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Valin stats and some status explanation (finished)

Updated every time I update a chapter with a change of status.

updated till chp 7

Warning contain spoiler.

Proceed with caution new readers.

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~-----~ status ~------~

Name: Valin Perks point(P.P): 10

Race: Human Skill point(S.P): 1

Age: 15 Money: 7 G

Bloodline:??????

Titles:

- Otherworlder

-**** summoned

-Ultimate perk hoarder

-Achieve the umimagined

Level(lvl):2 (XP:31/53(60-10%)

Health point(HP): 150 regen: 1/minute

Mana point(MP): 130 regen: 1.3/minute

Stamina point(STA):75 regen:5/minute

speed(SPD):15 meters/s

Defense(DEF):2

Perception(PRC): 13

Strength(STR): 10

Vitality(VIT): 10

Endurance(END): 10

Agility(AGL): 15

Dexterity(DEX): 15

Intelligence(INT): 13(10+2+1)

Wisdom(WIS): 13(10+2+1)

Charisma(CHA): 8

Unused stat point: 0

Perks:

- Indomitable Will(max)

- Deep comprehension(lvl 1)

- All basic element affinity (max)

- Inventory(max)

-Auto loot(max)

-Double stat gain(Max)

skills:(A:Active, P:Passive)

-(P)fist combat art lv.2 (13/270,[300-10%])

-(P)Negotiation lv.3 (90/360,[400-10%])

-(P)stealth lv.2 (1/270,[300-10%])

-(P)Charge lv.1 (35/180,[200-10%])

-(P)Dash lv.1 (50/180,[200-10%])

-(A)Berserk lv.1 (0/180,[200+10%])

-(P)Rest lv.1 (0/180,[200+10%])

-(P)Parkour lv.1 (0/180,[200+10%])

spells:-none-

status explanation=

titles: achievements that the user gains. gives either a positive/negative effect.

-Otherworlder(get 5 P.P and 5 S.P)

: A being that came from another world. Reduce XP need to lvl up user's lvl by 10%

-**** summoned(get 8 P.P and 8 S.P)

: summoned by ****. change all base stat that beneath 10 into 10 points. reduce the skill and spell XP needed to level up by 10%. Gives 2 random max lvl perk: inventory, all basic element affinity.

-Ultimate perk hoarder

: Only people who're capable/ truly lucky can have 5 perks max level before lv.5, decrease perks cost by 10% if they cost more than 9 P.P

-Achieve the unimagined

: killing an enemy 10 lvl higher than you. Gain 20% to all stay when fighting against the enemy at least 5 lvl higher than you.

perks: permanent effects that boost user growth.

Indomitable Will(max)

: increase your immunity to mental effect/damage by 50%. You have an undying will

-Deep comprehension(lvl 1)

: plus 10%(10% x perk lvl) XP when learning all skill/spells

- All basic element affinity (max)

: +100% XP when learning skill/spell related to the 5 basic elements(fire, water, earth, wind, and lightning).

- Inventory(max)(sealed)

: Have inventory at the slot of 10 x current lvl (current slot: 10x2=20 slot)

- Auto loot(max)

: all loot from non-sentient monster killed by user enters the user inventory

-Double stat gain(max)

: From now on you gain double the stat you should have after leveling up

skill: Abilities that the user can use without mana.

-Fist combat art

: Increase damage when fighting using first by (10% x skill lvl)

-Negotiations

: activate only if the user is negotiating. charm (+10% x skill lvl)

-Stealth

: Decrease enemy perception by (2 x perk lvl) and then reduce it by (5% x perk lvl). increase the first attack critical damage chance by (1% x perk lvl).

(note: skill stops if the owner was discovered, break speed limit[SPD x (10% x skill lvl)], attacked, or attacking others)

-Charge

: adds (10% x skill lvl) of your STR on your attacks while you are running toward an enemy.

(note: skill effect is halved if the opponent run at the same general direction as you and negated if you and the enemy are using around the same amount of SPD)

-Dash

: after running at max SPD for at least 5 sec, increase your AGL by (10% x skill lvl)

spells: Active magical ability that the user has the needed mana to use.

-Rest

: During non-combat situation, all regen get an additional of (10% x skill lvl). doubles this skill effect if the user is sleeping.

-Parkour: lvl 1 [0/180(200-10%)]

: You instinctively know where to move against all danger and obstacle. increase DEX and AGL by (5% x skill lvl) only during a battle, climbing, and running.

-Berserk

: Unleash your anger to your enemies. increase all your basic stat 50% by (30s x skill lvl). after the buff is gone, reduce your basic stat by 50% for (11 hours-skill lvl)

(note: berserk can't be activated during the stat penalty)

stat: depict the user body in number.

10 is the peak normal human stat in our world

(CHA are a special stat. DEF, SPD, STA, and PRC are generated stat)

STR: damage dealt to enemies, fulfill STR requirements, and show your physical power (1 STR point =100 pound)

fun fact: Hafþór Júlíus Björnsson the strongest human alive can carry 1041 pounds log.

VIT: Determine HP(VIT x 10) and SMP(VIT x 5)

END: Determine DEF (End÷5), HP regen (End÷10) and SMP regen (END÷2)

AGL: Determine SPD(AGL meter/s) and how fast your reflex/response

fun fact: Husein bolt the fastest man can run 100m in around 10s

DEX: Determine your stealth, how powerful your response/reflex, Determine your mind-body coordination, and also fulfill delicate items/weapon requirements

INT: Determine MP (10xINT)

WIS: Determines MP regen(MP ÷ 10)

Special stat:

CHA: Easier for you to influence others. Make you more attractive.

Generated stat:

DEF: reduce/absorb damage received

SPD: Your Maximum speed.

STA= your stamina for doing activities.

PRC: Your Perception to things like stealth and also your instinct. ([INT+WIS]÷2). Your effective PRC range is 1m x PRC. and your total perception range is 2m x PRC but your Prc point is halved if outside the effective range and your perception can't perceive anything outside your total PRC range

Spell: All your magical abilities (use mana)

~Author here~

I've been researching and calculating how his skills status and tiles should work for 6 freeking hours

now gonna edit chp 4 and 5

pls rate, review, and comment for my effort

~cheers~

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