"Ding Dong"
After hearing the bell, James stopped what he was doing and went to open the door. When James opened the door, he saw a man dressed in a courier outfit and a pizza box in his hand.
"Mr. James?" Asked the man as James opened the door.
"Yes, it's me. How much is the pizza?"
"Twenty-three dollars and seventy-five cents"
James took his debit card and paid the man, after which James returned to the computer with the pizza to continue his research.
'Advantages and disadvantages of each country'
< First, I would like to thank you for reading this topic.
We will refer to the advantages and disadvantages of each country, starting with the Mercantile Association, the Monster Kingdom, and finally the New World Order. Please note that our guild only took guesses from the game analysis on the first day and therefore this information could be wrong.
- Mercantile Association:
Players start with a lot of money and the purpose of this is to allow players to create a profession and a business associated with that profession, for example being a blacksmith and having a gunsmith sell the products they make themselves.
It is not recommended that you spend all the money to acquire a business, this is because by doing so you will not have any experience and the business will eventually go bankrupt.
What is recommended is that you spend part of the money to learn skills so that they can then make a profit.
Pros and cons: It leads the player to have no idea of the value of money, the player is prone to be deceived, and does not provide any material to fight. Good for those who want to lead a quiet business life, and for those who like the non-adventure part of games.
-Monster Kingdom:
Goblin- The goal is for players to create a tribe that can thrive in the world.
Whoever chooses to be a goblin should expect a game time full of fights and challenges, but as they evolve, they will be stronger and stronger.
Pros and cons: You always have to be in fights. Good for those who want to be a full-fledged ruler by force and for those who like to always be in fights.
Skeleton - The objective is for the player to engage in struggles for the supremacy of religions.
Whoever chooses to be a skeleton has to be very careful, as there are certain entities whose only purpose is to kill them.
It is recommended that you grow up in caves until you can make contact with a religion that supports you. It is also recommended that you avoid leaving evidence of your existence.
Pros and Cons: Very weak in the early stages of the game, he only demonstrates his true power when he makes contact with a religion that supports him. Good for those who like to grow up calm and rule an army of fanatics behind the scenes.
-No Form: Unfortunately, we haven't been able to gather enough data yet to give a concrete analysis.
-New World Order: A typically military country, with a high cost of materials, high internal corruption, and many criminal syndicates. The goal of this country is to get through the ranks to be able to benefit, the country most likely for someone to get a high position of power.
We warn you to always be looking over your shoulder and never trust anyone.
What is recommended is that they join the military ranks and get contributions.
Pros and cons: A country that is quite difficult to play in, danger lurks around every corner, and materials are quite expensive. The advantages of being able to climb a hierarchy and not having to think too much. Recommended for players who like to follow the rules and for ambitious players.
So far this is what we've achieved, I hope we could have helped decide which country to choose and we'll continue to help players whenever we get new information.
The Adventurer's Guild. >
'A very interesting topic, but I think it lacks a lot of information, besides having never heard of this adventurer's guild. Let's follow their posts, at least it was the only topic with something interesting I could find'
Meanwhile, in the game world
Sebastian was gathered in a tavern with four muscular men with weapons and backpacks around him, the four men wore a cape that prevented people from seeing their identities, and at the same time, the four men gave the appearance of being adventurers. After taking a sip of whatever was in front of him Sebastian said:
"I found a potential recruit, I made an appointment between you for tomorrow at noon in the tavern opposite my shop hope you can analyze him, if he has any questions, please clarify them honestly, he is a complete newbie, but he seems to be smart, your work is to go hunting goblins, and impersonate people with more muscle than head who need someone to guide you that person will be the recruit's potential.
"Any question?"
It took a little longer than I thought to come out, but here's the new chapter, in the meantime I've added three supporting chapters, and I'm reviewing what I wrote in the first few.
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