STATUS - Updated for chapter 32
LVL 2
Strength: (S – 982) Defense: (S – 999) Utility: (A – 840) Agility: (A – 890) Magic: (S – 999)
<MAGIC>
[School of Alteration]
- Telekinesis – Pull an object with an unseen force – Distance and Strength of the force depend on the Magicka used
- Loot Magnet – Pull nearby registered loot to Caster
- Kinetic Pull – Stronger version of Telekinesis – Specialized in choking or gripping opponent
- Kinetic Push – Push targeted or all opponent at once away from the caster
- Kinetic Shift – Teleports caster to target location – Draw powerful kinetic push adjacent from original position to target location, knocking all enemies away within the path
- Force Gauntlet – One of the pinnacle peak of telekinesis spell – capable to pull and crush larger object with incredible force
- Chronokinesis – Bend time to the caster wills – Time passed 50% more slower – Need constant concentration to maintain
- Warp – For 4 seconds – Move 100% more faster – Time slowed by 50%
- Combat Shift – Teleports caster to target location
- Gravity control – Bend gravity to caster wills - Weaken or strengthen gravity
- Drop zone – Creates a ring of cushion at target location – everyone that falls to the ring will not take fall damage
- Detect life – Detect the aura of the living
- Detect Dead – Detect the aura of the dead
- Alarm – alerts caster when enemy cross certain perimeter nearby for 10 minutes
- Dragon hide – Caster ignore 80% physical damage for 30 seconds
- Dragon Flesh – Tremendously improves defense stats for 60 seconds
- Paralyze – A single or multiple targets will be paralyzed if fail to resist for 10 seconds
- Transmutation – Turns metal or mineral into any desired results
- Raise wall – create walls of stone for 10 seconds
- Teleport – location can be marked up to 5 times to be used as teleportation base
- Tharn's prison – Manifest a cage to trap enemy for 30 seconds
- Wind runner – Grant ability to sprint across thin air – immunity to fall damage – tremendously increase agility stats for 30 seconds
- Water walking – Grant ability to walk over the body of water or liquid
- Water breathing – Grant ability to breathe underwater for 12 minutes
- Locate Object – Mark object of interests nearby
- Earthbound Weapon – Imbue caster weapon with the conduit of earth – Increase magicka regeneration for 60 seconds
- Sunlight Blade – Imbue Caster weapon with the sun energy – Inflict flame damage - Undead takes triple damage
- Artificial sun – Create a ball of light high up in the sky for 5 minutes – need other spells to function
- Sunburst – Launch target to Artificial sun for 5 seconds, pulverizing it instantly if fail to resist
- Scorching Gehenna – Undead that exposed to Artificial sun light takes heavy damage
- Sun starlight – Artificial suns will saturate nearby area with fire damage until extinguished
- Apollyon Light – Artificial Suns will heal and restore magicka of nearby allies
- Weather Control – Control weathers to caster desire
[School of Illusions]
- Clairvoyance – Glimpse the location of current goals
- Insight – Gives basic information of Humanoid opponents
- Ghostwalk – Caster is invisible for 10 seconds then teleported back to the place where the spell was cast
- Invisibility – Becomes invisible for 5 minutes – Break on contact or object activation
- Shroud walk – Becomes invisible for 5 minutes – When the spell broke instantly regained invisibility up to 5 times
- Concealing cloak – All nearby allies are invisible for 2 minutes
- Silence – Target will not be able to cast spell if fail to resist
- Silencing orb – Cast an orb of silence at the target location – all nearby enemies will not be able to cast spells – if the spell is resisted, casted spell will cost a quarter more of the original
- Whisper – while active all spells are silent
- Fury – Target will go berserk for 30 seconds – only works once in a certain period for the same target
- Scapegoat – Target will be attacked by everyone for 30 seconds – Only works once in a certain period for the same target
- Lose hope – Target will commit suicide if fail to resist
- Phantom Image – Project a phantom of the caster – Phantom takes extra damage and will not be able to inflict damage
- Phantom feint – Swap position with the phantom
- Phantom Clone – Projected phantom will split into two, can be used up to 3 times for the same phantom
- Phantom Hag – Killer of the phantom will take a curse that decrease overall stamina and magicka pools
- Phantom Deceit – Killer of the phantom will be paralyzed if fail to resist
- Evil Twin – Project a phantom of the target that will attack and deal damage to the target – Phantom takes extra damage
- Stumble – makes target stumble and fall
[School of Destruction]
- Scorching hand – Envelop caster hand with flames and inflict fire damage to whoever caster strike in melee – only works when unarmed
- Salamander Touch – Creates an aura of flame for 30 seconds – nearby enemies will take fire damage
- Flame Cloak – Envelop caster in fire – dealing fire damage to whoever attack the caster in melee
- Implosion – Creates a circle ball of fire that will close in the target
- Carbonize – Create a ball of fire to target – if targets resistant to fire, create a burst damage centered around target
- Fire lotus – Create a flower of fire at the target location – will bloom in 30 seconds and triggered on caster command – Saturate large area with fire damage
- Flamestrike – Tear the target location with an exploding meteoric strike
- Heaven's falls – Saturate huge area with never-ending barrage of exploding meteor for 120 seconds
- Heavenlapse – Create a ring of elements up in the sky that will throw random elemental projectiles to large area for 120 seconds
- Dragon's teeth – Ignite nearby enemy with flame damage – killed enemy will create a pillar of fire for 10 seconds and explode
- Forbidden Sun – Create a huge ball of explosion fire
- Volcano – Creates volcanic eruption at target location that spits out balls of exploding lava for 120 seconds
- Fire bolt – A fusion of electric and fire magic – strike with overwhelmingly fast speed
- Lightning Strike – Launch a storm of lightning that ignore target armor or certain threshold of defense stats – Target disintegrate if killed in one hit
- Lightning Storm – Launch a beam of devastating lightning strike
- Electrosphere – Create a slow-moving orb that will strike enemy nearby with electric strike
- Trailblazer – Create a trail of electric devastation in caster path – Increase caster speed up to 200 percent for 5 seconds
[School of Conjuration]
- Conjure Revered Daedroth Titan – summon an Elder Daedroth Titan from oblivion for 6 minutes
- Conjure Lord of Bindings – It does not fight, instead, rapidly summon dremora churls in combat for 6 minutes
- Conjure Nether Lich – Summon nether lich that inflicts curse, disease, and raise the dead to fight
- Conjure Spider queen – Summon a dread spider queen that strike with precision magic and claw
- Conjure Dremora Mentor – Summon a dremora scholar that capable to teach in one of the skill department
- Conjure Dremora Kynreeve – Summon a dremora champion that fights with great melee weapon
- Conjure Dremora Siege – Summon a dremora archer that fights with Great bow
- Conjure Dremora Valkynaz – Summon a dremora master mage
- Conjure Kyrkrim – Summon a daedric wolf that act as mount or strike with deadly soul-rendering fang, and claw
- Gates of Oblivion – Opens a gate to Oblivion at target spot, will continuously spawns daedra until destroyed or for 1 hour – Use sigil stone to permanently open the gate until the sigil stone is destroyed
- Arcane weapon – Manifest a weapon of caster choosing – imbued with elemental energy
- Blessed weapon – Manifest a weapon of caster choosing – imbued with divine energy
- Banish Daedra – Summoned creatures are sent back
- Pull of Eternity – Cast on corpse to bind the soul and make it a ghost – Permanent until slain
- Soul cloak – For 240 seconds – all nearby enemy souls will be trapped to soul gems once slain
- Bond of Summoning – Bind a willing target – can be summoned
[School of Restoration]
- Cure Poison – Cure target or caster from poison
- Cure Disease – Cure target or caster from disease
- Dispel Magic – Dispel all magical effects on targeted friends and foes, except disease and poison
- Fast Healing – Rapidly heal target or caster
- Infinite Light – Rapid healing energy that diffracts between friendlies target
- Grand Healing – Heal caster and friendlies in large area
- Divine Light – Holy energy that Instantly heal caster – bath caster in divine lights and increase fatigue restoration and magicka regeneration
- Daedric Healing – Heal summoned creatures
- Necromantic healing – Heal undead
- Azure reconstruction – Restore damage of a construct or object
- King's heart – Holy sparks that increase overall stats, and stamina, magicka regeneration of the caster for 4 hours
- Aspect of Brilliance – An aura that give nearby friendlies increased overall regeneration and reduce incoming damage – use on activation – maintained with magicka until deactivated
- Thorn's Embrace – An aura that makes all friendlies to reflect 20 percent damage taken – use on activation – maintained with magicka until deactivated
- Dust to Dust – Disintegrate undead upon touch
- Guardian Circle – Cast a ring over large area that will heal allies inside – Undead takes heavy damage
- Circle of Death – Instantly kill a weakened living opponent
- Devastation – Reduce overall nearby enemy stats for 2 minutes
- Resurrection – Resurrect a corpse with a daedra heart
- One ring – Envelop the caster with 10 divine shielding that will heal and defend – Nullify incoming damage until the shield depleted – Vanish after 10 minutes
[Thu'um] – Capable to use Dragon natural tongue and Tonal magic – EX
<SKILLS>
[Dragonborn]
- Applied damage and defense bonus (EX) against Draconic Foe.
- Granting Thu'um magic
- Natural (EX) Falna absorption and stats growth – Triple Falna and stats growth if absorbing dragon Falna
- Battle Anthem – Create a dramatic music exposition – Rally nearby friendlies and deal more damage until to the point of exhaustion
- Planar Gate – Exclusive access to infinite storage dimension
- Akatosh Last born – Immortal
- Familiar Contract – Fou – A rare type of Divine Beast that cleanse and consume malice and negative emotions to grow
- Divine Slayer (G) – Recognized for bravery to fight against divine being – Increased damage and resistance against divine beings
[Divine Blacksmith]
- Guarantee (EX) high-quality craft
- High (EX) Production efficiency and waste management
- Capable to enchant craft while in process of production for higher quality
[Potion Atelier]
- Guarantee (EX) high-quality potion and poison
- High (EX) Production efficiency and waste management
- High yield (EX) ingredients harvesting, both quality, and quantity
[Arcane Sage]
- Guarantee success of multiple enchanting, creation of spell tome, and scrolls (EX)
- Capable to convert learned spells to enchantment or scrolls (EX)
- Sub skill – Animate Weapon – Animate a target weapon with caster knowledge for 10 minutes (EX)
- Sub skill – Great Infusion – Sacrifice a grand or black soul gem to imbue caster weapon with Tremendously increased overall damage, speed, and additional enchantment (EX)
- Sub skill – Arcane Archery – Imbue every arrow knocked with elemental enchantment (EX)
- Sub skill – Homunculi crafter (I) – The first step to the creation of artificial life – Provide a slight chance of success when designing new homunculi – Provide bonus in parameter stats for each created homunculus
[Venerated Archmage]
- Increased spell potency (EX)
- Increased Magicka pool and regeneration (EX)
- Increased defense against magic (EX)
- Reduced spell casting cost (EX)
- Sub skill – Multi Casting – capable of multi-cast by creating multiple sigils on the air or anywhere near the bodies
- Sub skill – Auto casting – Capable of auto-cast assigned spells up to 4
- Sub skill – Lady Death – Next death is averted thanks to mastery of restoration school – Revive caster upon death and instantly heal caster – Cooldown 1 month – If caster died within the frame of cooldown, caster will revive but sacrifice a large percentage of Falna – Cooldown period will be extended for 1 week for each death until Caster will have no Falna left to spend and the skill will fail
- Sub skill – Pyro Contract – Mastery over fire spells – Increase fire damage to 100 percent – Immunity to fire – Reduce other elemental spell effect and damage to 30 percent (EX)
[Eternal Templar]
- Natural high (EX) enemy priority list
- Increase defense (EX) while wearing heavy-armor and Shield
- Increased damage if using mace or flail (EX)
- Damage Absorption (EX)
- Sub skill – Paladinus Auream – Restoration and fortification spell (EX) auto casting in combat – Increase natural defense against black magic and undead enemies (EX)
- Sub skill – Burning Crusader – Tremendously increase defense stats to 400%, strength and magic stats to 100% for 15 minutes and grant invincibility for the first 2 minutes in exchange for heavy fatigue and Magicka exhaustion.
- Sub skill – Juggernaut – Exchange 60 percent agility stats and movement speed for 70 percent damage nullification both physical and magical (EX)
[Light Champion of Meridia]
- Natural affinity and bonus with Restoration and destruction spell (EX)
- Increased defense and offense against enemies with undead and demonic nature (EX)
- Sub skill – Meridia's Will – Increase offense and defense against Undead enemies (EX) on activation – Only can be used once a day
- Sub skill – Meridia's Light – Enchant weapon with burning damage, incinerating enemy from within once hit the certain threshold for 30 minutes – Triple the effect if used on Dawnbreaker – Cooldown 1 hour
- Sub skill – Meridia's Beacon – Rally allies nearby – increasing morale and stats overall up to 30% (EX) – Auto-cast restoration and fortification to allies upon activation in an interval of 2 minutes for as long as 10 minutes – cooldown 30 minutes
[Mara Beloved Child]
- Increased health reserves and regeneration (EX)
- Immunity to Poison and disease (EX)
- Immunity to Ailments status (EX)
- Sub skill – Lovers comfort – Increased Falna absorption and growth for 8 hours after a love session with spouse – Increased Restoration magic potency for 20%
- Sub skill – Youth Innocence – Increased overall stats for 8 hours up to 10% when surrounded and interacted with own children and spouse
[Agent of Nocturnal]
- Increased agility stats (EX)
- Presence concealment (EX) – on the activation
- Increased loot and rare encounters in the dungeon (EX)
- Guaranteed chance of lock-picking (EX)
- Guaranteed chance of pickpocketing (EX) – reduced chance under certain threshold counting level and specific skill of enemies
- Sub skill – Shadow Subterfuge – Blend with the shadow, granting veil of invisibility for 6 minutes – 12 minutes cooldown – will not break in contact or object activation
- Sub skill – Gray fox Deceit – Hide the identity and automatically wipe the mind of everyone who interacted – on activation – will use Magicka until deactivated
[Kiss of The Night Mother]
- Increased damage with dagger and bow (EX)
- Guaranteed chance of critical hit up to 4x time of original damage when sneaking (EX)
- Sub skill – The Woe of an Assassin – Summon the spectral manifestation of a legendary brotherhood assassin – Their blade will strike true until the target dies
[Dungeon Cursed Child]
- Dungeon Bane (D) – Mob monster spawns with 1 level higher – Mob monster spawns in a higher variety of skill and parameter stats
- Feeding Frenzy (H) – All monsters have increased damage correction against the skill holder.
- MOAB (EX) – Monster Rex spawns with 1 level higher and spawns in unique variant – Monster Rex will always spawn regardless of dungeon cool down.
- Dragonborn Cometh (C) – Raise mob monster encounters and spawns rate in the dungeon.
- Call of the Keeper (EX) – Chance to spawn Floor Keeper increased for every 15 floors descended.
<EQUIPMENT>
None yet to be added
<MISC INFO>
None yet to be added