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Shinji's Stats (Spoilers)

(As of Chapter 24)

Place of residence: An apartment provided by the Village

Appearance: Dark slightly spiky hair, brown eyes, pale skin. Average height.

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Name: Shinji

Age: 12

Elemental affinity: Water, Wind

Money: 15000 Ryo (~1500$)

Ninjutsu: 2.75 (You can be considered a Ninjutsu Specialist.)

Taijutsu: 3.275 (Even Chunin will have a hard time against you.)

Genjutsu: 1.6 (For how little you trained on it, you're good)

Intelligence: 3.55 (You're smarter than most kids your age)

Strength 2.55 (Surprisingly strong for your size.)

Speed 2.95 (Very fast, but it requires a lot of stamina to keep up that kind of speed.)

Stamina 1.9 (Good stamina. Something that some Ninja ignore, but not you.)

Hand Seals: 2 (You can go through ~3 hand seals/second)

Chakra: 2.98 (Massive for your age)

Chakra Control: 3 (You can do water walking, which is standard for Chunin)

Kenjutsu: 0.2 (You know how to swing a sword.)

Overall Raw Power: (20.525) Very strong genin, someone who stands at the top with only prodigies of the similar age being able to challenge him. He is also very experienced.

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□TRAITS:

[Average] - You aren't especially good or talented at anything. But at least you aren't especially bad or untalented at anything either. (I rolled dice for talent, he almost got the worst roll.)

[Cautious] - Shinji can generally tell when a situation is likely to develop in a dangerous direction. He isn't reckless and is less likely to get caught by surprise during a sneak attack.

(Sometimes it will give hints of which options Shinji thinks might be dangerous to take.)

[Crazily Ambitious]

While you might not be the most talented shinobi out there. There is one thing that you have that trumps all others, and that's your ambition. You can put in hours of work towards your goal. Until you've reached your goal, your willpower will experience a huge boost. Shinji will now train whenever he can.

[Multitasker ]

You can do many things at one. Others have found it hard, but unlike most, you've been successful in your endeavors. Now there will be more choices with multitasking as the story goes.

[Merciless]

Shinji won't have mercy against his enemies and won't hesitate when fighting them. He is willing to cripple someone if it comes down to it.

[Unconsciously Charming]

You've done things that would usually annoy people. But for some reason they can't seem to find it in themselves to be annoyed at you. (This only works for minor inconveniences that might annoy people. Not something drastic.)

[Calm Mind] (New Perk)

No matter the situation, you will always be calm, even in the most dire things. Shinji has seen how panicking can be dangerous, so he will try and always keep calm.

[Resistance to Fear] (New Perk)

Irrational fear can cause someone to make mistakes that could cause his death. Shinji tries to always be calm during a battle, and is unlikely to feel fear. After all, when was the last time fear helped anyone in battle? It only hinders you.

Egoless (New Perk!)

Ego? That's just needless pride to Shinji. Can you punch a mountain out of existence? No? Then what's the point of having an ego? If you can't even do that, then what's the point of bragging about your achievements. This will help him keep his willpower to be better consistent. But Shinji sometimes underestimates his own abilities, considering average, someone everyone else should be able to do.

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□SKILLS:

Stealth (Basic) [Mastery 100%]

Shogi [Mastery 1%]

Basic Kenjutsu (D Rank) [Mastery 5%]

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○Ninjutsu

Substitution (E Rank) [Mastery 100%]

Transformation (E Rank) [Mastery 51%]

Clone (E Rank) [Mastery 55%]

Water Style: Wild Water Wave (C Rank) [Mastery 90%]

Water Style: Water Clone (C Rank) [Mastery 50%]

Water Style: Water Prison (C Rank) [Mastery 50%]

Water Style: Water Bullet (C Rank) [Mastery 50%]

Water Style: Water Wall (B Rank) [Mastery 50%]

Wind Style: Great Breakthrough (C Rank) [Mastery 50%]

Wind Style: Wind Blade (C Rank) [Mastery 50%]

Etc… {He knows a lot of C Rank Water and Wind Style Jutsu.}

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○Taijutsu

Konoha Leaf Style (Basic) [Mastery 100%]

Strong Fist (Rank D-A+) [Mastery 25%]

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○Genjutsu

Fake Senses: Blood Smell (E Rank) [Mastery 50%]

Creates a metallic smell of blood. It's a useless technique, but for Shinji it works well as it helps make his Substitution Jutsu more realistic.

Blinding Light (E Rank) [Mastery 40%]

Creates a weak light in the user's palm. In close combat, it can distract the opponent.

Demonic Illusion: Hell Viewing Technique (D Rank) [Mastery 50%]

Shows the target their worst fears.

Paralysis Jutsu (D Rank) [Mastery 20%]

Using this technique causes a target or targets to be physically immobilised, as though they've been tied down with invisible steel ropes.

Demonic Illusion: Demonic Growth Technique (D Rank) [Mastery 50%]

The victim of this technique will see the user's body begin to change as a demonic appendage burst from attacker's body. After the limb has formed it will lash out towards the victim and claw, gore, or bite at them depending on the type of appendage.

Demonic Illusion: False Surroundings (C Rank) [Mastery 80%]

Genjutsu: Sly Mind Effect (C Rank) [Mastery 50%]

Makes the user feel like they're moving towards something. But in fact, they're walking around in circles and aren't getting closer and just exhausting themselves.

Demonic Illusion: Double False Surroundings (B Rank) [Mastery 50%]

It's a double-layered Genjutsu, in which the user has to break through the first one, but will also be trapped in another False Surrounding Genjutsu.

I will update this every Sunaday. Unless there are very MAJOR changes.

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