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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
Not enough ratings
803 Chs

Chapter 167: Maxed Out Pressure! Drenched in Sweat! How Can I Not Catch a Single Game Exclusive to You?_2

Not long after his words fell,

the large screen quickly showed a live gameplay demonstration.

Since the core selling point of a card battle game is the game itself, CG can't properly showcase the highlights of the game.

The top player was also smart, opting to play to the strengths and avoid weaknesses by reducing the trailer's CG and jumping straight into a combat montage between two different classes.

In the footage, the warrior class's card deck was mainly red cards, supplemented by some white universal cards.

At the start of each turn, draw 5 cards; any cards played or not played within the turn would be discarded, and 5 new cards would be drawn from the draw pile next turn.

When the draw pile runs out, all cards in the discard pile are reshuffled into the draw pile, starting a new cycle.

At the start of each turn, players have 3 energy points to allocate.

Most card costs hover in the 0 to 3 point range, allowing players to decide how they want to combine their plays.