatives from all alliances have arrived at the Hall and were waiting. In addition, the fact that some people independent of the alliances were in the Hall made others uneasy.

Finally, the Hall's 5-meter-high giant back door opened and Buck and a few people entered and took their places.