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Pokemon : The Tower

In a world invaded by devils, Xavier, a reincarnated protagonist, becomes a Tower Runner. As he ascends the tower, each floor mirrors a different region from the Pokemon games, granting him new powers. Along his journey, he forms bonds with loyal Pokemon and other runners. However, the higher he goes, the more perilous the tower becomes. Will he rise above the odds, protect his loved ones, and conquer the tower, or will he succumb to darkness alongside everyone else? Only time will reveal the outcome of Xavier's epic quest.

Nuclei_0539 · Anime & Comics
Not enough ratings
79 Chs

Planning

Upon recognizing the familiar surroundings, Xavier realized that it was time to strategize and begin contemplating the direction of his investigation.

His first priority was to allocate all his earned points to intelligence, raising it to 23, and increasing his mental energy to 92.

Next, he clicked on the TM: Teleport to access its description in the real world. A series of information appeared before him, providing valuable insights.

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TM : Teleport

Conditions : Constitution - 50 , Mental Energy - 50

Features : 1. Locus Leap

- Allows the user to swiftly jump to the marked location.

- Consumes 150 Mental Energy per km i.e if the marked location is within 1 km or equal ,it would cost 150 mental energy.

2. Memora Warp

- Utilizes the user's memories to bend space-time and facilitate instant travel to a specific location they have visited before.

- Consumes 500 Mental Energy per km .

3. Nano Shift

- Allows the user to perform short-distance teleportation but the distance cannot exceed 100 m.

- Consumes 5 Mental Energy per m.

********* Conditions not met , cannot be learnt

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As Xavier delved into the detailed description of the Teleport TM, his excitement grew. However, the conditions for learning it were not currently met, leaving him with no choice but to store it away for now.

Speaking to himself, Xavier mused, "I suppose I should focus on increasing my Constitution next time."

His attention then shifted to the other TMs available. Except for TM: Mega Punch and TM: Thunder Wave, none piqued his interest. The former required a Constitution of 15, a level he hadn't reached yet.

As for Thunder Wave, he decided not to learn for now as this TM also required the user to have constitution greater than the target. The rest of the TMs, he decided, would be put up for sale.

Consequently, Xavier listed TM: Bind and TM: Water Gun in the Auction tab before closing his system. Contemplating his investigation, he realized the absence of Teleport would hamper his progress.

Without its convenience, he understood that he would need to proceed with heightened caution, as every move he made could potentially be scrutinized. This limitation led him to acknowledge that the investigation's pace might inevitably slow down.

Xavier made the decision to utilize the Inspect feature on Captain Martin Anderson, the physical training instructor, during the following morning.

Following this decision, he proceeded to the facility's cafeteria for his evening meal. To his surprise, Alex was nowhere to be found in the dining area.

After completing his dinner, Xavier retired directly to his room. The allure of rest was undeniable, and he settled in for the night's sleep, allowing the events of the day to fade away as he embraced the realm of dreams.

Note :

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- A tower runner can only learn a move if they have previously acquired that move as a reward after achieving Grade D or higher.

- In Xavier's case, in order for him to learn Mega Punch, he must ensure that the move is known by the Pokémon first. After successfully completing a mission, he will then have the option to select it as a reward only if he achieved B grade or above as this move has a base power of 80