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Puppets of Power

"Born an orphan, Kurashi secures admission to an elite school through sheer academic prowess. Little does he know, this institution conceals a dark game of manipulation and deception where dominance is the key to survival. As Kurashi grapples with the intricate strategies required to navigate this treacherous world, he discovers that the school serves as a battleground for power. In a surprising turn of events, Kurashi not only manages to outwit opponents but ultimately confronts and triumphs over the elusive boss figure. Through strategic cunning, Kurashi rises to the pinnacle, becoming the ruler of this clandestine society, unraveling a tale of resilience, strategic brilliance, and the triumph of an orphan in a world fueled by power dynamics."

bibliomaniac · Games
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12 Chs

Maze of Shadows

With great anticipation, the pupils gathered in the designated place under the deep shadows formed by the rising light. Ayumi Nakamura took a front-row seat and looked around the many groups that had gathered. She nodded, announcing the start of the difficult five-day journey known as the "Labyrinth of Providence."

"Students, welcome to the Labyrinth of Providence," says Ayumi. You will make your way through this complex labyrinth over the course of the following five days, encountering obstacles that will put your skills to the absolute limit. This is a quick rundown of what's in store for you."

She summarized the main points of the labyrinthine test by projecting a brief summary of the regulations over the screen: 

Labyrinth Zones: The layout of the virtual labyrinth is divided into several zones, each with its own set of obstacles. Every turn has something unexpected to offer, from mentally taxing difficulties to physically taxing traps.

Group Cohesion: Your capacity to function as a cohesive team is essential to success. The labyrinth's purpose is to highlight vulnerabilities and encourage calculated cooperation.

Limited Resources: A map, some basic supplies, and a cache of Providence Points (PP) are given to each party. Make good use of them; they won't come back into stock quickly.

Providence Points (PP): Your life force is this virtual money. Use it to acquire benefits, open doors, or acquire important information. But take caution—it can be difficult to find more after it's gone.

Obstacles & Challenges: The labyrinth is full with obstacles, ranging from physical hurdles to logical problems. It will need coordination, intelligence, and agility to defeat them.

Hidden Loopholes: The labyrinth's fabric is laced with subtle mysteries. Find and take advantage of these obscure opportunities to get a possible advantage over your rivals.

Time Restrictions: There is a ticking clock. The labyrinth changes every day, offering fresh challenges. Effective time management is necessary for achievement.

Dynamic Environment: The labyrinth's layout is intended to change on the fly. Being flexible is essential when routes shift, difficulties alter, and unanticipated barriers appear.

Personal difficulties: Based on their own skills and limitations, each student will face personal difficulties in the labyrinth.

The Key of Providence: The mysterious Key of Providence is kept in the middle room. The only team that can successfully make their way through the maze will be able to claim it.

The consequences of not making it to the central chamber or participating in activities that are not authorized might lower your group's ranking overall.

As the pupils took in the fresh details of the labyrinth, Ayumi's words continued to reverberate in their brains. The screen moved, displaying the virtual map—a labyrinth of rooms, secret corners, and connecting passages.

The complex puzzle-like design of the labyrinth promised both the excitement of exploration and the fear of the unknown. As they gazed over the map, the students realized that navigating the maze would need a careful balancing act between resource management, strategy, and fast thinking.

Within the Palace of Providence Academy, the Labyrinth of Shadows revealed itself as an enigmatic maze consisting of intertwined passageways, concealed rooms, and elusive niches.

Entry Point: The point of entry into the mysterious labyrinth for every group.

Zones (A, B, C, D): Unique areas with particular difficulties. There were challenging riddles and tactical impediments in every area. It was up to the students to decide how to focus or broaden their areas of research.

The central chamber serves as the labyrinth's core and a crucial passageway between each zone. Decisions on strategy, partnerships, and the use of resources would reverberate through the complex passageways here.

Exit Point: The final destination, where groups that successfully navigated the maze would triumph.

With its intricate yet elegant design, the labyrinth promised surprises at every corner. Dynamic routes provided obstacles and shortcuts that might change the path taken by a group. Strategic moves were made possible by stealth zones, and transient possibilities offered transient benefits.

Using an interactive map on their smartphones, the students could only see snippets of the complex structure as they made their way through the labyrinth. There were surprises to be found, and the maze's dynamic structure promised a never-ending adventure.

Allies would be put to the test amid the labyrinth's darkness, and the pupils' true selves would show. The goal of the literary description was to arouse readers' curiosity by asking them to picture the intricacies of the maze and imagine the difficulties that lied ahead.

The introductory volume ends Here .

The school arc will begin in next volume .

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