Omni Lock unlocked/ unsealed
To exist outside of everything like space and time even reality itself one with this power are bounded by the laws of space and time even reality making them unaffected by what Go on in all of creation existence itself
true primordial Reality Manipulation/Reality Warping
Can change or bend reality can create or erase anything the welder wants the same with change time and haves absolute control of reality and etc.
Reactive Evolution
Reactive Evolution is the ability to adapt to certain attacks in order to become more resistant to them, and more successful under the given conditions.
Psionic Manipulation
List of psionic powers
Telekinesis Telepathy clairvoyant Astral Projection
Psychic energy Manipulation
Precognition empathy remote viewing Pyrokinesis dream Manipulation.
OmniMagic unlocked
It's the ability manipulate all forms of magic like for example healing magic to God like Magic beacuse this ability gives the user access to limitless magic power or mana and beacuse magic can basically affect the user is basically a overpowered force beacuse the more spells and control he or she be overpowered to beyound normal god like beings in magic and they can do close nearly anything they desired and they can manipulate the very laws of the cosmos and manipulate all forms of magic to any degree they see fit for example even reverse it on casters who attack them with magic and reverse magic they can create and bend even destory laws and can create relems or destory them or reverse or stop time or travel thru it and can create new planets or destory them and universes and muitiverese his dad can do it on scale beyound the omniverses.
Omniverse Manipulation unlock just don't use it that much.his dad haves true infinity omiversial Manipulation Witch is the highest form of it.
With this power you will have access to every universe in existence beacuse the infinite omniverses is Is never ending infinite and endless that means your dominion or authority over the infinite omniverses is a endless reigin over it with this power you be able to create and destory and reshape parallel universes or dimensions within the infinite omniverses with a mare thought you also be able to have absolute control over all the laws and there powers so you have death space and time and etc powers.
Omni Embodiment 50 unlock.his dad have true infinity omni Embodiment.
Picture a power to be lecturally everything in existence well thats the power of omni Embodiment and is essentially self existent.
Also beacuse the user embodies everything in existence the user basically embodies that is possible impossible imaginable unimaginable real fictional love hate good evil existence non-existence know unknown creation destruction matter energy reality saintly insanity discovered
Undiscovered power heaven hell strength
Weakness life death perceived unperceived
Wisdom knowledge universe mult-verse
Omniverse time space etc. The user basically is everything.
Earth Manipulation/Geokinesis/Terrakinesis
Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium.
Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
Time Manipulation
Time manipulation, or timeline alteration, is the concept of altering past events in such a way that it significantly affects the present or future.
Flight or flying if you don't know this your two stupid for my book
Absolute immortality
The power to be absolutely eternal and imperishable. Sub-power of Eternal Existence and Omnipotence. Absolute version of Immortality. Combination of Eternal Soul, Mental Continuation, and Unfettered Body. Not to be confused with Absolute Invulnerability and Meta Erasure Immunity.
Invulnerability
The power to be completely closer to almost Immunity to all forms of physical harm on any/half way to all levels and the weaker form of Absolute Invulnerability. He will have it later.
Power mimicry
The power to replicate the powers of others. Sub-power of Superpower Manipulation. Original and stronger version of Diminished Power Replication. Not to be confused with Power Absorption.
Ability Copying/Duplication/Imitation/Mimicry/Mirror/Replication.
Capabilities
Users are able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
In addition, Power Replication can also come in useful as a support ability during battle. When the user's allies come across a threat that requires co-operation to take down, they can duplicate one of their own partner's powers, which can turn the tables against the enemy at full force. The power(s) the user copied may also get stronger when the user is near the original power user, making the copied power(s) stronger than the original power.
Applications
Attack Recording/Skill Replication
Replicate a person's powers and use it as one's own.
Ability Learning/Imprinting
Adaptive Power Replication
Technique Reading
Power Echo/Negation only after attacking head on.
Power Mixture by combining copied powers.
Power-Shifting/Opposition
Variations
Ability Adoption
Ability Learning/Power Teaching: can copy other powers/abilities simply by learning how to use them. They can train/instruct/teach to others how to use special powers/abilities. By observing the desired ability and focusing upon it, they can copy it.
Ability Imprinting and Adaptive Power Replication: Replicate another power and become immune to that power.Affinity Replication: Replicate the affinity of the others.Alien Power Replication: Replicate the powers of aliens.
• Animal Imitation: Mimic the traits of animals. This ability can be accompanied by touching the animal first or looking at the animal. One with this ability can mimic the Tri-chromatic color vision of a salamander, the agility of a gazelle, the flight of a hawk, the climbing ability of a spider, or the strength of an ant. Sometimes users may be able to mimic the skills, traits and or powers of higher order animals like humans or sentient demons.
Attack Replication: Replicate the attacks/techniques of others.
Attribute Replication: Replicate the physical and mental attributes of others.
Aversion Replication: Replicate the aversions of others.
Deceased Power Replication: Replicate the powers and abilities of the deceased.
Defense Replication: Replicate the defenses and defense techniques of others.
Demonic Power Replication: Replicate the power of demons.
Divine Power Replication: Replicates the abilities of the gods.
Empathic Mimicry: Absorb abilities and reproduce them based on the emotions that they are connected with.
Energy Emulation: Scan and mimic the differing energy signatures spread across the ergokinetic spectrum.
Evolving Power Replication: Acquire and tactfully augment originally weaker copied abilities.
Fashion-Based Mimicry/Mimicry Form, also called Wardrobe-Based Mimicry, Clothing-Based Mimicry, Fashion-Based Abilities, Wardrobe-Based Abilities, or Clothing-Based Abilities or Clothing Generation: Gain superhuman powers based on the clothes one wears. By simply wearing a tuxedo, one with this ability might gain the ability Spying Skill; by wearing a lab coat and/or glasses, one might gain Superhuman Intelligence; by wearing a chef's uniform, one might gain supreme cooking skill, and the like. This ability may be accompanied by a Fashion Sense.
Note: One with this ability employs a quantum sympathetic connection between a costume/outfit and the subject that the costume/outfit is supposed to look like (this same quantum connection may also make the user act like the subject they're dressed like, until the user takes the costume off).
Haemopotent Replication: Copy powers using blood as a medium.
Hereditary Mimicry: Copy/emulate a trait, characteristic, or ability exhibited by one's ancestors, or living relatives. See also Ancestral Evocation
Illusory Power Replication: Creating the illusion of copying another's powers.
Intuitive Replication: Copy and intuitively understand abilities.
Knowledge Replication: Mimic non-power abilities (such as acrobatic skills or the ability to do math) by absorbing the knowledge, training, and memories of the target.
Loyalty Based Power Replication: Copy powers by anyone being loyal to the user.
Magic Replication: Replicate the magic of others or anything.
Meta-Human Replication: Mimic the powers of metahumans/mutants.
Potential Replication: Replicate the potential of others or anything.
Power Mimicry Potential: Have the immense potential to mimic the powers of others.
Power Replication Field: Emit a field that allows the user to copy the powers of others within the field.
Precognitive Power Replication: Replicate the powers seen in the future
Property Replication: Replicate properties.
Proximity-Based Power Replication: Replicate powers when in the Proximity of others.
Psyche/Aura Mimicry: Mimic the aura or psyche of subjects, instead of psychically realigning their genetics/psychic output/physical features.
Reactionary Replication: Copy the powers of others after they have been used on the user.
Retrocognitive Power Replication: Replicate the powers seen in the past
Sensory Replication: Copy the senses of other people.
Tactile Power Replication: Copy the powers of others through touch.
Technical Power Replication: Duplicate powers & skills via technological/mechanical/digital means.
Engineering Mimicry: Machine based ability replication. Observe and duplicate the efficacious nature of mechanical conception.
Telepathic Mimicry: Copy another's power via a telepathic link.
Visual Power Replication: Copy the powers of others through observation.
Levels
Diminished Power Replication
Power Replication
Enhanced Power Replication
Evolving Power Replication
Omni-Power Replication
Associations
Action Replication
Alien Physiology
Avatar Replication
Bionic Physiology
Superior Machine Physiology
Clone Physiology
Concept Replication
Destiny Chosen
Destiny Unchosen
Elemental Replication
Energy Replication
Future Replication
Limitations
Unlike Power Absorption, the users are unable to steal the powers, just replicate them as their own. Whereas the former assimilates them which in turn causes the target to permanently/temporarily lose their abilities, the latter is not capable of doing such.
Cannot replicate Omnipotence, Omnipresence, Omniscience or other Omnipotent Powers.
Despite the powers being replicated from other opponents, the powers will still have every single limitation that the abilities would possibly possess, for example, Fire Manipulation is useless against Fire Immunity.Cannot copy the powers of users of Power Mimicry Immunity, Power Anchoring or Singularity.
Offensive Immunity
Weak against Uniqueness
Accumulation may cause a power overload.
Physical powers, like Multiple Hearts, and Fang Retraction, may be painful to replicate.
May only be able to copy a limited number of powers at a time, unless the user can overcome their limitations.
Does not work against Replication Negation.
May need physical contact to mimic powers.
Unless the user has Visual Power Replication, may need eye contact to mimic powers.
May lose replicated powers and need to re-replicate again to retain them.
May not be able to replicate technology-based abilities, only to replicate the power to manipulate it, unless they have Object Replication or Technology Imitation.
May not be able to choose what powers they can copy from their opponents. In short, the power in question will be quite unruly as it'll just simply copy every single power possible that the opponent or ally has.
May be permanent on the target and/or user, meaning they wouldn't be able to discard the powers as they choose to unless they possess Power Discarding.
Higher-level powers may be more difficult to copy.
The current replicated power can be replaced if the user touches another person with powers.
Unless the user can resist/overcome their limitations, certain combinations of powers may be painful together.
May be unable to mimic copied/stolen powers.
May be unable to evolve/improve the power as the original user can unless they also have Enhanced Power Replication.
May not be effective if the opponent is using a different move or style.
May not be able to copy powers from different species unless user have DNA Replication or Genetic Mimicry.
May not be able to copy powers from different sources.
Magnetic control
The power to manipulate magnetism and magnetic fields. Sub-power of Electromagnetism Manipulation. Not to be confused with Metal Manipulation. Related to Magnet Manipulation.
Capabilities
The user can manipulate magnetism and magnetic fields, an attractive and repulsive phenomenon produced by the movement of electrical charges. Magnetic fields are regions surrounding a magnet, conductor carrying electric currents, streams of charged particles, or naturally found minerals. Magnetism performs a prominent role in electromagnetism. Magnetism is commonly demonstrated with ferromagnetic materials; matter that forms magnets or objects that are attracted to magnets. The most everyday types of metals attracted or influenced by magnetic fields are iron, cobalt, nickel, and other alloys. These metals are usually discovered on the Earth (and other locations in the universe), artificially created, and used for automobiles, agriculture, and metropolitan projects. Nearly every material that humanity is using is composed of or possesses a fracture of these elements. Not everything is attracted to magnetic fields, for example, diamagnetism. Property exhibited by substances with a negative magnetic susceptibility, producing a magnetic field in a direction opposite to the applied magnetic field. In short, diamagnetism is repulsive, commonly found in most organic compounds, water, wood, etc. To be distinguished from metal manipulation, magnetism manipulation cannot manipulate all forms of metallic matter, only elements influenced by magnetic fields. Due to magnetism playing a massive role in everyday operations from a microscopic to a universal level, users can control naturally generated, artificially created, and magnetic forces around everything. Due to the versatility, flexibility, and strength magnetism manipulation could achieve, users can manipulate every magnetic material found in matter
Power Absorption had it before his dad gave it back 15,000%
Also Called
Ability Absorption/Assimilation/Drain/Draining/Siphoning/Stealing/Theft
Power Assimilation/Drain/Draining/Sapping/Siphoning/Stealing/Theft
Capabilities haves the full capabilites
Users can absorb powers; assimilating supernatural abilities and powers directly from others even straight from the source, removing into themselves and utilize it in various ways, enhancing themselves with each new power drain expanding their arsenal of abilities. As a result, victims either temporarily or permanently lose their powers depending on how much users taken into themselves.
Applications haves them all
Ability Information Archiving
Energy Absorption/Energy Drain
Intuitive Absorption
Power Erasure
Power Destruction
Power Negation/Reduction
Power Containment
Self-Power Augmentation only when absorbing the same power or ability.
Self-Power Bestowal by transferring the absorb power into themselves.
Power Mixture by combining absorbed powers.
Talent Theft
Usurp Potential
Usurp Worth
Variations haves all variations
Demonic Power Absorption
Divine Power Absorption
Draconic Power Absorption
Empathic Power Absorption
Enhanced Power Absorption
Magical Energy Absorption
Meta Power Absorption
Possessive Power Absorption
Post-Mortem Power Absorption
Power Borrowing
Enhanced Power Borrowing
Power Transferal
Regenerative Absorption
Strength Absorption
Tactile Power Absorption
Associations haves every associations of it.
Absorption
Alien Physiology
Anti-Power Weaponry
Consumptive Replication
Death-Force Absorption
Enhanced Power Absorption
Life-Force Absorption
Meta Power Absorption
Mystic Human Physiology
Superior Human Physiology
Transcendent Physiology
Limitations
May not be able to absorb technology-based abilities, only to steal the power to manipulate it, unless they have Technological Assimilation or Property Absorption.
Cannot absorb Absolute Immortality, Absolute Regeneration, Meta Resurrection, Omnipotence and Omnilock.
Despite the powers being absorbed from other opponents, the powers will still have every single limitation that the abilities would possibly possess, for example, Fire Manipulation is useless against Fire Immunity.
User cannot absorb powers that are linked to basic anatomy.
Or, if they do, Body Horror may result.
Cannot absorb any power from those with Power Absorption Immunity, Power Anchoring or Singularity.
Offensive Immunity/Unknown Power
Unlike what Power Replication is capable of during supportive combat, the user's power cannot work as a supportive ability in of itself when forced to rob their own friends' abilities, unless they also have the power to transfer them back to them.
Does not work against Absorption Immunity, Absorption Negation, Flawless Indestructibility and Meta Power Immunity.
Two results following user's death:
The stolen powers return to their original owners.
The powers vanish out of existence.
May be permanent on the target and/or User.
Normally May be unable to either discard or transfer the powers.
Normally May be constantly active unless willed to not to be.
Normally be limited to how much one can absorb.
May have limited range, including touch only.
Normally May be need see the activation of the power but as long as you know the power you can absorb it
Normally May need to fulfill certain requirements in order to absorb a power.
Normally the power may no longer be usable if the original user of the absorbed power dies.
May normally not be able to choose which power they can absorb.
May normally be unable to control absorbed abilities.
May be limited to beings that are relatively similar to the user.
Users of Indomitable Will may be resistant.
May gain only weakened variations of others' powers.
Absorbing too much power may be fatal if the users body normally is not as strong as the target.
Physical powers, like Multiple Arms and Multiple Eyes, may be painful to absorb.
May be unable to evolve/improve the power as the original user can, unless they also have Enhanced Power Absorption.