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Reincarnation of the Gun Swap Goddess

This is basically a first draft of this novel. Read on ScribbleHub for a more polished version. https://www.scribblehub.com/series/402410/reincarnation-of-the-gun-swap-goddess/ Discord for more chapters: https://discord.gg/xfhZEzRnAc Jisha Slyker experiences the collapse of her dynasty and is murdered in cold blood in her own territory. However, she is miraculously reincarnated into her past self from over 11 years ago. The VRMMORPG Synergy had just been released on this day, and Jisha knows the true nature of this "game". To get stronger, you have to play. And to prevent tragedy from happening again, she needs to be strong. A force to be reckoned with in her past life, unstoppable in this one! Inspirations - Reincarnation of the Strongest Sword God, Rebirth of the Thief who Roamed the World, The King's Avatar, Aphelios from League of Legends. -> This is practically the first draft of this novel so I am aware that there are many errors. If you want to read a more refined version, check ScribbleHub. Thanks for reading. - rz

MonolithWorld · Sci-fi
Not enough ratings
73 Chs

Auction Preparations (1)

The independent players who had spawned in the Covan Hamlet were unlucky. They just wanted to play the game, but that wasn't even being allowed to them! Why?

"Sorry. Entry to this establishment is for Shock Collar players only."

"We're blocking all entry to this building if you're not part of the Ravaging Crows."

"Omni Industrial is taking over this area. Off-limits to all else!"

...

More than a couple of groups had already taken control of the buildings that would be useful to players who were just starting the game. The frontier shop, material shop, and even the food services were hotly contested among the organization players. Those who wanted to play for fun were simply wasting away...

Of course, it wasn't as if none of them had tried. However, for some odd reason, the number of independent players in this hamlet was unusually low.

In Synergy, or any game for that matter, independent players took up the vast majority of the player population. There was over a 99% chance that any given player was not part of an organization. And this made sense; most players were in the game to have a good time, and being part of an organization meant you most likely had to work.

In Covan, however, only around 50% of the player population was unaffiliated. Why was this the case? Well...

"Hurry and find that quest!"

"It should have been in here... It's not anymore!"

"What? Look over there, then! It's gotta be somewhere! Did someone already take it?"

"... Once we have enough money..."

"... We can buy that item!"

It was discovered in the beta phase of the game that the Covan Hamlet had an auction house with a supposedly uncommon item. When beta testers reported this fact to their respective organizations, news traveled quickly. The result? Organizations' players flooded Covan upon release.

Auction houses' purpose was self explanatory: they were hotspots for all sorts of items that anyone could bid on. And it wasn't unlikely to see at least one rare item in the mix.

The independent players had already attempted to break the orgs' grip on the essentials-selling shops, but their lack of unity was their downfall. Similarly to how the group of 20+ players failed to cooperate to take out Fae Sol, the independent players of Covan struggled to take out the orgs. With this everyone was dejected. Until...

"Is that player part of a group? What are they doing?"

"Actually, is that even a player? Their name is invisible."

"No, it's definitely a player. I don't know what it is, but something tells me for a fact that it's a player."

The independent players watched as they shook their heads. Though they didn't recognize this player, if they weren't part of the org that was guarding the building, there was no chance they could enter.

"Excuse me, handsome guy. Would you be so kind as to make way for me?"

When everyone heard this, they were shocked! It was an incredibly cute girl's voice!

"Um... We cannot. Sorry."

When everyone heard the guards' response, they were shocked once again!

"Whaaat? You're saying those rude guards are weak to a cute girl? Hey, you!" A young boy said as pointed at the first girl he saw.

"Eek! Me?"

"Go convince him to let us in!"

"Wha... What? No, there's no way! Didn't you see that player was also rejected?"

"So what? You saw how they treated us earlier. There's a chance!"

When the girl heard this, she frowned.

"Don't wanna."

"Whaaaat?"

---

After leaving Brookie and Dharr at the edge of the hamlet, Jisha was practicing using her avatar's cuteness to convince the guards to let her in. She knew she had good looks both in and out of the game, so why couldn't she use them to her advantage? She also knew how to strike optimal poses to try and break into mens' hearts. However, no matter what she said, they wouldn't budge.

*Though one of them is looking a bit bashful... Hehehe...*

Jisha mischievously smiled as figured she'd just have to go with her main plan. The door to the materials shop in front of her was small enough to be completely blocked off by two players, so she couldn't simply slip by them like she did with the four Asunder clowns. Instead...

"I'm sorry for calling you handsome, then... Maybe you are just old. If you can't react to this, I'll have to call you old men instead!"

Jisha caught both of the men off guard with a quick leg sweep which knocked them off balance. This resulted in an opening, and Jisha was able to easily dash inside.

When everyone saw this, they were dumbstruck!

"What?? Don't Safe Zones prevent all damaging moves like that? How did she do that?"

Jisha, hearing this, didn't want to explain it. But she obviously knew why. First of all, simply by observing the two guards, it was clear that they were more skilled at guarding doors than the Asunder clowns. Their method of blocking the door was similar to professional bouncers that she had seen in her past life.

*Skilled bouncers wouldn't be too distracted by my charades, though. At the end of the day, it worked, and that's all that matters.*

Since the guards were clearly distracted, a quick leg sweep was all it took to knock one of them off balance. A proper leg sweep wouldn't damage another player, therefore it was permitted in a Safe Zone. If she had opted for a more violent option like a roundhouse or circle kick, the system would not register the attack; it would be like kicking an invisible wall. Even the front kick Jisha had performed in Uval was more of a push than a true kick.

"Hey, what? Who are you? Brusse, Declan, what the hell are you guys doing?"

An unaffiliated player entered, so a lone player that was probably part of some org barked at all three of them.

Once she was inside, though, it was impossible for players to start conflict with her. Because...

"Welcome to Leyla's Wares! What business do you have with us today?"

*>Name: Leyla*

*>Level: ???*

The level of this NPC was too high to appraise without an appraisal tool! This meant that the level difference between Jisha and the NPC was too great. NPCs usually wouldn't permit horseplay within their businesses, but in a strange loophole, tussles directly outside the door were allowed...

Though thoroughly annoyed, the three players could only watch as she walked around freely.

thought of author - rz

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