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[Potential] Master Character

Essence of the Media Creation System

By choosing to drink from this bottle of alphabets, images and sounds, you have gained access to the media creation system.

• A highly capable yet non-sophont servitor is bound to your soul, acting as a 'system' which allows you to create any form of media you wish.

-To clarify, this isn't skill-based, allowing you to create works of art far beyond your ability.

-At first, generating this wholesale will lead to mediocre and sometimes strange or illogical works, so you will have to make individual decisions for each aspect of what you wish to create, such as the contents of each panel in a comic, the style and theme of the novel as well as what is happening, or directing the actors within your film as well as the camera angle.

-But as your works are more widely known and the emotional and intellectual resonance of them grows, you will be capable of assigning mental directors which take care of aspects for you with the requisite skill and style.

• You gain access to the media palace, a mental thoughtscape which is a repository for the entirety of the Omniverse's media, but you only unlock publicly available media at first, but this may even include episodes that weren't aired or deleted scenes which stayed deleted.

-As you consume this media as well as share it with others, your thoughts and desires as well as those you share it with, will direct the unlocking of primarily public media from alternate worlds, such as additional episodes of cancelled shows, modern remakes or even modern creation of old movies, comics which showcase alternate takes or creators, originally SFW content into NSFW content, and even media from alternate universes where history is wildly different.

• The difference between the media palace and the creation system is that the latter is specifically for you while the former is from actual realities with varying quality as well as various forces being imposed on it (such as production difficulties).

-They are still adapted to your tastes and those you share it with, but they may be targeting general demographics or trying to achieve certain influences.

-As your resonance grows, they will slowly adapt to what you need, changing to your desires.

-You may also simply use them as bases for your works, directly ripping them off. The media creation system is excellent at the metaphorical ripping the serial numbers off of works as well as converting between mediums (albeit there may be some difficulties that you may have to intervene in, if your resonance can't handle it), and this also comes with a translation function, with perfect dubbing/subbing according to your tastes, as well being fully accurate or adapting it to specific cultural contexts.

• This mental thoughtscape does include snacks (which may sustain you, but are coincidentally a perfect diet), comfortable furniture and any viewing apparatus required.

-You may choose whether you wish to enter the media palace mentally or physically disappearing from reality.

-You may also decide the level of time-dilation, which grows as you get more invested in the media.

-You may take others into this media palace, but you may not use it to harm them physically or mentally.

-This protection from physical and mental damage is extended to you as well, with the latter working in the real world.

• As a convenient side-effect, this includes a fully retroactive perfect memory with infinite storage, perfect indexing, and instant recall, tamper-proofing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and with the ability to restore them at will.

-This conveniently lets you view media with fresh eyes, including your own.

• You may project and distribute media (whether it be your own or from the media palace) within any place that you are aware of, even if you are not there.

-The more general this knowledge is, the more general this projection occurs.

-A baseline of 'being able to point to it on a map' allowing you to take advantage of the normal means of distribution such as your comics coincidentally appearing in comics stores or your films suddenly appearing in theatres, which may hamper you if there is a lack of means for distribution.

-A baseline of 'having visited it and it is mostly the same' allows you to project the apparatus for distribution, such as creating a small theatre wholesale which may put on a play with realistic simulacrums for actors or hardlight screens which showcase your films, which will disappear once you dismiss it.

-This scales with your level of resonance and as you gain popularity, your distribution will reach farther, possibly even placing itself in private domiciles or in warzones.

• This may bypass certain technological restrictions that may impact on the quality or the enjoyment of your works.

-Your comics may be glossy and well-made in a time before printing is around.

-You are capable of forcing black and white televisions and projectors to show color for your works.

-Your games may run perfectly on a difference engine when normally they would need a modern or even futuristic supercomputer.

• You may also update and retcon this media, if you wish, as well as have it disappear from the world entirely.

-You may even remove the memories of those who have experienced it, but the effects may linger on and subconsciously lead them to similar works.

-If you have enough resonance, you may do this to other works, being able to take them wholesale for you own.

• As your works gain resonance, you may use this resonance to enact effects that may affect your work or the world at large, which may become anomalous and supernatural.

-This is influenced by the type of resonance, such as gaining a notorious reputation for subversive works may let you infuse them with a memetic quality that does cause such subversion.

-Another example is being able to create a theme park over time, based on the enjoyment and popularity of your works, possibly allowing it to organically change as your works wax and wane in the public mind. -You may even cause trends in media with your work, even beyond what they would normally do, reforming the mainstream to something comparable to your stream of work.

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Essence of the player character {+Master of All Fiction+}

By drinking this essence, whenever you go to sleep, you'd be transported to a video game world of your choice, and get inserted as the player character.

• You can create an avatar for yourself in every game and by concentrating for 5 seconds; you'll be able to assume that form in real life too.

• You can proceed through the game's storyline or do your own thing by going on side quests (so, what everyone basically does in Skyrim).

- The game world is a mix of computer program and real life (Technically speaking, it's a simulation of a timeline corresponding to the world on which the game is based and the people in the world react based on the simulation's interpretation of their character to account for your presence and use of out of context powers)

At anytime in game, you can control the reactions of the NPCs to be as realistic as possible or let them carry out preprogrammed actions, so you wouldn't be bothered by them.

- You can also mark characters, so that they wouldn't be affected by the changes to the NPC reaction settings.

• You'd be ejected out of the game whenever you die or 8 hours pass outside the dream.

• When you die in game, you have an option to join back at the latest checkpoint or save file.

• You can have multiple save points for as many games as you want.

- You can change the flow of time in the game from normal with 24 hours inside the game being only 24 minutes outside. (Time stops in the game when you leave)

Anything you collect in game can be brought back to the real world and would work as it usually would, also game balance isn't applicable in real world, so the item works as it should in lore or based on your understanding instead of being arbitrarily nerfed.

- You also get an inventory screen to summon or store your items.

You can bring NPCs, real world friends and other living things into and out of the game by keeping physical contact with them when coming out of the game or sleeping in the same bed or room.

- Optionally, you get party tokens that you can give to those people or creatures that enables them to move into and out of the game.

You can select any game you want to enter at anytime, you'll re-enter the game world at the exact time you've left.

- Any power you earn in game works even in the absence of necessary meta-physics. Any drawbacks you gain in game will be removed out of it, unless you don't think of them as such and want to keep them.

- Any powers that require specific body part, like wings or a special physiology work by transforming your body instantaneously for the duration of power usage and revert back to normal or stay like that based on your preference.

So, you can be an eight foot tall angel or be an angel version of your normal self (except probably an idealized version of yourself, if you want it to be).

- You'll be able to insert yourself into games in fictional settings like yggdrasil from overlord or 'infinite dendrogram' from the novel of the same name.

- You also get a database of all videogames ever released and a detailed wiki of the story and walkthroughs.

After a playthrough of the game you can play it again and again, all the weapons and stat improvements you've gained will be with you in the subsequent playthroughs.

- Any powers, weapons and items you've obtained in a game will be carried over to other games, so you can use the thuum you've learned in Skyrim to shout people off castles in dark souls.

• In a game with pre-established characters like street fighter, you can self-insert yourself into Chun-li's student who has copied her fighting style perfectly.

• In a Gacha game like FGO, you can be the player character gudako or her twin/friend/lover or even be one of the summoned heroes like astolfo (you'll have access to all his powers and noble phantasms, even appearance if you want).

• In a kingdom building/strategy game you can bring your army or buildings from the kingdom out of the game by tagging them with the metaphysical tokens you received with the essence, the tokens are self replenishing and you'll never run out of them.

For MMOs, you can save multiple avatars with different classes and equipment and different save files, so you can have powers of all the classes at the same time.

- In visual novels and other similar text based games, you replace the main character or whoever you want to.

You also get access to a wiki filled with different mods available for each game and a VI to suggest mods that might be useful to you, based on previous mod usage history and it also narrows down useful mods based on your criteria.

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Essence of the legendary weapon (EMIYA)

By drinking this essence, you get access to a legendary weapon of your choice, like a sword, bow or katana.

+ All Abilities of Archtype: EMIYA (All) from Fate/Typemoon. (Fanfiction: The Rebirth of a Sword Hero)

Optionally you can make the weapon change forms to be better suited to the task at hand.

This weapon has been modified so that it lets you use other weapons, instead of shocking you like it normally does.

Legendary weapons have a variety of features and it gives you access to a leveling up function like a gamer system.

You can improve your weapon in a variety of ways, some of the widely known functions and development methods are:

[Unlock Form] - A Legendary Weapon can absorb materials into it. If the material can be used to unlock a new form it will do so, else the item will be stored in the Item Box. The time required to unlock a new form is dependent on the grade of the material and the number of forms the weapon has already unlocked. As the Weapon gains more forms, it can unlock new forms faster.

[Item Box] - The Legendary Weapons have a subspace to keep unused materials.

[Dismantle] - A monster corpse absorbed into the Legendary Weapon can be broken down into its basic parts automatically.

[Recipe Synthesis] - A Legendary Weapon can unlock recipes for cooking, potion making, smithing, etc, through mastery of certain weapon forms. The quality of the output is always

Normal, regardless of the quality of the inputted materials. (Unless the Master has an ability that says otherwise. For example, when the Cook Job reachs level 10, the job allows higher qualities of food to be made from recipes, depending on the Master's cooking stat.)

[Weapon Copy] - Weapons that possess the identity of the weapon can be copied into the

Legendary Weapon without consuming the original copy. For example, the Legendary Sword can copy any weapon, so long as the WORLD considers it a 'sword'. Weapon forms gained in such a manner have level requirements for use. Just like with [Unlock Form] the time required to copy a weapon is relative to the power of the weapon and will decrease as the number of forms

the Master has increases.

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Essence of infinity improving items

By drinking this essence, you gain the power to improve any item.

•Every 24-hours you get twenty±five -(25)- charges that you can put in an item to improve it.

• The item quality ranges from common, uncommon, rare, epic, legendary, artifact, sentient, divine, etc; (you can use any other classification for items)

(E) - (E/D) - (D)

(C) - (C/B) - (B)

(A) - (A/EX) - (EX)

• Each evolution of the item gives it a new enchantment or effect that you choose or one generated from a list.

(For example a normal book will improve to have pages that can't be damaged, infinite pages, the ability to copy information from all people and books in a wide radius, giving people the ability to cast spells from the book (irrespective of their magical talent), etc;

•The charges needed to improve an item increase in the scale of 20-40-80, 160-320-640, and 1280-2560-5120.

- (Quality scale)

- Number of enchantments 3_6_9, 12_15_18 and 21_24_27.

- Total number of enchantments 27.

Or

You can choose the item to be improved using the scale of 2-4-8, 16-32-64 and 128-256-512.

- (Quantity scale)

- Number of enchantments 1+2+3, 4+5+6 and 7+8+9.

- Total number of enchantments 45.

• Quality scale gives you lower number of enchantments but they would be quite potent,

whereas the quantity scale gives you much higher number of enchantments but they won't be that powerful when compared to quality scale.

(For example even though the first level of improvement for a sword gives it an enchantment that makes it keep its sharpness for longer duration, the higher levels of quality might give it the ability to cut through anything, even concepts),

whereas quantity scale gives it a poisonous edge, fire damage, etc.

•You can use both quality and quantity scales on the same item.

• When both quality-&-quantity enchantments reach lv.9 each on a item, nine (9) new enchantments can be added to the item based on what type of enchantments had been added to the item with no cost.

- These new can enchantments are quite overpowered so use them wisely.

• You can change the appearance of the item whenever you improve the item tier, so you can make your item appear more majestic the higher it tier goes.

● You gain an additional 25 charges per five year. This increases the total number of charges, you get per day every five year.

-This means that in the 1st year you have 25 charges per day,

From the 5th year 50 Charges/day,

From the 10th 75 per day and so on.

● Any unused Charges are stored and cannot be lost.

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Essence of the Master of All Fiction {+player character+}

By drinking this essence, you get the power to summon any fictional work ever created to your side. From the lowest erotic caption to the greatest classics, you can summon them to your side in the form of a book. You can enter the book and live as a background character (you can design your appearance before entering the story or enter with your normal appearance) in the story. You can even replace any character with yourself and may even take their appearance.

• If you spend 1 hour inside the story, outside the story only one minute would have passed. You can enter the world anytime you want and can even choose to enter the story during your sleep and you'll be well rested when you wake up. You can re-enter the story at the same point you have left or at any point you like. 

• By holding your thumb and index finger together like you're holding a pen, a pen will appear in your hand. Whenever you have the pen in your hand, time will freeze inside the story. Optionally you can make it so people ignore the existence of the pen and any action you take when you have it in your hand. When you hold the pen in your hand, a script of the story appears in front of you, you can edit the script to make changes to the story and make physical and mental changes to any of the characters and change their backstory by changing the script. You can even edit the landscape. This editing will be according to your intent instead of being according to the wording. You can use the pen to make your character an important part of the story, instead of just being a background character. If the pen is damaged, it'll revert to its undamaged state in few seconds.

• You can pull objects out of any fictional setting by touching the word or image of the object with your finger or the pen, without entering the setting of the book.

• Any skill, magic and powers you learn or gain in the book (whether through study, experimentation or even as a blessing or gift from some other source) can be used in the outside world without any problem. If you learn Harry Potter style of magic, you can use it without any metaphysical rules usually needed for it to function present in your world. You can pull the magic system into your world, but it might have effects like giving other people access to the magic.

• You can choose to summon different versions of a setting from the multiverse, so you can enter versions wildly different from the one present in your world. (like entering a steampunk version of a cyberpunk story from your world, entering a pornographic version of a setting, etc).

• You also have access to an empty book called "The Book" that you can use inside and outside the story; the empty book can be used to write your own story and also be used to store objects, buildings and locations from other stories.

• Any companion you gain during your travels, whether they be lovers, friends or family can stay inside the empty book. Time freezes for people inside the book so they can stay the same age. Anything that needs time to grow or change like plants, alcohol, potions, etc; would experience the passage of time till they reach a state that is useful to you.

• You can bring any of your companions inside the empty book into the outside world. If they die in the outside world, they reappear back in the empty book.

• You can also bring items, buildings and locations from the empty book into the outside world. If they take any damage, they'll return to their undamaged state by being returned to the book.

• The empty book is called such because it appears empty to anyone else other than you when they see it. The book is immune to damage from any source imaginable and appears in your hand if you lose it. When unneeded, the book stays in your soul just like the pen.

• Your life is tied to all the fiction in the multiverse, so as long as a fictional setting or even a fictionalized version of an event exists; you will be alive and ageless. You can share your agelessness with all of your companions if you wish. If you're ever put in an undesirable condition like a time loop or anything similarly harmful, the pen and book will give you a suggestion that can be used to escape the situation or if it isn't possible, remove you entirely.

• For the purposes of this essence, 'fictional works' refers to any printed media (such as books, newspapers, comics, magazines), digital media (web novels/stories, scanned manga, hentai, doujins, CYOAs - The Pen simply takes the form of a stylus in these cases, the pen can be used to edit the cyoa), or any audio-visual media (music videos, television shows, songs).

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