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Infinite Range: The Sniper Mage

Orson, a disgraced former eSports champion, finds himself reborn on the opening day of Infinite Dimensions, a hyper-realistic virtual reality game that secretly doubles as humanity’s last line of defense against alien forces. Armed with memories of the future and a god-tier talent that grants him infinite range with every monster slain, Orson is no ordinary mage—he’s a walking artillery unit, capable of taking down bosses from miles away. Determined to rewrite his tragic past, protect those he failed, and rise to the top, Orson dives into the game with one goal: to turn his newfound powers into unstoppable strength. But as he grows stronger, enemies emerge, and the countdown to reality and the virtual world merging looms closer. Can Orson secure his place as the ultimate long-range mage and survive the deadly trials that await? In Infinite Range: The Sniper Mage, the only limit is how far he’s willing to shoot.

SJean_Lee · Games
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207 Chs
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【112】: The Fourth Holy Swordbearer of Pondenorlin City!

Orson's eyes gleamed as he looked at the magic book, glowing with a red aura.

S-level skill!

Players referred to it as the "small forbidden spell," a top-tier skill that every great mage dreams of. True forbidden spells were out of reach even for the wealthiest gods.

[Ice Prison Ring]

Effect: Consumes 3000 MP to activate the aura. Every second, it drains 200-2000 MP depending on the skill's range, which is determined by the user's attack range. This skill has no cooldown. The aura extends in all directions to its maximum range, causing targets within it to be affected by freezing, paralysis, and other debuffs. Simultaneously, the Nine Hells Ice Prison opens, and countless jailers attack the targets. The number of jailers depends on the spell's strength.