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Kai Ryuon
Height: 6'3"
Build: Athletic and muscular
Hair: Short, spiky black hair
Eyes: Piercing red
Style: Casual streetwear with a blend of sporty and urban aesthetics; often seen in hoodies, joggers, and sneakers.
Character Stats
Strength: ????
Speed: ???
Potential: Error (Infinite Potential)
Intelligence: S
Endurance: ???
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Abilities Granted by God
1. Endless Fighting Spirit – Never tires, no matter how long or intense the battle.
2. Accelerated Development – Instantly learns and masters any technique.
3. Reactive Power – Becomes stronger and adapts when under pressure.
4. Analytical Prediction – Can read opponents and predict their moves.
5. Reactive Evolution – Evolves mid-fight to overcome any obstacle.
6. Instinctive Action – Reacts flawlessly in combat without conscious thought.
7. Information Analysis – Can instantly process and understand battle data.
8. Body Control – Complete mastery of every movement and function.
9. Adaptation – Instantly learns and counters any fighting style.
10. Tactical Analysis – Develops perfect strategies on the fly.
11. Kinetic Vision – Tracks and perceives fast-moving objects with ease.
12. Natural Intuitive Physical Aptitude – Can perform any movement or technique effortlessly.
13. Muscle Memory Mastery – Retains all mastered skills permanently.
14. Savage Precision – Can see red dots highlighting every weak point on an opponent's body.
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Martial Arts & Techniques
Striking Arts
Boxing: Jab, Hook, Straight Punch, Weaving, Dempsey Roll, Overhand, Uppercut, One-Two Punch, Uppercut, Overhand, Pull Counter,Quadruple Median Line Strike ,Mach Punch,Musunkei (Zero Inch Punch), invisible Squash ,Windmill Punch ,Angled Knuckle
Ippon Ken, Mach Punch, Roll Kick, Enzuigiri, Shining Wizard, Soccer Ball Kick, and Kinteki Geri (Crotch Kick).
Kickboxing: Jab, Cross, Roundhouse Kick, Clench + Knee, Back Fist, Flying Knee, Switch Kick, Kick Check Kick Killing Scissors – A deadly scissor-like kick.
Kick Killing Scissors – A deadly scissor-like kick.
Roll Kick – A rolling kick technique used to maintain offensive pressure.
Dropkick – A full-body airborne kick.
Toe Kick – A special front kick that concentrates force on the toes for penetration.
Sokutou (Edge of the Foot Kick) – A precise kick using the side of the foot to target soft areas like the throat or ear
Muay Thai: Crescent Kick, Calf Kick, Kneecap Kick, Oblique Kick, Liver Kick, Spinning Back Elbow, Thai Clinch, Spear Knee.
Kyokushin Karate (Yamazaki Style): Choku-Zuki (Straight Punch), 8-Hit Choku-Zuki, Body Twisting Strike.
Kudo: Brazilian Kick, Invisible Attacks.
Taekwondo & Taekkyeon
Taekwondo:
Roundhouse Kick, Reverse Roundhouse, Straight Kick, Back Kick, Axe Kick.
Flying Scissor Kick, Flying Head Kick, Jumping Split Kick, Jumping Dive Kick.
Red Spinning Back Kick, Feint Attack, Jawbreaker, Housebelt Spinning Kick,Spinning Back Kick,1080° Kick,540 Spin Kick, Jumping Crescent Kick, Flying Side Kick, Crescent Back Kick.
Taekkyeon:
Jangmot Chigi, Swaegol Dokkijil, Haneul Bapki, Balttagwi, Angyeong Ssuiugi, Mureup Chigi.
Kali Arnis (Weapons Combat)
Forehand Strike, Backhand Strike, Thrust, Downward Strike, Upward Strike.
Diagonal Strike, Horizontal Strike, Vertical Strike, Cross Strike, Elbow Strike.
Special Combat Techniques
Cheon Hougoing – Turns the body into a living weapon.
Heat Mode – Awakens when feeling extreme self-hatred, making him stronger.
Hand Chop – Mastery of the devastating "Hand Chop" technique.
Heart Attack Punch – A precise strike to the heart capable of inducing a heart attack.
Momentum Punch – Actually a powerful headbutt.
Nipple Twist & Thigh Pinch – Disrupts enemy movements and causes severe pain.
Grappling & Throws
Sumo Wrestling: Full Body Tackle, Palm Strike, Heavy Stomp,Triangle Choke, D'arce Choke, Imanari Roll, Double Toe Hold .
Finger-Grab Throw – A throw that relies on gripping an opponent's finger.
Spear Tackle – A powerful takedown technique.
Suplex, Backdrop, and Antonio Driver.
Rear Naked Choke, Armlock, Single-Leg Figure-Four, New Cobra, New Swastika, and Front Neck-Lock.
Judo: Single & Double Leg Takedown, Flying Armbar, Baseball Bat Choke
How to Get Hit Without Getting Hurt
Dual Tympanic Attack (Ear Drum Destruction)
Aikido & Hapkido: Redirection techniques, joint locks, and throws.
Jiu-Jitsu (Dislocation Technique): Specialized moves for breaking joints and taking down durable opponents.
German Suplex & Toss: Devastating throws for controlling the battlefield.
Capoeira:
Flying Spin Back Kick
Kung Fu:
Drunken Boxing (Zui Quan), Sleeping Boxing (fluid, momentum-based style)
Beast Mode - Weasel (A specialized close-combat technique set)
Face Slash, Gut Rip, Skin Hide, Hide Grab.
Karate (Goju-Ryu, Shotokan, Kyokushin):
Forearm Parry, Headbutt, Elbow Strike, Knee Strike
Defensive Shaori – A defensive technique that allows absorption of attacks.
Offensive Shaori – The offensive counterpart that amplifies attack power.
Hand Pocket – A defensive stance technique
Cord Cutting – A technique that severs blood vessels, tendons, and nerves.
Eyeground Crush – A brutal technique targeting the opponent's forehead to damage the brain.
Apnea Rush – A breathing-based technique that allows for an extreme speed barrage of punches.
Sword Simulation – The ability to simulate sword strikes without a weapon, causing real damage.
Adamantine Kata: Focuses on muscle tension for both defense and offense.
Indestructible: Significantly reduces damage from powerful strikes by tightening muscles.
Ironbreaker: A powerful strike delivered by tensing muscles in the hands or feet.
Iron Fingers: Reinforces fingers for more versatile attacks, especially in grappling.
Bone Binding: Allows the user to move limbs despite broken bones.
Flame Kata: Enhances speed and agility using footwork.
Flashfire: Creates multiple after-images to confuse enemies.
Phantom Pace: Tricks opponents into thinking an attack has missed.
Raging Fire: A sudden acceleration to full speed.
Earth-Shrinking (Shukuchi): Allows for rapid movement, creating an illusion of shrinking the distance between the user and opponent.
Redirection Kata: Manipulates the "flow of power" in attacks.
Weeping Willow: Alters the trajectory of an opponent's strikes, setting them up for counter-attacks.
Chi Blockage: Disrupts the opponent's nervous system, causing paralysis and manipulation of bodily functions.
Entanglement: Uses redirection to dislocate joints and manipulate the opponent's body.
Marionette: A technique to recover stamina by using minimal energy in combat.
Water Kata: Specializes in grappling and fluid motions.
Bind of Pisces: Immobilizes the opponent's arms using leg and hand positions.
Guillotine: A powerful throw that targets the opponent's neck.
Water Dragon's Vein: A deadly hold that can incapacitate or snap the opponent's spine.
Water Mirror: A technique to adapt and use the opponent's body to secure holds in dire situations.
Combined Kata: Merges different katas for greater versatility.
Fire Water: A combination of Flame and Water Katas for a swift and fluid tackle.
Flashing Steel: Combines Flame and Adamantine Katas for a devastating high-speed strike.
Will-O'-the-Wisp: A combination of Redirection and Flame Katas that results in a powerful turning side-kick.
Demonsbane: The ultimate combination of all four katas, redirecting and channeling energy into a single powerful counter-attack.
Possessing Spirit / The Advance: Overclocks the heart to increase physical output but causes severe side effects, such as memory loss and heart failure when overused.
Blast Core: A devastating punch that compresses all of his muscles into a single point for maximum damage.
Koei Style: A long-lost martial art mastered by Kiryu.
Blink: A footwork technique that creates the illusion of disappearing by timing movements with the opponent's blinks.
Rakshasa's Palm: A twisting impact blow, more deadly than the original version, twisting the wrists 360°.
True Rakshasa's Palm: A lethal version developed while fighting Kuroki Gensai.
Niko Style: Combines elements from the Niko Style.
Flashfire: Uses footwork from the Flame Kata to create after-images and confuse the opponent.
Indestructible: A defensive and offensive technique, tightening muscles to reduce damage or deliver a strong strike.
Weeping Willow: Redirects attacks and sets up counter-attacks.
Swimming Swallow: A combination of Redirection and Water Katas that makes it hard for the opponent to defend due to the rapidly changing trajectory of attacks.
Fallen Demon: A secret technique that activates in critical situations, enhancing Kiryu's abilities.
1. Evolution (Agito's): Agito's defining feature, allowing him to adapt to an opponent's style and evolve his own fighting technique to counter them. While this makes him increasingly stronger with every fight, it can also be his downfall against opponents who master multiple styles, like in his battle with Kaolan.
2. Devil Lance (Kuroki's Signature Move): A devastating move where Kuroki uses his unusually strong fingers to punch through solid steel and human flesh. It's a one-hit kill technique, and he can even use it with his thumb or toes.
3. Motionless (Kuroki's Pre-initiative): Kuroki's ability to predict an opponent's moves with near-perfect foresight, allowing him to strike before his opponent moves. It's considered the pinnacle of Foresight by other experts like Kaneda Suekichi.
4. Sanchin (Kuroki's Defensive Kata): A kata from Ryukyuan karate that helps Kuroki absorb and neutralize attacks, although a master of pre-initiative like Agito can wear him down.
5. Straight Punch, Six Strikes (Kuroki's Technique): A simple yet powerful combination of six straight punches, often used to end a fight quickly against tough opponents.
6. Bone Binding (Technique similar to Niko Style): Allows Kuroki to control his right hand and fingers, even when broken, showcasing his remarkable pain tolerance and control over his body.
7. Kaiwan Style (Kuroki's Martial Art): An assassination style rooted in Ryukyu Kingdom martial arts, focusing on breathing exercises, energy cultivation, and precision strikes targeting vital points.
8. Gathering Clouds: Triple Strike (Hatsumi's Technique): A devastating series of three rapid strikes aimed at vital points on the face.
9. Hundred Meetings Throw (Hatsumi's Signature Throw): A technique where Hatsumi throws his opponent into the air and slams them headfirst into the ground.
10. Stardrop (Hatsumi's Ultimate Throw): A culmination of his techniques where he throws the opponent head-first while preventing them from softening their fall.
11. Flash (Kaolan's Boxing Move): A fast and relentless jab technique, Kaolan can unleash up to 13 jabs in one breath, making it nearly impossible to dodge or counter.
12. Foresight (Kaneda's Analytical Ability): A predictive technique that allows Kaneda to anticipate his opponent's movements with great accuracy, often exploiting their weaknesses.
13. Heart Jab (Ancient Chinese Assassination Technique): A deadly technique where the user performs a precise finger jab to stop the opponent's heart.
14. Lingshu Chin Na (Hanafusa's Technique): A martial art focusing on striking acupuncture points to deal critical damage using minimal force.
15. Terminal Stab (Hanafusa's Critical Technique): A deadly strike targeting the acupuncture point on the cervical vertebrae to sever nerves and cause severe damage.
16. Zone (Cosmo's Unique Technique): A technique where Cosmo exploits the 0.1-second window of focus in his opponent to disappear into their blind spot and put them into a hold.
17. Extreme Metabolic Rate (Haruo's Ability): Haruo can increase his metabolic rate to rapidly purge toxins, improving his physical abilities and causing drastic weight loss, enhancing his strength and speed.
18. 2G (Sawada's Kick Technique): A powerful pirouette combined with a roundhouse kick, giving it additional momentum and impact.
19. Earth-Crouching Dragon (Sawada's Uppercut): A powerful uppercut delivered from a low stance, capable of taking down extremely durable opponents.
20. Air Rending (Sawada's Flying Roundhouse Kick): A deceptive flying roundhouse kick, aimed at exploiting the opponent's familiarity with a previous technique.
21. Armorclad (Niko Style's Defensive Technique): A technique that hardens muscles to reduce damage from incoming attacks, rendering even sharp objects and powerful techniques less effective.
22. Weeping Willow (Niko Style's Counter Move): Manipulates the flow of power in an opponent's attacks to throw them off-balance and create openings.
23. Soft Strike (Niko Style's Piercing Strike): A strike that penetrates deep into the opponent's body, causing internal damage.
24. Mental Control (Defensive Shift Technique): A defensive technique that allows slight shifts in position to reduce incoming damage.
25. Swing (Jurota's Judo Throw): A judo throw technique with such speed that even opponents with great kinetic vision, like Kazuo and Koga, can't recognize it in time.
Kure Clan Ability: Removal (Raian's Ability): Raian can remove his mental limiter, unlocking 100% of his body's potential, greatly enhancing his strength, speed, and endurance with no known drawbacks.
. Eye of the Sky (Naidan's Flow State Technique): A predictive technique that allows Naidan to survey the situation from a high vantage point, helping him counter faster opponents, though it relies heavily on concentration and physical ability.
Renewal Taekwondo Techniques:
1. Arang: Elbow strike.
2. Ax: A front flip kick that generates a wave of air to lift opponents.
3. Back Kick: Spinning kick aimed at the opponent's head.
4. Backspin High Kick: Kick delivered while turning with the back facing the opponent.
5. Baekdu: Straight knee kick to the opponent's midsection.
6. Baeknok: Upward push kick, lifting the opponent into the air.
7. Bo-Bup (Way of Walking): High-speed movement technique, allowing teleportation and multidirectional attacks.
8. Canine: Dual downward elbow strike.
9. Cheonji: Forward kick using the side of the foot.
10. Ddanggeutgi: Spinning kick that grinds the floor, typically targeting knees.
11. Dongbaek: Upward striking back kick.
12. Fist Strike: Basic punch, used in rapid succession.
13. Front Kick: Basic taekwondo front kick, strong and fast.
14. Goryeo: Two horizontal kicks in quick succession to the head or neck.
15. Geumgang: Diagonal arm chop.
16. Halla: An upwards kick similar to Baeknok.
17. Homi-Geolyi: Joint lock technique with follow-up kick.
18. Catching Dragon: A variation of the Hoechook with a leg wrap around the opponent's neck and a toss.
19. Hwarang: Diagonal kick, similar to the front kick.
20. Hoechook: Spinning kick, highly powerful with varying destructive effects.
21. Three Stage Hoechook: Three kicks in a row targeting the head and finishing with a behind-the-back kick.
22. Jin Hoechook: A powerful spinning kick that manipulates air currents.
23. Extreme Bottom Hoechook: Low spin kick targeting an opponent's feet.
24. Front Hoechook: A variation of the Hoechook targeting different areas.
25. Mori Jin Original: Kick of The Blue Dragon: A wind-based kick mimicking a dragon's power.
26. Mori Jin Original: The Kick of Double Dragon: Two kicks in a circular pattern creating a wind vortex.
27. Mori Hui Original: The Kick of Imoogi: A wind-based kick with the appearance of an Imoogi serpent.
28. Mori Hui Original: Complete Gift Package: A rapid barrage of multiple techniques.
29. Mori Jin Original: Ice Kick: A chilling kick counter to fiery attacks.
30. Mori Jin Original Ver. Yeoui: Railgun: A powerful kick to launch Yeoui.
31. Jinsu: An unknown kick.
32. Mach Punch: Supersonic punches that break the sound barrier.
33. Nigawa Kick: A backflip kick followed by a stomp.
34. Recoilless: A perfected technique that wastes no energy and allows instantaneous attacks.
35. Spin Kick: A semi-circular kick targeting the upper body.
36. Scissors: A jumping kick that mimics the motion of scissors.
37. Screw Punch: Punch with a twisting motion that spins the opponent.
38. Silla: A downward kick targeting the lower body.
39. Rapid Kick: A knee kick to the opponent's head.
40. Spinning Top Kick: A backspin followed by a two-legged kick to the opponent's face.
41. Taebaek: A forward-propelled sideways kick.
42. Taejin Jin Exclusive Skill: Sonic Punch and Sonic Kick: Supersonic barrage of punches and kicks.
43. Bongchim Nah Needle Ryu: Unknown technique.
44. Wolgwang Swordsmanship: Unknown technique.
45. Hallyang Style Pumba: Unknown technique.
46. Ssam-Su Taekkyeon: Traditional Taekkyeon technique.
47. Tai Chi Chuan: Internal martial art technique.
48. Whoahyorakgeyok: Unknown technique.
49. Northern ITF Taekwondo: Unknown technique.
50. Axe Kick: Flip-over downward kick.
51. Jingak Cheonbongchoo: Shockwave technique to disrupt balance.
52. Dragon Staff Strike: High-powered punch with Rabbit's Step momentum.
53. The Ultimate Power of Tai Chi Chuan Extreme Arts: Ying-Yang Five Elements Strike: A shockwave delivered by focusing emotions and energy.
Other Techniques:
1. Gaksu: Predicting an opponent's next move through muscle reading.
2. Dureumchigi: Knee strike to the opponent's face.
3. Fishing Hook: Joint lock followed by a leg-lock.
4. Throwing Cheonji: A downward kick performed with a bent knee.
5. Instep Upward Kick: A kick targeting the shoulder.
6. Leg Bracket + Knee Kick: A combination of leg-lock and knee strike.
7. Nakyoung: A series of three quick kicks targeting the head, abdomen, and leg.
8. Nirvana: A devastating knee strike to the head while falling.
9. Inner Chagi: A forward sole kick to push the opponent away.
10. Oealjeogi: Back kick to negate low sweeps.
11. Spinning Kick and Out-Leg-Bracketa: Fake roundhouse leading to a leg-lock pin.
12. Ssam-Su Secret Arts: Inferno Kick: A kick creating a pillar of flame.
13. Inferno Kick Stage Two: Twin Oblate Spheroid: Two pillars of flame trapping the opponent.
14. Inferno Kick Stage Three: Ssam-Su Taekkyeon Ultimate Secret Arts: Inferno Nirvana Kick: A blade of fire attack.
15. Jin Yeokchook: A back kick that overcomes limited attacking points.
Combination Techniques
1. 344-Pound Strike To The Moon – (Maximum Capacity + To The Moon).
2. 344-Pound Haneul Bapki – (Maximum Capacity + To The Moon + Yetbeop Taekgyeon).
3. Mureup Chagi – (Beast Mode - Weasel + Yetbeop Taekgyeon).
4. Dokkijil – (Beast Mode - Weasel + Yetbeop Taekgyeon).
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