Pete yawned loudly. He stood at the head of a queue inside the retail floor of CHIVALRY GAMES Inc., the world's biggest video game publisher. THE PRINCE OF THIEVES game would be open for offline sales at 4 A.M. sharp. There had been no online portal to purchase the release. As expected, CHIVALRY GAMES had doubled the game's price an hour before its launch. However, it made no difference to Pete. Even if they had quadrupled the selling price, the boy could have afforded it. His pockets were deep. He was the most well-to-do gamer in the country.
Pete stood in front of a retail window with a CLOSED sign leaning against it. He took a large sip of his drink and checked the time on a giant digital clock mounted above.
03:55.