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Lord of the Karmic Fate

They say luck is an uncontrollable force and karma is nothing but a cycle of cause-and-effect that depends on one's deeds. But what if luck somehow really could be manipulated while the way karma worked could be changed? With the appearance of the Realm Games where every life became worthless and Artifacts that granted various powers, humankind was pushed to the ultimate path of evolution for one last time! Raven, a simple young man, was also forced to walk on such a path, which with his cursed bad luck became even more difficult than for others! However, what he did not know at that time was that it was not only humanity that was coerced with such a cruel fate but every living being in the far cosmos too! Come and follow Raven on his journey and witness how he struggles his way through hardships and how he shifts his seemingly already decided fate that the Gods have destined him to walk from the very start! ----- Disclaimer: This is not the same Earth as the one we are living on so do not use common sense unless you can breathe fire out from your nostrils! ----- Notice: The cover does not belong to me.

Gery_ · Fantasy
Not enough ratings
174 Chs

Glossary

Important that the things mentioned below can and will contain spoilers so if you are not afraid of little spoilers keep reading brave ones.

Oh, and one more thing. As the story progresses further more and more things will be added!

Now then, go and if you like the concept don't forget to add the book to your library!

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[Power Informations]

• True Artifacts:

- Active Abilities, grants various powers to the current wielder.

- Can start from any FORM (except the first Artifact that starts from both the Initial Form and Mortal Grade)

- Can be enhanced by Artifact Crystal.

- They have the appearance of various items or objects.

• Rune Mark:

- Passive abilities that require no Mystique or special requirements to be activated.

- Can be strengthened by Rune Pills.

- They are present on the body in the form of a tattoo.

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[Items/Object Information]

• Abilities have Grades: Mortal, Epic Legendary, Arcane, Divine, Celestial, Primordial

• Each ability Grade is sectioned into 3 Forms: Initial, Advanced, Complete (Only Celestial items/abilities have one more form, the Primordial Form)

• Treasures are separated into Rarity: Common, Uncommon, Rare, Incredibly Rare, Ultra Rare.

• Artifact Crystals/Artifact Fragments/Rune Shards: can be obtained after from any Realm Game, but not every Realm Game gives them.

• Avatar Flask: liquid with different colored liquid within that can increase the Avatar's Trait.

- Red Flask: Vitality

- Silver Flask: Speed

- Golden Flask: Mystique

- Blue Flask: Dexterity

- Brown Flask: Constitution

- Black Flask: Strength

- Mixed Flask: Whatever color it contains (colors don't get mixed) it increases those Traits.

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[Avatar Informations]

• Strength: Avatar Trait improving raw physical power!

• Mystique: Avatar Trait allowing to use various Abilities/Skills/Techniques!

• Vitality: Avatar Trait expanding health and the amount of damage you can take before death!

• Constitution: Avatar Trait enhancing Stamina/Endurance/Physical Toughness!

• Dexterity: Avatar Trait boosting Reflexes/Body Coordination/Agility!

• Speed: Avatar Trait increasing Reaction Speed/ Attack Speed/Movement Speed!

!!Every Trait is "only" active in Realm Games!!

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[Realm Games Information]

• Realm Games:

- Various games in a separate space.

- Each Ream Game can be accessed from the real world through Realm Gates.

- Once a Realm Game was completed the Realm Gate connected to it collapses and turns the close territory around it into Realm Domains where beasts or creatures emerge while the environment also slowly changes there. (The size of the Realm Domains always differs.)

- Realm Games are separated into Difficulties and Rank Requirement Levels.