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Meta Essence CYOA

Welcome to Essence Meta CYOA.One of the most overpowered powers amongst superpowers ( I do not own anything from this) I upload this for the Meta Essence Community

Ai_ENMA · Anime & Comics
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Meta Essence CYOA 54

Essence of God of Reincarnation.

By drinking this Essence you become a God of Reincarnation.

Will you be benevolent, rewarding the deserving with their power fantasy, or punishing your enemies with hellish worlds?

●Your primary power consists of reincarnating people into other universes. They don't have to die for you to do so. No Truck-kun needed.

 Taking them out of their normal lives is considered the ending of a life and sending them to a new journey is considered the beginning of a life, thus fulfilling the aspect of reincarnation.

●In the beginning, you're limited to picking people from your homeworld, but with time and growing might, who knows how far your influence will reach.

●What world you're going to put them into is up to you. They can be anything from a generic medieval fantasy to a lewd version of an established setting.

 You also decide if the reincarnator will be born anew or simply placed into the world. If born into the world you need to decide the life they were born into and at what age they will become self-aware.

●When reincarnating someone you can decide if you want to meet them before sending them on their journey. This meeting will take place inside your dimension.

●The dimension is inviolable to anyone but you or those with your permission, disconnected from time and space, has the size of a large continent and can be designed to your liking.

 Inside it, you're vastly more powerful than normal, boosting your divine powers to a higher level. This allows you to change the rules of reality and more.

 Benefits of any kind, that were created in it, cannot persist outside of it though. From it, you can monitor all your reincarnators on their adventures and the worlds you can affect.

 In it, all powers of your reincarnators will simply stop working due to a built-in safety switch.

●As a result of its disconnect from time and space, you and others can enter and exit it from anywhere and when to anywhere and when. This also allows for jumps in time while monitoring.

●You possess the ability to craft powers and other benefits for your reincarnators. These powers can be anything from simple magic affinities to overpowered leveling systems not native to the world.

 Their strength, however, is somewhat limited to your might. Don't expect to be able to grant powers capable of altering worlds at the beginning. Not that this is a hindrance in most universes.

 You can grant a myriad of benefits like; items, knowledge or plot armor and protagonistic luck.

●When reincarnating someone you are obligated to give your reincarnator some sort of benefit. It doesn't have to be overpowered.

●The reincarnator can receive goals to reach, from you. They don't need to know it came from you or even that they have one at all, for that matter. Note that reincarnators aren't obligated to fulfill these.

 You can alter, remove and add goals at your discretion. The rewards can be determined by you but are limited by your power to influence the world of the reincarnator.

 Giving to the reincarnator directly, in the form of an item, knowledge, ability or similar is always possible.

●Whenever one of them reaches a goal you get a copy of their current abilities, proficiencies, skills, etc. This will also enhance all your aspects proportionate to the achievement reached.

●You can visit your reincarnators in their sleep or while they're praying to you. They will be transported to your dimension during this time.

●If one of your reincarnators dies, they will be put before you so you can decide if they will be reincarnated again, go back to their homeworld at the moment they (were) left or move on to the afterlife.

 It is common courtesy to leave this decision to the reincarnator. If their homeworld happens to be mundane their powers will be severely limited. You decide of this meeting is remembered.

●Your body is no longer made of flesh and bones but a primordial force, for the lack of a better word. As a newborn god, your physical attributes are ten times grader than the hight of your previous species.

 You don't require any kind of sustenance and will never grow tired, mentally or physically. After all, those aren't real muscles under your "skin".

 Of course, you are also immortal and can shapeshift into any form up to ten times larger or smaller than your previous species.

●Divine energy which is used to create "miracles" runs through you. In the beginning, these are rather small feats like creating shields that can stop rockets or shooting lightning that can destroy tanks.

 Fully depleted, it takes about an hour to regenerate. This is the only action that can exhaust you.

●Any damage that destroys less than 30 percent of your body is quickly healed. Should you be killed, you will simply reconstruct in your dimension. A god of reincarnation can't be dealt with for good.

 As long as you wish to live that is.

●These are all just the basics stats of a newborn. Expect them to rise quickly, with the right approach.

●Your soul fused with the very force you're made out of and hence cannot be targeted by soul damaging attacks.

●Furthermore, you also possess a mind that would have been considered supergenius before your godhood. It's most notable feature is the ability to split into countless independent processes.

 This allows you to monitor all your reincarnators simultaneously while plotting your next adventure. Due to this, it is impossible to mind read, manipulate, control or even attack you.

 It would be like trying to destroying an ocean by vaporizing a single drop of water.

●Another benefit of being a reincarnation god is the omniversal encyclopedia. It is a resister of all available worlds to reincarnate into and their information.

 This includes powerlevel, noteworthy abilities, lore, dangerous individuals and much more. In what form you gain this wonder of knowledge is up to you.

●Lastly, you wouldn't be able to call yourself a god of reincarnation if you couldn't reincarnate yourself. By doing so you cannot grant yourself benefits you couldn't replicate otherwise.

 You keep all your godly powers, should you so desire and can stop the adventure at any time to return to your normal self.

●All of this cannot be suppressed, copied, altered, nullified, negatively affected, etc.

Essence of Purgatory

By drinking this Essence you'll gain access to your own Training-Pocket-DimensionTM; Purgatory.

●Purgatory is designed to make you stronger by providing you with strong adversaries regardless of how mighty you become.

●By default, it is a bleak, rocky surface with cliffs and mountains. You, however, can change its design to your liking.

 Be it jungle, desert, a large city or flying island range. Your creativity and Purgatory's size are your limits.

●This also extends to the enemies you'll be facing. You can design them in detail or think of a general template like human, wolf, destroyer of worlds, etc.

●The dimension grows larger when you reach certain thresholds. If you grow strong enough to affect whole continents it becomes a planet, if you can affect a planet it becomes a solar system and so forth.

●The strength of time dilation is yours to decide upon every entry.

●To access it you can either teleport to it directly or open a portal if you want to take someone with you.

●If you defeat an enemy in Purgatory a part of its strength becomes your own. If this enables you to gain new abilities is up to you.

●You can decide to enter a specific training mode to focus on a single aspect of you like your speed or magic. Alternatively, you can train a specific weapon or skillset. Purgatory will provide you with enemies that fit the thing you're training.

●Should you want to train with equipment you don't possess, you can let it be spawned somewhere near you at entering. Spawned equipment cannot be taken outside however.

●If you don't possess the basics of what you're trying to train, you will automatically be equipped with it. Only the theoretical knowledge though.

●Once you've acquired a firm grasp on the basics, further technical growth will come naturally to you.

●You can somewhat change the difficulty. Although there will always be a challenge, you can crank it up to eleven for a hellish experience should you desire.

●By default, you will not require sustenance while inside.

●Should you die, which is not unlikely, you will respawn at a safer point. All your destroyed equipment will be repaired upon respawning.

●Purgatory is a place to grow and become stronger and not your summer house. Should you relax in one place for too long, waves of enemies with increasing strength will come for you.

●Access to your Purgatory is yours and yours alone and cannot be prevented, taken away, copied, etc.

Essence of the Legatus

By consuming this essence you gain the potential to become the strongest summoner.

You now possess "slots" which dictate the number of summons you can have called to you at the same time. You start with two slots.

More will be gained by strengthening your powers through usage. This does not limit how many you can design.

●Summoning:

○Your core ability and the first you will gain.

○You can create and materialize summons of your own design.

○Design references not only visuals but also their (supernatural) abilities, skills, and every other attribute.

○Summons do not have to be meticulously crafted in every aspect but can instead be archetypes based upon their abilities.

○If not designed otherwise, summons are fully sentient beings with their own personalities, goals, and wants, based on their design.

○They are by default one hundred percent loyal to you and will not take actions you would disapprove of.

○Every summon possesses their own supply of mana, ki, chakra, or similar energies.

○They require no sustenance and can be kept out permanently.

○Their starting strength is at a respectable level for the setting you're in.

○Summons grow in power alongside you or even on their own.

○If they remember the last time they have been called is up to you.

○You are NOT creating actual living beings with this power. Summons are mere constructs build by this power.

■Should the be "killed" or unsummoned, they will not wait in a separate dimension or similar, but be unmade and, in case of a resummoning, recreated.

○They take up a single slot per summon.

●Partial Summoning:

○The second ability you will learn, after getting familiar with normal summoning.

○This will allow you to summon specific parts of summons to replicate their actions.

■Like a dragon's head for their flame breath or a giant's foot to stomp your enemies.

○You will not have to design a summon to use this. An archetype will be created temporarily.

○Partial summons are not permanent.

○This doesn't take up a slot.

●Fusion:

○The third and last ability you will gain after mastering normal and partial summoning.

○With this, you can fuse with your summons and gain their abilities, skills, knowledge and/or even mannerisms should you desire.

○It will require some getting used to, but after a while, this state can be kept indefinitely.

○In the beginning, you can only fuse with one summon. This limit can be increased with training.

○This takes up a slot per fused summon.

The esthetics of how summons arrive is up to you, just bear in mind that different methods may take them longer to get ready.

This power cannot be suppressed, altered, removed, copied, etc.

Essence of the Patamage

By drinking this Essence you'll gain a unique form of alpha reality manipulation.

○The alpha reality is the origin of all realities. This means that you are manipulating the root behind all of creation to create your results.

○This Ability is powered by a unique resource called "patafuel". You'll start with a moderate amount that will regenerate from empty to full in a few hours.

○By burning enough patafuel you will be able to create any result imaginably. General ideas are possible but require more fuel than precise effects.

○The cost is calculated by several factors, namely:

■Duration: Toggleable effects continuously consume fuel, while timed effects take their amount instantly upon activation.

■A toggled strength buff continuously consume fuel, a strength buff that lasts 30 minutes consumes its cost directly.

■Strength: Effects of the same nature but with varying degrees of power consume different amounts of fuel.

■A strength buff that allows you to lift 100 tonnes costs more than a strength buff that allows you to life 10 tonnes.

■Area of Effect: As the affected area increases so do the costs.

■A strength buff that affects a hundred people will consume more fuel than if it would affect ten.

■Cast time: The time used to bring an effect into existence regulates its cost. Theoretically any effect can be created instantly.

■Taking three seconds to create a strength buff will take significantly less fuel than creating it instantly.

■Precision: Precise imagination about the wanted effect can lead to higher cost-efficiency.

■This power takes the most direct approach, so just wanting a bolder to disappear would lead to its disintegration,

 which is far more costly than the alternative of telekinetically moving it out of the way.

■Difficulty: Results that are harder to achieve take more fuel.

■Actually stopping time is significantly harder than changing your relative passage of time compared to others.

○You can start "projects": A result that cannot be created at ones can be built over time.

■If you wanted to create an item over a few weeks, you can build it bit by bit by pouring fuel into its project, whenever you can.

■Projects do not come into existence until completion.

■Trying to start a project costs fuel, proportional to the wanted effect

○This power, despite its name, is not inherently magical in nature and so isn't affected by magic changing effects.

○Being connected to the very core of existence this abilites is inviolable and so cannot be suppressed, altered, removed, copied, etc.

Essence of the Self timeline Correction

Have you ever sat in an exam and thought to yourself "Damm, I really should have studied"? Well, no more!

 By drinking this Essence you'll gain the ability to retcon your own actions.

•If you, for example, have played video games instead of learned for your finals, you could change the action of "playing games" to "learning".

•This reverses the physical consequences as well as your knowledge. For example, this would result in:◦The game reverting to the state before being played. A build chair would revert back into its components.

◦You forgetting what happened in the game and how you've felt playing it. You'll still remember the action you have changed, just no details about it.

◦Gaining the knowledge you've studied for.

•Changed actions have to be somewhat plausible. Dodging a bullet as a normal human is fine, dodging a nuclear bomb isn't.

•To prevent huge butterfly effects, the changed actions have to have happened a reasonable time ago.

•This power will warn you beforehand if a retcon would drastically change your life.

•It will also automatically change the timeline to protect itself and hence cannot be suppressed, altered, removed, copied, etc.

Essence of Tri-Sage

By consuming this essence you inherit the knowledge, memories of the Tri-Sage.

This opens the door to three different paths to power:

●12 Tiers of Magic.

●12 Stages of Cultivation.

●12 Ranks of Psionics.

Each capable of bringing you to multiversal heights if followed all the way to the 12th level. But beware, reaching such status is unheard of for most who walk these paths, and treading a singular one leaves you with weakspots.

The power of each level increases exponentially. While at the 1st you would, for example, be able to:

●Shoot lightning or heal minor flesh wounds.

●Punch through a brick wall or stop bullets with your muscles.

●Throw a car or mind control a single person.

At the 4th you could:

●Create megaton explosions or resurrect tens of thousands.

●Casually punch holes through a mountain or withstand nuclear weapons.

●Lift several city blocks or mind control their population.

With his knowledge and skill, the Tri-Sage perfected these paths to remove bottlenecks and pitfalls for his successor so that you can progress faster and with no fear of failure.

This inheritance is ingrained into your very being and therefore cannot be suppressed, altered, removed, copied, etc.

Essence the Unnamed Darkness

By drinking this essence you become the Unnamed Darkness, an ever-expanding, all-consuming foreign Entity.

●Your body becomes a strange substance that can change its physical state and doesn't adhere to all physical laws. Neither matter nor energy but something quite different.

●Regardless of state or mass, you are always able to fly. The gravitational pull of objects can't pin you down.

●Walking through time and space is as easy as walking through a room.

●In the beginning, your body will be a cloud, roughly the size of a large cat with physical properties to an average adult human. You can harden yourself to match iron.

●You possess the ability to transform your body into anything as long as you have sufficient mass to reach its size. A gaping maw with razor-sharp teeth, tendrils, a jacket or flowers. Creativity is key.

●The substance your body is made out of can make everything it can make contact with, a part of you. This behaves differently depending on the thing in question:

○Beings need to be killed before they can be absorbed. Upon death, they are automatically transformed into your substance and absorbed, provided you have contact.

■Every part of their being is consumed to improve you. Abilities, powers, knowledge, durability, aptitudes, mass, simply everything positive. Harmful aspects, like a weakness to fire, are automatically sorted out.

■If you, for example, kill an average adult human in your base form, you are two put into one. Twice the strength, durability, and brain processing power.

■Aspects that can't be simply added like reaction time, skill, or aptitude are instead improved. Having a reaction time of 200ms and absorbing someone with 250ms, won't make yours 450ms but rather 150ms.

■You are perfectly capable of mimicking everyone you have absorbed, down to their mannerisms and way to talk.

■Since absorbed beings are unraveled completely in mind, body, soul, etc. you don't have to fear them rebelling or retaining their personality. There is only you.

■Their memories will have no negative effect on you.

■Entities like ghosts or liches also count as living for this purpose. As do androids or cyborgs.

○Objects can be absorbed if you're capable of forming a surface large enough for them to fall through. This surface is extended from yourself.

■Your substance functions like a hole for this purpose.

■Should you want to absorb a tower with a diameter of 5 meters, you would need to create a surface with a diameter of slightly over 5 meters.

■You can sever the connection of objects with the ground with your surfaces if you would be able to cut through the material providing said connection.

■Objects that are not able to fall through, have to be encased instead.

■Contrary to beings, objects won't increase any aspects of you except mass.

■By default, they are not turned into your substance but stored. This can be changed to your liking.

■If an object holds power or skills, transforming it, will grand these to you.

■Liquids count as objects.

○Energy can simply be absorbed and released at a later time.

○More esoteric things like mana or spiritual, psionic, and cosmic "energies" can be absorbed to increase your own reserves or smelted together into one.

○Souls can simply be used as fuel or be unraveled to strengthen you. While still being able to possess skills from when they were still connected to their mortal shell, this is not guaranteed.

●After passing certain thresholds in your growth you will develop abilities on your own. These include: Space-Time Manipulation, Mental Manipulation, Omnilock, Creation, Nonexistence, and more.

 The stronger you become, the stronger the powers you unlock do.

●Beings can only fall through your created surfaces if they're weak enough to not pose a threat to you and are immediately killed and absorbed then. This is a safety mechanism to prevent destruction from within.

●Your Body is comprised of two parts. The first is the visible one through which you interact with the world. The second resides in an otherwise empty universe inaccessible and inviolable to anything but you.

○If the first part is damaged, substance from the second is drawn to replace the destroyed parts. This happens instantly and can't be prevented.

○The first part can be recalled to the second.

○Should you possess strong enough regenerative capabilities, you can stop the replacement process and instead heal with these.

○The second part acts as storage for everything that was absorbed and isn't used by the first. As a part of your body, it can also be customized.

○Stored objects are automatically organized and are unaffected by the passage of time.

○The connection between the two can't be cut or prevented. Chain reactions that affect the first part can't be transported to the second. For example, an effect that destroys all instances of a certain type of matter could only affect the first.

○Chunks of substances that are removed from the first part, like cut off limbs, are transported to the second.

●Anything converted can be rebuild and transported to you. Beings that have been rebuilt do receive their powers but not their personality and will follow your commands. You still retain the given powers.

●Do to your nature you can't be trapped, sealed, restrained by any means, and are unaffected by time manipulation. You're also immune to reality-warping since you're not a natural part of said reality.

●Being a foreign factor enables you to break the rules of the universes you visit. If you can do it is another story but the possibility is there.

●You do not possess a soul, hence any attacks that target it are useless against you.

●Your mind is built alien and strange so attacking it is useless. This extends to illusions and other manipulations.

●All this and the powers that you'll gain are part of you and can't be suppressed, altered, removed, copied, etc..

●Even if the name might suggest otherwise, your color pallet isn't restricted to dark colors.

Essence of What if 

I bet you have wondered how your life would look now if you had done something different, if you had told your boss your opinion, or if you had just asked her out, I mean, she was clearly into you, you idiot, are you blind?

 I digress; well, now you can.

 By drinking this essence you'll gain the ability to create parallel timelines for different scenarios.

•Your power works through setting a time and a scenario that will play out.

•You can create specific scenarios like "What if I had won that fight" or broader ones like "Let's see what happens if I behave differently here".

•Every time you use this power, a new timeline is created. You can physically move between these timelines at any time.

•When changing timelines you will reenter when and where you left.

•Timelines can be "caught up" to your chronologically most advanced one. Upon entry, you will be immediately aware of the changes.

•Your powers can also create impossible scenarios like "What if I suddenly gained superpowers" or "What if I stopped wasting so much time on Twitter".

•It will also automatically change the timeline to protect itself and hence cannot be suppressed, altered, removed, copied, etc.