webnovel

I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
Not enough ratings
803 Chs

Chapter 114: Redefining 3D Games! Players are blown away: Now, right now, take my money!_3

"Boo hoo hoo, Baby Ke, stop digging around, stop digging around, any further and you'll strip our peers bare /big cry/ Dog Head"

"Indeed, the drains that Tengjing Netcom barely managed to block have all been emptied by you. How are players supposed to spend their money now /Dog Head"

The players' intense reaction was not surprising.

After all, the design of a game character's actions is directly linked to the difficulty of game development.

CG characters can appear more dynamic and lifelike because, whether 2D or 3D, players don't actually have control. It's all fixed layers, similar to filming a movie—the ending is predetermined.

But in the actual game, if characters' actions are too diverse, remember the missions are fixed, but players are not.

You can't quell their restless heart that 'likes to rub against everything.'

When they interact with the map, buildings, or NPCs, it causes bugs to fly all over.