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Resident Evil 2 is John's first trial of a 3A-level game. The reason why he chooses horror games is mainly his inexperience. Even with the existence of dream memories, John feels that it is difficult for him to control.
Because the values and action elements involved are too big for the worldview, this is not to say that there are ready-made games, or you can make them if you understand how to play the game. If you talk about Resident Evil, you only need to tell a good story and grasp the atmosphere in it to show the taste of the whole game.
The large JRPG games in that dream memory, combined with sandbox games, are the products of the top teams plus the intellectual ideas of game makers, which are indispensable. Any link is not allowed to drag them back.
Horror game such as Resident Evil 2 is also huge series, but in fact, each can be done as an independent story. The most crucial point, this kind of action-adventure horror game, whether it is numerical value or action experience is not the core content of this game.
The design of level puzzles, the creation of a horror atmosphere, and a deep narrative experience are the most attractive aspects of horror games such as Resident Evil 2.
For horror games, technology is not the most difficult part. For the telling of the story, the debugging of the lighting, and the sense of sound, including the design of the art, are not technical but fine-tuning in the details. And even horror games are the most difficult kind of all game types.
It's difficult, but for John with the dream memory as a reference, this is the easiest game to make. As for investing so much money at once, what should he do in case of failure, John never thought about it.
He is not confident that he will not fail, but John has the confidence to re-start after failure. John, who has a dream memory, feels that this is not a difficult thing.
While the corresponding game is still being designed, at the same time, the new office that the company has just gotten is also being renovated and connected, and recruitment in the industry has also been sent out.
Compared with the few people who recruited resumes after the successful Binding of Isaac, John said that after PixelPioneers Studio conducted expanded recruitment, the corresponding positions announced that they received a large number of resumes.
There is no doubt that the success of Octopath Traveler has already made many people rush to PixelPioneers Studio, but this time it is more strict to recruit people than than before. It is not purely based on work experience, but also refers to the projects that the company has been involved in before, and personal work.
***
In the second week of Octopath Traveler sales exceeded 2 million, along with Essence and some of the industry's first-tier and second-tier creator game releases. The wind direction of the retro JRPG that was lifted before finally came to a close, after all, this is just a JRPG game. With the successful clearance of the earliest players, its falling popularity is inevitable.
This is also the normal situation for most single-player games. Unless multiplayer mode is added, the first three months after the release are 70% of the entire game's sales. As for the remaining 30%, it was sold by major platforms during the holidays and discounts. Therefore, many stand-alone games are more focused on multiplayer mode, hoping to extend the life of the game and sell it a little more.
***
Inside the office building of the official game platform.
The game review team department, Fyokla Lane is reviewing the game, but when she saw the information provided by a game in the background of the game, she suddenly showed a surprised expression.
"Charity game? It is a game made by the studio of Octopath Traveler?"
Looking at the information submitted in the review section, she couldn't help but be shocked.
Octopath Traveler, a game she has never played, but working on the official game platform, some time ago this game was very popular, so she also heard of it. But why did this studio have a charity game?
Knowing about charity games is not a coincidence. In short, most of them are not profit-making, because they have a different meaning. Ordinary games pass the review, as long as they are listed on the official game platform without too serious problems according to the rating system.
But for charity games, the requirements for review can be much larger. In short, ordinary games can be listed on the official game platform even if it is 18R, but for charity games, it is necessary to maintain the level suitable for all ages, even if there is a little inappropriate content in it, it will not be passed.
The launch of the charity game is just to reflect the social situation. A large part will not be sold, even if there is profit, it will be donated, which means that there is no commercial income, at most that is, the government gives you a little subsidy so that you will not lose money.
Therefore, the public game reviews received by the official game platform over the year will not exceed 20, and most of them are the ones that large companies carry out to promote the positive image of their brand.
The last time I reviewed a charity game myself, it seems that it was a year ago. Fyokla thought.
But curiosity is curiosity, doubts are doubts, and my work is still to be done. Open the game, put on the headset, and she will review the game.
With the logo of PixelPioneers Studio, the computer screen gradually became dark, and at the same time, with the sound of a piano sound like a typewriter, the subtitles appeared in the center of the screen.
[ On average, there is 1 blind person out of every 100 people, in addition, the country has tens of millions of people with low vision. ]
[ Because of insufficient consideration of social public facilities and insufficient attention of people, travel safety has always been the biggest problem that troubles visually impaired people. We hope that by restoring the perspective of the visually impaired in the game, everyone can feel a side of their lives, to awaken people's understanding and attention to the visually impaired. ]
Black and white art style, the disappearance of the front-end subtitles, officially entered the game.
The black and white piano has only a hat seat, and the whole picture is extremely blurry. Fyokla feels like looking at an old black-and-white photo. No, it should be more vague than that.
[ Chapter One-The Last Song ]
The soothing piano sound sounded, and the narration of the protagonist came from the headphones.
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