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Rise of The Undead Legion

Three years ago Conquest was released, redefining virtual reality and gaming. ‘An entire world on a server. Dive in and play the RPG to end all others; explore, create, conquer. LIVE!’ It became an overnight phenomena worldwide. Dave Ruster grew up without a family to speak of, he had few friends and fewer prospects. He lives in the same small town where he graduated from high school, and works long hours at a low-paying job that barely pays for rent and the food on his table. He can’t afford college, but at least he is not out on the streets. His life is going nowhere, stuck on a treadmill. Until chance, karma, or providence, call it whatever you believe in, intervenes. Suddenly, David’s circumstances change. Injured and unable to work, he’s about to lose what little he has. His fate balances where crisis and opportunity go hand in hand. He can risk it all, seizing the opportunity to make circumstances work for him, potentially going further and higher than he ever dreamed. Or he can accept his fate and watch life from the sidelines Join Dave as he puts all his aspirations and hopes, all that he is, into the game he always wanted to play, Conquest! It will be a journey of adventure and discovery, victory and loss, as he strives to create a new future for himself, in-the-game and In Real Life. **** Story is currently being proofed by our Lord Sambraga! (chapters 54+) so please bear with the mediocre quality of writing in the first chaps, it gets much better later on!****

Biako · Games
Not enough ratings
564 Chs

Way of the Sekiro

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High-Orc

Level: 360

Base damage: 32,00-40,000

HP: 360,000

DN: 30,000

MA: 20,000

Skills:

[Berserk] A passive Skill. When HP drops below 50% base damage increases by 10% for every 10% HP lost, attack speed is doubled and gains the effect Unflinching.

[Battle roar] when there are four (4) or more tribe members nearby, each gains 20% to base damage for 60 seconds.

Bestiary:

High orcs are considerably stronger than the average human, though this is offset by a general lack of cerebral traits. Their warlike culture means that all of their kind are well trained in the use of various weaponry. The high orcs prefer large two-handed weapons that deal as much damage as possible in the most painful of ways.

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