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Quirk system

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Main features

* Stats

* Spin

* Inventory

*Upgrade

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* Stats

Str: indicates striking power, lifting power, and general strength.

End: indicates endurance, body toughness, resistance to illness, and poison.

Vit: indicates the Vitality, body health, natural healing, speed at which stamina is recovered, and life force.

Sta: indicates the stamina of a person.

Agi: indicates physical nimbleness, fine motor skills, reaction time, and aiming.

Per: indicates the sense, spatial awareness perceiving your environment, to pick up clues and minutiae, including the emotions of others.

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Stats you can't change with money.

Will: indicates your willpower.

Luck: indicates how lucky you are.

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* Spin

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First, five will cost 1000 beri each.

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The next ten will cost 10,000 beri each.

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The next ten will cost 100,000 beri each.

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The next ten will cost 1M beri each.

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The next ten will cost 10M beri each.

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The next ten will cost 100M beri each.

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The next ten will cost 200M beri each.

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The next ten will cost 400M beri each.

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The next ten will cost 600M beri each.

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The next ten will cost 800M beri each.

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From now on, the cost will be fixed at 1B beri each.

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*Inventory

Can store items received from the system.

It can also store cash and convert jewelry, gems, gold, and other valuables into cash.

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* Upgrade

Increase stats and quirk mastery with money.

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