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Lonely Thief Traveler

Chasing the footsteps of shadows, This is the hymn of thieves. With the memory of a level 200 great thief, back to the start, fate played a joke on Xavier Zemke. What was lost and taken away must be brought back. Then put on a god outfit, destroy the living and guide the dead. Lost in life, everyone has a God who guides them, but he has no one.

spinxino · Fantasy
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10 Chs

Belief Worldview

World rules: (diet) Bread, apple, etc., can restore physical strength, physical strength value = (basic constitution + constitution bonus)

Blood bottles, special herbs, etc., can restore blood volume, blood volume = (basic blood volume + 5 * level + blood volume bonus)

Spring water, magic potions, special herbs, etc., can restore magic value, magic value = (base magic value + 5 * level + magic bonus)

Calculation rules for rage: For every 1 point of damage, you can get (0.8 + Constitution modifier) ​​points of rage.

Game time: From 4:00 pm to 8:00 am is 16 hours the game world is 32 hours, which is equivalent to a time flow rate of 1:2. Basically Two days in the game, one day in reality.

(Damage) Magic damage: spell damage * caster level; defense: defense * defense level: melee attack * attack level; every thirty levels increase by one attack level.

(Magic chanting time) One syllable: 1 second. A set of syllables: 10 seconds. One gesture: 1 second. A set of gestures: 10 seconds. Syllables and gestures can be superimposed.

(Magic elements) Words, postures (requires a staff), materials, equipment, and magic props. When there is a lack of magic elements, magic cannot be cast.

Each player has basic actions such as sideways doge, roll dodge, move dodge, jump dodge, etc. The success rate of dodge is related to dodge rate, agility, and fighting timing. Increasing your dodge rate will increase success rate of dodging.

Character basic attributes: strength, agility, constitution, intelligence, willpower, perception, charm.

City Return Scroll reading time: 10 seconds.

Strength: related to melee bonus (1 point of strength increases by 0.2 points per melee hit = 1.2 strength) damage bonus (1 strength + 1 attack = 2 strength). Damage Bonus only occurs when attacking.

Constitution: It is related to HP (1 constitution plus 5 blood), toughness and focus.

Intelligence: related to spell damage (1 intelligence plus 1 spell damage) casting speed (0.2 casting speed) MP (5MP = Mana Points) success rate of unlocking chests (requires unlocking skills).

Perception: About Healing, Listening to Scouting Will.

Charisma: Negotiating a bargain with a quest to bluff using magic device.

(Explosion rate) Different types and grades of equipment will appear in different regions and different dungeons, but the equipment that appears in the same region is fixed. When a professional player spawns a piece of equipment in a certain area, there is a 90% probability that the equipment can be used by the professional player. When teaming up to farm monsters, there is a 92% probability that the equipment available to the team player will appear.

(Item level) Equipment level: white equipment (no attribute), bronze equipment (basic attribute * 120% + one low-level attribute), silver equipment (basic attribute * 130% + 2 low-level attributes), gold equipment (basic attributes * 150% + two advanced attributes), dark gold equipment (basic attributes * 180% + three advanced attributes), legendary equipment (named after the hero, basic attributes * 230% + more than three advanced attributes + one item above special skills), mythical equipment ( basic attributes * 280% + five advanced attributes + two item above special skills).

(The number of equipment) daggers, belts, 2 rings, necklaces, gauntlets, leggings, shoulder pads, shoes, armor, capes (or helmets, headgear).

(Experience required for leveling up) The level of experience required for each profession and each player to level up is different, so I will not list them all here. But it's relatively easy to comprehend, get enough experience points to level up

(Dungeons): All dungeons do not limit the level, but the difficulty will be adjusted according to the player's level, and the rewards will increase if difficulty is higher. If the level of players in the team entering the dungeon is too high, the difficulty of the dungeon will be greatly increased.