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Persona: An Unknown's Arrival

A boy gained the chance to leave his sad, unfilling life for a being's desire to see the change in the world of persona. He has gained the power of an arcana, which also differs from the standard arcana. This arcana has never blessed those at the beginning of their journey until the end of one's adventure. The boy learns that his existing knowledge of this world slightly differs from the actual world he now lives in. Watch as he perseveres through the tough challenges he faces. All in all, will ruin still advance? -------------------------------------------------------------------------------------- Hey, I'm back, and with the new persona remake I learned about, I wanted to make something with the persona series in mind. The MC will have incredible abilities that others in that franchise would dream of having; however, how will he live through the drama of his school? Jujutsu Kaisen will heavily influence his persona, and I will be tweaking with Japanese lore.

Lgknight · Video Games
Not enough ratings
9 Chs

Haruma Stats (spoiler don't read) (caught up to chapter 7)

name: Haruma Amamiya

sex: male

Age: 16

Arcana: world

Persona: Sukuna

skills-

Cleave: a medium physical attack that is a single attack that targets a foe.

Dismantle: is a multi-hit combo that is physical. This is a single-target attack that adjusts its multi-hit by the importance of the target, so if it is a normal shadow, it will be 2-3 hits; however, if a red shadow is 4-6 hits, or if it is a boss, it will be ?? -9 Hit combo.

Agi: light fire damage attack that targets a single foe.

Tarukaja: Increases one ally's Attack for 20-second turns. Affects both physical/magical offensive strength.

Power charge: The next physical attack will be 200ish% greater in power. ( haruma has not discovered what this skill can truly do.

Diarama: a skill that Moderately restores one ally's HP.

( all skills are cut in half of damage without the use of Sukuna)

(I will also use the d20 to determine if certain moves hit. I will judge this by their accuracy, or I will just add them from what I experience from the games I will play)

Abilities: able to use skills without a persona, reject the effects of the cognitive world( infer that however, you may please), see through the fog( will be funny in certain situations),…etc.

*his skills without his persona will only be as effective as he is familiar he is at using them, meaning they are currently starting at level one. The more he uses them, the stronger they get, Like how cleave is a medium attack and a light without Sukuna. If he lvls it up enough, it will become heavy and a medium without Sukuna and so on and forth.*

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You may think his moves are overpowered, but he won't be able to utilize them until p5 fully, and I have a surprise for that as well. I will be hinting at p5 in the following few chapters. 

Just remember, the world arcana does NOT follow the standard rules of persona.

If you want to suggest what to give to him, please give an argument and not just say it would look cool. I genuly had to think about what he would have and what he would not. if you are wondering why he was no curse or darkness skill, please read chapter 7.