webnovel

I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
Not enough ratings
803 Chs

Chapter 60: The shocking gold-draw rate that silenced all the gacha players! Both the poor fellows and the tycoons went silent!_1

After playing countless levels of ZC in one go, I found myself completely unable to stop.

Hooked!

The tower defense genre was just too fresh!

Not only for ZC, but even the audience in the live stream had genuinely experienced this pleasant sensation.

It was a departure from the traditional turn-based thrill of overflow damage and instant monster kills.

In tower defense, the satisfaction feedback from instantly killing monsters is pretty weak.

The routine of one coming and one dying is only slightly thrilling in the beginning, but as you see more, it starts to feel average.

The aspect of this genre that gave ZC the most pleasure

was the transition from worrying about scarce resources, to the safety of strategic planning, and finally to the ease of having ample surplus.

The essence of human nature has always been the continuous pursuit of safety and convenience.

Players are no different.