X-2 About Talents

A brief explanation about the cheat and how I'm utilizing it for the reader's better understanding and curiosity.

I won't explain fully though just the basic mechanics.

The MC's cheat is a 'special quirk' called Talent redistribution.

At some point I might just shorten it to All Talents though...

It basically allows for the MC to numerically identify how 'talented' he is in some things like: singing, dancing, drawing, etc...

He is then able to redistribute the numerical sums from each talent at will (except he still needs to leave 1 point for each talent).

The talents are also accompanied by a LV remark that digitizes the 'mastery' achieved over that specific talent.

For the MC, mastery is something that will only increase and will not decrease.

So when he becomes really skillful in a certain thing(high level in the talent) and go practice in others his skills in the first talent will not dull or become unfamiliar no matter how long he goes without practice.

In other words the cheat allows for him to always be at his peak, skillwise, in each subject the talent relates to.

About the advancement of the LV:

The rate of upgrading is affected by the amount of Points put into the respective talent and the intesity and amount of practice done in said talent.

So theoretically the user can nearly infinitely progress in something by practicing on his own even without supporting knowledge.

An example would be a talent in mathematics.

Even if the user only knows addition with high enough talent points in it, by practicing up the talent LV he will 'discover' subtraction, division, etc on his own.

Although when being guided on these subjects his progress of advancement will increase.

-About how having points in a talent and the level/proficience differ…

Poutting points in a talent will give the MC a certain kind of passive buff.

One example is imagine the talent: poterry.

For doing poterry a person needs great, hand skills, great eye to hand coordination, great ability to think and imagine how sculping the clay in a certain manner will result looking like a certain shape, great ability to imagine the shapes they want to create in their mind.

All these are type of skills that a person used to pottery would passively have as a result of progress over time pr their own innate talent that develops when comming in contact with the activity.

The MC putting points in poterry will exactly give him this type of passive skills, making it so he only needs preactice to make perfection when it comes to poterry.

Taking away those points will revert the mc to his inexperienced and normal mind and skillset, but because his quirk fixes his progress with the level thing he would sitll be able to produce the same pots he could before.

the ability kidna becomes a skill where he activates and shit happens, or it happens passively when its called for.

It would be more of an auto-pillot kind of thing though, where he simply imagines a shape and his body will kick in making the stuff.

For mathmathics he would gain passive huge boost in spacial thinking, notion of numbers and values, processing of calculation and more Allowing him to easily learn and progress in math.

Without points he will just have his brain pop out the answer in his mind after viewing the calculation in hand.

For Academic, once he got points put in, he is able to greatly analyse and absorb information, he also gets near eudatic memory, he can associate this information and also figure out new knolodge on his own

Without points he's just left with a good memory that reminds him of any information he had previously learned.

Its basically like that, i know its not perfect but its first time writting something and I kinda pulled this system out of my ass so bear with me. I am not used to write thinking things long termn after all.

In sum, talents with points are extremely active in nature and without become a lot more passive and needs to be effectively used to be activated.

Ah! One more thing.

-About what can be a detail and what can't.

To be honest I already seen a ton of people asking about talents of this or for that, and well the thing is I'm kinda doing a new mechanic here for the whole talent thing, so I'm still figuring stuff out.

For now though on regards of what CAN be registered as a talent I'm trying to make real life skills into talents since talent itself is kind of an abstract concept.

So no sleep talent, no sensing talent, no killing talent, no talent that sounds kinda abstract and unrealistic or straight bullshit(like the talent to adapt, it would be better to just give him doomsday powers as a quirk in that case).

For now I tried to add one such talent (survival) and I'm already nerfing the fuck out of it so no plans to add more.

On a side note, for the mc initial amount of talent its a pure innate aspect, the amount would not be influenced by whenever its a talent related to a super easy or difficult thing, and for talents related to stuff the mc knew from past life the amount of initial points also isn't affected.

The knowledge will just serve as a boost allowing him to upgrade the talent proficiency faster initially, which is a bit useless since throwing 300 points or so in that talent would give him about the same speed of progress.

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