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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
Not enough ratings
803 Chs

Chapter 231: Why is Zelda the Sky?

I've seen good game guides before.

But to produce a game guide like The Legend of Zelda: Breath of the Wild?

That was a first for all players on Blue Star.

Within a few days of its release, countless players had already gotten their hands on it.

And after delving into the game for several hours, they were shocked into silence by its brilliance.

Many people began spontaneously recommending the game to friends nearby, or in major chat groups and player communities.

But an awkward phenomenon then appeared.

When those recommending the game were asked by their friends, "If it's so fun, what makes it fun?"

The recommenders would often be at a loss for words.

Hiss...

That's right.

What exactly makes this game so fun?

Compare it to other well-known games.

Some people play battle royale games because they enjoy collecting gear and the thrill of survival and development.

Others relish the rush of a headshot in combat.