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Marvel's Magic Master: I Have a Clone in the Harry Potter World!

George is reincarnated as an artificially created mutant (formed from the combined genes of Professor X and Magneto). Golden Finger: Occasionally, in different magical worlds, George awakens controllable clones. These clones are not limited by gender or race. All clones share the talents and abilities of George's main body, with their combined strength being enhanced. However, there is only one will controlling all of them and that is the original George. In the Marvel universe, he is a weak Rank 2 mutant. In the Harry Potter world, he is a genius beloved by every teacher at Hogwarts. Base World: Marvel First Magical World: Harry Potter (where he takes over a clone) ... Link: https://www.qidian.com/book/1039450621/

GreekGreenGlass · Anime & Comics
Not enough ratings
81 Chs

Chapter 2: The Dark Wizard Murder Incident

Ability Sharing

Ability sharing meant that as long as his duplicate mastered various magical skills in the Harry Potter world, his main body in the Marvel universe could use them too.

Even though he didn't have a wand in the Marvel universe, it didn't matter.

From what he understood, not all wizards in the Harry Potter world relied on wands for spellcasting. High-level wizards could perform wandless magic, and wizards in Africa traditionally used gestures to cast spells.

Wands were simply faster and more effective, which was why most wizards preferred them.

If needed, he could learn how to craft wands himself later. The Marvel universe had plenty of objects infused with unique energies—finding suitable materials for wand-making might not be impossible.

Though magic from the Harry Potter world wasn't overly destructive, it was highly functional. Some spells even seemed to touch on profound and advanced laws.

Take Apparition, for example—if he could master it, he could at least escape from most adversaries in the Marvel world when the odds were against him.

But before that, he had something else to consider.

"First, I need to figure out how to eliminate that Dark wizard without drawing suspicion!"

Killing someone—if it were the George of his previous life—was unthinkable.

In his past life, George had been an ordinary office worker. He hadn't even killed a chicken before; the meat he bought at the supermarket was always pre-processed.

But in this life, just three months were enough to change him.

In these three months of combat, he had already killed twelve people.

The lab didn't keep useless specimens. As a mutant being groomed as a future assassin, his training was twofold: honing his abilities and learning how to kill.

The fastest way to learn? Practical combat.

He had no choice; in those battles, it was kill or be killed.

This was also one of the reasons he was so desperate to escape the lab.

While he wasn't a saint, he had his limits and didn't enjoy unnecessary killing.

He could, of course, report the Dark wizard. At this stage, notifying the Ministry of Magic about a Dark wizard would likely succeed.

It helped that he lived in Knockturn Alley alongside the Dark wizard, making contact with Aurors easy.

Dorha wouldn't dare take this step—his childhood of torture at the hands of the Dark wizard had ingrained fear so deeply that he'd rather die than rebel.

However, reporting might leave lingering risks.

What if the Aurors delayed action, giving the Dark wizard a chance to escape with his wealth and possibly take revenge?

If George could eliminate the Dark wizard discreetly, he could not only prevent future troubles but also inherit everything the wizard owned.

From Dorha's memories, George knew the Dark wizard had no living relatives. Once the Dark wizard died, his adopted son—George—would become the sole heir.

Besides, George wasn't completely without a plan.

Firstly, the Dark wizard had no defense against him whatsoever.

In the wizard's eyes, Dorha was a timid, powerless child without even a wand or any magical training.

Secondly, George had experience using his ability to manipulate blades and take down mercenaries in close combat.

Wizards, if caught off guard, didn't react much faster than ordinary people. Their only advantage was their unique physical resilience, which made them harder to kill.

Lastly, since he wasn't using magic or a wand, the chances of the Aurors tracing the crime back to him were slim.

Of course, plans could fail.

But fortune favored the bold. If he succeeded, he'd gain a house and a considerable amount of wealth, enough to focus on studying magic in the early stages.

He knew the Dark wizard had made a fortune over the years selling illegal potions.

"You're up half an hour late today. Do you want me to use a Transfiguration Spell to turn you into a rat and roast you over a candle?"

While George was mulling over his plan, the door suddenly burst open. A bald old man in Dark wizard robes glared at him with cold, snake-like eyes.

"Apologies, Mr. Merton, I'll be there right away," George replied, mimicking Dorha's usual timid demeanor.

The bald wizard squinted and said, "Little Dorha, don't worry. I've already declined your Hogwarts admission letter, but as long as you serve me well, I'll teach you some powerful spells. You won't lose out compared to attending Hogwarts."

'Powerful spells? More like cleaning and cooking magic,' George thought, mocking silently while keeping his submissive expression.

He followed his routine: preparing breakfast, cleaning the shop, and waiting on customers.

Most of the patrons of this Knockturn Alley potion shop weren't ordinary wizards—they were Dark wizards or those who skirted the Ministry's laws.

To George, the Ministry's tolerance for Knockturn Alley was unsurprising. Instead of letting Dark wizards wreak havoc elsewhere, better to keep them contained in one place, where they could be monitored.

By around 4 PM, the opportunity finally came.

"I'm brewing Elixir of Insanity. Close the shop and guard the entrance. If anyone interrupts me, I'll make you wish for death!"

The old wizard carefully gathered rare herbs and glared at George before heading into the potion-brewing room.

George pretended to tremble and replied, "Yes, sir! I won't let anyone disturb you!"

This was George's chance.

From Dorha's memories, George knew the Elixir of Insanity was a high-grade potion that could cause complete mental collapse. It was dangerous to brew and prone to accidents.

As the wizard began the most critical phase—infusing magic into the cauldron—George acted.

He subtly manipulated a candelabra, causing it to fall and knock over the cauldron.

The potion spilled, mixing with unused herbs, and exploded.

The old wizard was thrown back, crashing into the wall before crumpling to the floor, coughing up blood.

'Wizard physiques are truly remarkable,' George noted, impressed that the old man had survived the blast.

But George wasn't done. Channeling his abilities, he wrenched a chandelier from the ceiling and sent it crashing onto the wizard's head.

A scream echoed through the room as the chandelier pierced the wizard's skull.

Even the strongest healing magic couldn't save someone with their brain destroyed. The Dark wizard was dead.