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Lord of Mysteries

With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears? Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts… The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions. Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of "The Fool."

Cuttlefish That Loves Diving · Fantasy
Not enough ratings
1432 Chs

Breakfast

Editor: Atlas Studios

Another statement about only worshiping the moon and not the Goddess? Klein couldn't help but have a look of contemplation.

The last time he heard about such matters was when he was learning about the Life School of Thought. He never expected that the Shaman King, who had lived his entire life in the Southern Continent, would also have a similar point of view.

—In the Pale Era, at the end of the Fourth Epoch, the Berserk Sea became a veritable reality. Thus, the Northern and Southern Continent were cut off from each other, and the Life School of Thought was formed in the early Fifth Epoch. Obviously, it was impossible for the Life School of Thought to extend itself to the Southern Continent before Roselle sent his men to find a safe sea route.

Shaman King Klarman was a historical figure who was active in an era more than a thousand years before the Northern Continent's invasion.