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Life as a System Isn't Easy

We've all heard the story of the system users. Some get trolled, some get scammed, some have to slave away, but you know, the life of a system isn't easy either!

Poro_Cult · Sci-fi
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6 Chs

Status

"Status"

~Status~

Current World: ---

Unlocked Worlds: Pacman Level [1,2], Farm World

Title: Wastrel

Achievements: Fine Dining…

Status Effects: [Volcanic Jam]

Status

Life: N/A

Energy: Not unlocked

Status Rundown

Intelligence: 4.71 (Restricted)

Charisma: -.90 (Multiplier 1)

Fortitude: 1

Luck: 107

Locked

"What the **** is -.90 Charisma???"

~Charisma is a general stat that refers to the subject's ability to interact, charm, and sway a conversation or individual to your favor. As this stat is typically heavily impacted by one's appearance, it is prone to change. Charisma is then split into two aspects, current charisma, based significantly off of physical factors and one's situation, and the charisma multiplier, which can be considered an amalgamation of all of your abilities from an interbeing point of view. In the case of negative charisma, the multiplier is instead divided from your current charisma, and works to negate any initial dissatisfaction. ~

O_O

"That's… uh… Something? So basically, I'm super charismatic but it's just my form limiting me in this case, right?"

~False, as you are currently a non-entity as you are not in a world, base charisma sits at 0. Rather, observed patterns of observation indicate that your base charisma is at -1, and was only recently updated~

"…"

"I'm not even going to ask about intelligence, I'm at least smart enough to realize that"

~The average human child sits at an intelligence of 5, with the average spirit body sitting at an intelligence of 20, granted your intelligence is currently limited by your minimal processing power, prove yourself worthy of a greater allocation to unlock more. ~

"Haaah"

"Then what about Fortitude?"

~Fortitude indicates a general ability to resist tense and unfavorable situations, high fortitude indicates and allows the subject to persevere agains-~

"I GET IT WE CAN MOVE ON NOW"

"So, in the end my only redeeming quality is being lucky, huh?"

"Luck ranges from 0 to 1000, with 100 being the average. An individual with a luck value of 1000 would be 10 times as likely to hit a rare encounter then an individual with 100. In the grand scheme of things, your luck, while above average, is nothing noteworthy"

"…"

"That's enough of the status"