Domain: Time (3)
-Time to Cook (Wonderland No More) (200CP)
Wonderland's sense of time is kind of screwy, and it's perfectly reasonable for a chef to go out for a midnight quest to a mountain for an egg and get back before the pot boils over. This perk essentially slows down the progression of time from a narrative standpoint as long as you are focusing on making food that includes everything from acquiring ingredients to preparing the food to setting the table. This does not slow or freeze the movements of those around you, but it basically means that as long as you are focused on cooking, you'll finish everything on time and nothing will interrupt you. For instance, if you are cooking a special potion to boost your troops in time to stop an invasion, you'll get the potion ready on time even if the siege was just an hour away. When you stop doing food-related things, time returns to its normal pace; spell preparations technically count as cooking by Wonderland rules, though.
Domain: Databases: Magical (14):
-Shadow Clones (Generic Naruto Fanfiction) (100CP)
Ah, shadow clone no jutsu. The signature jutsu of the Naruto franchise. And now you can join in on the fun. You have a copy of a technique scroll for the shadow clone jutsu, of such quality that an idiot could teach himself from this thing in virtually no time at all. It even has safeguards built-in that eliminate any possibility of killing yourself by putting too much chakra into it, or getting a headache from too many clones dispelling at once or anything like that. The worst that can possibly happen is that it fails to work. You still can only make as many shadow clones as your chakra can support but outside of that you can feel free to abuse this handy jutsu for training, decoys, diversions, paperwork, chores, or whatever else you can imagine. In the event that this technique is supposed to have some additional features in the particular fanfiction you go to, or even a better version, this scroll will contain both versions.
* Some of the best shadow clone fanfic features include shadow clone self charka regeneration, temporal split clones instead of normal clones, mind merging without dispel, constant hivemind like connection etc
Domain: Knowledge: Abilities and Skills (16):
-Baboom (Smash Up) (200CP)
You're an expert in demolitions, all forms of explosive and incendiary devices. You know how to handle them safely, where and how to emplace them to best effect, and can calculate safe areas to the centimeter in your head. All such devices seem at least half-again as potent when you trigger them.
Domain: Skills: Magic (25):
-Runic Spell Innovator (World Seed) (200CP)
Considering that one simply needs to combine the runes for Blast and Fire to make a fireball, or use the do the same with the Reinforce and Mind runes to create a basic spell to protect against mind altering effects, one might think that runic magic is incredibly easy. Well, one would be wrong. Runes can be considered a programming language of sorts, affecting reality. They are used to program magical devices, and also for Runic Magic, an alternative to Arcane Magic that uses less mana and requires less control over your mana, but only does exactly what you program it to do. Now, as with regular programming, any schmuck can do the equivalent of writing hello world and throw a fireball or two, but anything more complex than that requires intelligence, creativity, ingenuity, and patience. Things that you now possess in spades. And with that and the knowledge of the runic language, infinite possibilities lie open to you: whether it's bashing someone's head in with the Force rune, setting up intricate spell diagrams and runic circles to automate even the most complex of processes, or creating spells of all magical disciplines for anything you can think of and more, someone who truly knows how to use Runic Magic is a sight to behold. And your true talent, the invention and creation of new runic spells and programs, applies to all of these avenues. If you keep at it, no magic will be beyond your reach.
Domain: Quality: Appearance (31):
Heart's Desire (Warhammer Fantasy - Tomb Kings) (100CP)
All Necrotects are skilled architects and designers. They wouldn't have the job if they weren't and you're no different. You're gifted with any sort of architecture, trap making or monument designing. What makes you special is that you have a sense for what your customers really want. You can picture in your mind the exact ideal of the thing they're hiring you to build and create it. Closer than any instructions could communicate to you, you understand their wish and you know what it should look like, though the construction of such a thing may yet be beyond your means. Still, if you can carry it out, they'll love you for it, even if it differs from the instructions they said to you.
Domain: Quality: Design (32):
-Counter Technology (A Certain Magical Index + A Certain Scientific Railgun) (400CP)
Some powers or technology have weaknesses and especially those Esper abilities have one and you made this into an art on your own. You have a preternatural ability to create and invent technology to counter and neutralize any powers or technology that you have encountered or have enough knowledge off and make them powerless and useless. So long the powers or technology that you want to neutralize is running the same system, using the same element or working in the same principles your counters will work with all of them without problems. The technologies that you built are impossible to reverse-engineer without your consent even using magic or forcefully analyzing it through technology even if they are trillions of years more advanced than yours.
Domain: Quality: Durability (32) :
-Chimerical Genius (Revelation Space) (400CP)
The science of cybernetic augmentation is quite mature in this day and age, and you are at the forefront of combining flesh with machine. The cybernetics you design and install are not only top-of-the-line in terms of their function and performance, but are also very aesthetically pleasing, either matching the contours of the body or in startling contrast. The parts you could build are so durable that they are quite likely to survive long past the person they are attached to: even under such an assault where the flesh is unrecognizable, the chimeric parts you installed would still likely be useable to the degree of being able to install them into another person. You may not be quite at the notorious level of Dr Trintingent, but if you've been a doctor for long, it's likely you have a small following of fans of your work among the chimeric demographic
Domain: Quality: Efficiency (34):
-Efficient Electricity (Generic Video Game Developer) (100CP)
Energy. Computers, being devices able to calculate AI paths while simultaneously rendering graphics for players to see, use a decent amount of it. Thankfully, you seem to be extra skilled in the area of computer electronics, able to make devices that not only use smaller amounts of energy for the same work, but are also more resilient than the average gaming device, able to handle electrical surges far better than most.
Domain: Personal Reality(38):
Workshop (Personal Reality) (100 CP) - Repeatable
Each purchase of this adds to your Personal Reality, a Workshop needed to perform a specific type of craft, which is to be specified when a purchase is made. It comes with a basic set of tools and supplies. Good for fixing or creating all sorts of things, although any complex parts or nonstandard supplies will have to be brought in from outside. Additional purchases can add different types of Workshops to your Personal Reality or expand existing ones. Anything built in one of those workshops is fiat-backed to be restored to its original condition within 48 hours if damaged or destroyed.
Access Key (Personal Reality) (Free)
This is a special key which lets you access your Personal Reality and its contents.
When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.
Entrance Hall (Personal Reality) (Free)
This is the room your Access Key opens a door to. It starts off as a 5-meter cube with blank white walls, floor, and ceiling, as some doors, one leading to the current Host Reality, the other into your Cosmic Warehouse, with additional doors leading to other extensions as these get added to your Personal Reality. Feel free to customize this Entrance Hall as you see fit. Additional Halls can, at your discretion, be linked only to certain keys or only to certain extensions. This allows you to have an entry hall just for skiing if you want.
Garage (Personal Reality) (200 WP)
A garage for you to place into your vehicles, automatically adjusting to meet with their requirements. Any sort of land, air, or space based personal vehicles (up to the size of 12 meters long, 6 meters wide, and 4 meters tall). The Garage has room for up to 40 such vehicles, with every increase in your Starting Size also increasing the number of slots by a factor of 5. The Garage comes with its own entry room and a set of adaptors which can turn garage doors (even non-automatic ones) into Personal Reality Portals. These adaptors respond to the presence of a Key Holder and open the way into the parking area. If you also have the Pond, this installs a Marina which comes with special adaptors for boat slots. Boat slots do not worry about the draft or masts of the boats you part in them, only the distance from the waterline to the top of the primary hull. Each size increase of the total Personal Reality also increases the maximum size of each vehicle slot by a factor of 5 (60x30x20, 300x150x100, 1500x750x500, etc.).
Free Portal (Personal Reality) (100 WP)
This Portal Upgrade removes the limitation on a portal having to be opened on a flat surface... or on any surface at all. It also allows you to open the portals to any part of your Personal Reality simply by picturing where you want the portal to open. Without the Control Rod, the portals must be opened within 2 meters of you.