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Revolutionary Gathering of Friends

**Title:** **The Revolt of the Fates** **Attractive Description:** In the tumultuous world of Weckoplay, two revolutionaries emerge from the shadows to challenge elite oppression. Frothy, an 18-year-old with a murderous look and a katana in hand, fights tirelessly to overturn the educational system that marginalizes failures and loners. Dressed in his iconic black and red hoodie, he is a symbol of resistance, determined to bring justice to those who have been forgotten. At the same time, Rumar, an heir to the powerful Heavenly Beast clan of Hell, emerges with his own vision of revolution. With the power to trap bullies in the hell of his heavenly beast, he quickly becomes a feared and respected figure. When the territories' leaders attempt to co-opt him for their own ends, Rumar demonstrates his unmatched strength, subduing them and consolidating his rule. Their fates become intertwined in an explosive confrontation.

Cineware · Fantasy
Not enough ratings
423 Chs

5

You've never before explored the urban blight between Broad Brook's deep forest and Northampton's big box stores, and the sensation you feel passing into the slum is unfamiliar: graffitied walls, leaf-clogged gutters, dripping pipes, squatters, ghost kitchens, unregistered stores and warehouses—a population furtive, criminal, but not altogether wicked. Desperate people on the edge, not so different from you. Desperate spirits, too, of electricity and steel and carrion-eaters. But you and Podge might be able to work with them. You'll have to: this blight cannot be allowed to fester, for the sake of humans, spirits, and this corner of Gaia. Someone has scratched a name on the bricks: Rosemary Street.

The noodle lady, a fixture on this street, stops her rickety, steaming cart and offers you a bowl of noodles. Hard to say no to free noodles. You thank the noodle lady and slurp your meal down while you explore.

Chiminage Possible:

Glory: 3 nights

Honor: 13 nights

Wisdom: 3 nights

I explore the physical buildings, checking for sites of power or nests where monsters might lurk.

I search the alleys and empty lots, walking openly so I can introduce myself to the local spirits.

I leave the urban blight.

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