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Immortal Wanderer

Hey, have you heard of a rumour floating around recently? I heard that there’s this girl walking around, weird, right? She walks and just goes around the place, no one knows who she is, no one knows where she came from. Hell, I don’t think even she knows the answers. But oddly enough, she never seems to age, does she? Of all the dragons, dwarves, elves everywhere, there’s a simple tale passed down from generation to generation. Of a girl that does not age. But... How did it all start? In this fantasy world, how did this person come to be? A world where humans isolate themselves within their walls, wary of the monsters that lie outside. A world of magic, a world of fantasy, but nothing seems carefree nor fun. Dating back to one of the greatest disasters known to humanity, the disaster where many deaths were witnessed, life was made. Living eternally, forever wandering about the world. Monsters do not attack her, no sickness plagues her, and time becomes irrelevant. Wandering from village to village, eventually, she comes across a group of excited people. 'Hey, take us out to the unknown, we want to see the world!' This is a tale of finding the meaning of life in a world where nothing seems to go anyone's way. *(Notice: The first part of the story is a backstory. If you don't really like the theme of the backstory, I understand if you just don't read it.)

Sumdud · Fantasy
Not enough ratings
290 Chs

S1-207: Faith

The year was 6112 a.d.

There had been a recent boom in interest towards Adventuring. Groups of all kinds now backed a previously seen as an unreliable and dangerous career. It had been a few years coming, but the Knights of Kruffswegen had sent a few to join the cause of Adventuring. Maigikn, a group that had been focused more on research, was more willing to send their mages out to gather material and information. The one group that had yet to fully join the cause was the Church, Beeliztvs.

Healers were a highly sought-after commodity amongst Adventurers, especially with how dangerous the job was. Healers from the church could save hundreds of lives should they join the Adventurers, yet the Church refused to join.