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Interstellar Legend

A man kissed by God, possessing unparalleled talent and impeccable courage. He is destined to be the savior of this world! In countless struggles, gradually moving towards glory! Created one immortal achievement after another!

Jason_Fan_0528 · Sci-fi
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150 Chs

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The unmanned shuttle carrying Reno flew towards the depths of Death Island.

Sitting in the cabin, Reno was thinking about the ten rules the host had just mentioned.

Undoubtedly, each of these rules had its own special significance. The Storm Group would test them in various ways to make the competition more exciting, difficult, and force them to fight in every possible way.

The Jetpack Competition was a manifestation of this approach. Although it was a small-scale competition, it meant that the fight was everywhere.

Only by understanding this could one grasp the meaning behind those rules.

Take Rule Five, for example.

Although the organizers stipulated that contestants who obtained mechs couldn't attack those who hadn't obtained them or destroy mechs, they intentionally left a loophole – food.

The rule didn't say anything about not taking the food stored in the mechs.

This might be the reason why it was essential to find the mech before others. Not only could one have more time to accumulate points, but they could also take away others' food. After all, everyone only had one day's worth of food, which meant that at least two opponents' food had to be obtained to sustain themselves for three days.

Nobody was a fool. In such a situation, contestants wouldn't keep food for too long. The practice of preserving food until the last moment wasn't applicable in the current format, so most of the food would be consumed on the first day. In this case, quickly finding the mech and snatching away others' food became the best choice.

As for those who lost their food, they didn't need to worry. They still had mechs and the opportunity to obtain food by defeating opponents. The early disadvantage wasn't a defeat.

Thus, the competition started fiercely from the beginning but didn't let many elite veterans lose their chances due to unfavorable situations.

It could be said that the organizers spared no effort to make the competition intense and exciting.

After understanding this point, Reno already knew what to do.

Standing at the cabin door, he took out a map, the only item allowed for contestants to carry. There was a red marker on the electronic map, representing the user's location, which moved forward with the user's movements, and the target was the center of the island.

This was almost the inevitable choice for every contestant, as only by landing there could one radiate across the entire island safely.

But Reno didn't think so. He was very clear about one thing – the competition had already begun.

Another problem with landing at the center was that the probability of encounters would inevitably increase significantly, along with various fights.

Then there was Rule Five: Contestants who obtained mechs couldn't attack those who hadn't obtained them.

By the same logic, in the absence of mechs for everyone, fights were fair game.

Fighting before obtaining a mech meant wasting time, energy, and the precious energy in the backpack.

In this situation, Reno believed that choosing a landing point away from the center might be more suitable.

The key question was where to choose?

If chosen correctly, one would be closer to the Silverwing Angel, meaning they would get the mech faster than others.

But if the landing point was wrong and further away, it meant wasting the hard-earned qualification for the shuttle.

So, was there a trick to choosing the landing point?

Looking at the map, Reno fell into thought.

Suddenly, his eyes lit up.

As the host had said, the tracker would only activate after leaving the shuttle and reaching the ground.

However, the venue was at the easternmost end of Death Island, and outside the venue was the Death Island competition area.

After the six hundred contestants failed to compete for the shuttle, they could only enter the competition area by jetpack to find the mech.

This meant that they would actually light up the tracker faster than the contestants on the shuttle!

This also meant that the mechs couldn't possibly be placed near the venue. Otherwise, competing for the shuttle would be meaningless.

So, how large was the area where the mechs couldn't possibly be placed?

According to the principle that contestants who boarded the shuttle must have more advantages than those who didn't, when the shuttle contestants landed in the central area, the mechs would definitely be closer to them than to those who hadn't boarded the shuttle. And the flight speed of the jetpack was only one-fourth that of the shuttle. By the time the shuttle reached the central area, the jetpack would have flown three-quarters of the distance to the center. Considering the common radiation range, it could be inferred that the area where the mechs couldn't possibly be placed should occupy the entire eastern part of the island, roughly one-third of the location.

This also meant that most of the mechs should be in the western part of the island.

So the true center of the landing point should be shifted to the west.

Thinking of this, he smiled.

Then he gave instructions to the shuttle: "Adjust the landing point, continue flying westward, and set the center of the western part of the island as the new landing point. Start the photography system for along the way."

Although Reno already had a map in hand, some information wouldn't be provided by the map.

"Received instructions, executing immediately," the shuttle's AI replied.

Hearing this, Reno smiled.

He looked around and quickly found a hidden electronic eye in the cabin.

Obviously, even in the cabin, all his actions were being watched by everyone.

Reno smiled slightly at the electronic eye, then he raised his middle finger.

"Roar!" The audience shouted together.

"Smart kid, I like it!" In front of the big screen, countless audience members shouted like this.

The shuttle that received the instructions didn't stop after flying over the center of the island but continued to fly forward.

When the shuttle arrived at the new landing point, Reno didn't jump out of the cabin. Instead, he stood at the cabin door and looked down below for a while. Then he continued to give orders: "Adjust the instructions, orbit around the center point. Continue photographing and download all the images to my terminal." As he said this, a hint of smile spread across Reno's lips.

Yes, he had already discovered another benefit of grabbing the shuttle.

Who said the shuttle was just for transportation? Its real function was aerial photography. Through aerial photography, one could grasp the situation all over the island in the shortest time possible. According to the ten rules given by the host, besides hiding mechs, there were also plenty of resources on the island.

The tracker wouldn't provide the locations of resource points, so all contestants had to find them themselves. So, how to find these resource points? The shuttle was the best way.

Of course, due to time constraints, Reno couldn't let the shuttle search the entire island. But this didn't prevent him from gathering intelligence in the core western area.

"Received instructions, executing immediately."

At that moment, the shuttle gave another cold reply and began to orbit around the central point.

Pictures were taken one after another and downloaded to Reno's terminal. Reno began to flip through them quickly. At the military academy, there were specialized military map analysis courses. An outstanding student could analyze the favorable terrain on a map in the shortest time possible and remember all the important details. Similarly, these pictures – while the audience only saw vast forests and landscapes – showed Reno the terrain and topography, as well as the disguised resources all over the island. They were probably disguised to facilitate discovery by contestants, after all, the mechs were the real prize.

After marking various resource points he found, Reno saw that the orbiting range was large enough. He then instructed the shuttle to return to the previous central point and leaped from the aircraft. When he reached a certain distance from the ground, the tracker started flashing, indicating to Reno that his mech was in the southwest corner, not far from there.

Reno adjusted his direction towards the mech, but instead of flying straight, he made an arc. When he reached above a dense forest, he descended and pushed aside the dry grass and branches, revealing a massive mech below.

Naturally, the mech wasn't his; it belonged to some other contestant. But Reno had spotted it during his earlier reconnaissance. The disguises weren't very sophisticated, leaving many loopholes deliberately to make them easy to find, after all, the mechs were the jackpot.

On his way to retrieve the mech, Reno decided to make a quick stop. According to the rules, he couldn't destroy the mech, but he could take the food from it.

The food was placed in front of the mech's cockpit.

In this way, before finding his own mech, Reno got a portion of food first.

"Well done!" Everyone began to cheer.

Although someone had done something similar before Reno, those were just coincidences. Reno was the first to consciously arrange it.

Flying towards his own mech, Reno successively obtained two more portions of food. In this way, just as the mission was beginning, Reno had already completely solved the food problem.

Finally, Reno arrived at his own mech. Removing the disguise, the Silverwing Angel lay quietly there.