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I Became God's Reaper in Another Universe

A man, who pretty much has it all, is contemplating his life. He finally gets the one thing he desires most, the affection of a woman. But God had other plans for him and transmigrates him to an alternate universe where the Earth has long ventured out into the vastness of space and is nothing more than a relic of the past. Religion is but a belief of a bygone era as wars ravage planets across the galaxy, cities are left to govern themselves, and corporations hold the power. He is tasked with cleansing this universe and is appointed as The Reaper of God. But God didn't send him off with no help, he is blessed with a genius mind, the likes of which had never been seen before in that universe or will ever be seen again, a system, and with.......NANOMACHINES?!?!? Well, they may be useless. With almost no one to trust and a thirst for revenge in his new body's bones, watch as our MC stumbles his way through his new reality, making some cool shit and fighting with the hope of finding a way back home to the girl he had finally gotten at the end of it all. *AN: This is a rewrite, I was initially writing this but I realized that I had not planned out very well and things just started to jumble up, ideas clashed, and everything is starting to come crashing down. So, after tasking some friends with reading through it and getting their recommendation to start over with a clearer layout of things, I'm doing so. Hopefully I'll be sticking to it.* *First few chapters are sort of a backstory to the MC and just him still being on Earth, but after that it becomes more action packed. I will upload ONE new chapter every Tuesday, Thursday, and Saturday. If chapters are uploaded outside of that schedule, then that just means I was feeling bored and decided to write one. If I don't write upload during these days, just know I'm human and have a life of my own with shit of my own going on. Chapters are on average over 4000 words, usually in the 3500-5000 word range. Every chapter is being written as it is being released. For example, if we're on chapter 40, then chapter 41 is being written the day it's supposed to be uploaded. That means that I'm encouraging you all to comment and say if you all believe something should change and there is a chance that I may implement such changes to the following chapters. Lastly, this is a Completely original novel, idk how the system works but Novels tend to have a price on them and Im just writing somethign I want people to enjoy. Therefore I'm uploading this under the Fanfic umbrella because one of the things I hate most is finding something interesting to read only to immediately across a paywall.*

Crimson_Reapr · Others
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35 Chs

Mech Information: Tiers, Prices, Sizes, and Images

Tiers:

- Tier 1: Minimum of Epsilon Pilot Level required to pilot.

- Tier 2: Minimum of Delta Pilot Level required to pilot.

- Tier 3: Minimum of Gamma Pilot Level required to pilot.

- Tier 4: Minimum of Beta Pilot Level required to pilot.

- Tier 5: Minimum of Alpha Pilot Level required to pilot.

- Tier 6: Minimum of Intermediate Alpha Pilot Level required to pilot.

- Tier 7: Minimum of Veteran Alpha Pilot Level required to pilot.

Knight Class 

A defensive-oriented, close-combat mech that balances durability and melee abilities, but remains less threatening in direct combat compared to other classes. 

- Tier 1: Basic reinforced plating, wielding a standard alloy sword and low-caliber rifle. Equipped with a small energy shield. 

- Tier 2: Upgraded armor, energy sword, and a higher-caliber rifle for moderate damage output. Slightly improved shield with limited regeneration. 

- Tier 3: Adaptive alloy armor with energy-absorption properties. Heavy rifle with armor-piercing rounds and an energy shield capable of absorbing small-arms fire. 

- Tier 4: High-density plasma plating and a reinforced shield generator. Access to a high-caliber rifle with moderate precision and moderate shield regeneration. 

- Tier 5: Multi-layered alloy armor with shock-absorbing technology, able to withstand heavy projectiles. Advanced rifle with steady accuracy and moderate energy shield capacity. 

- Tier 6: Near-impervious defensive plating with limited EMP resistance. Equipped with an energy rifle for ranged combat and an overclocked shield system. 

- Tier 7: Ultimate defense with indestructible plating and phalanx shield capabilities. Equipped with a heavy pulse rifle capable of controlled, accurate shots but slower handling, making it vulnerable to faster classes. 

Parallax Class 

An agile, long-range sniper mech with precision targeting and high mobility, suited for fast, evasive movements and scouting. 

- Tier 1: Lightweight armor and a standard sniper rifle, optimized for long-range engagements with moderate stealth capabilities. 

- Tier 2: Improved lightweight plating with higher mobility and a high-caliber sniper rifle for increased range and damage. 

- Tier 3: Advanced optical camouflage, light ballistic-resistant plating, and a rifle with thermal imaging and enhanced range. 

- Tier 4: Full-spectrum optical cloak, energy-dispersing armor, and a high-powered railgun rifle capable of penetrating shields at a distance. 

- Tier 5: Adaptive cloaking with a high-precision plasma rifle. Advanced targeting AI capable of countering movement and evading counterattacks. 

- Tier 6: Near-invisibility with magnetic-repelling armor and a long-range energy sniper rifle for unmatched precision. Enhanced speed and evasion. 

- Tier 7: Perfected stealth systems rendering it undetectable to most detection, equipped with a high-powered photon sniper rifle that can breach reinforced shielding. 

Rakshasa Class 

A heavily armored, high-impact close-combat mech with unmatched brute strength, ideal for breaking lines and overpowering enemies. 

- Tier 1: Heavy alloy fists and a standard rifle, designed for close-quarters combat. Moderate armor plating. 

- Tier 2: Reinforced melee weapons with kinetic boosters, moderate armor upgrades, and a heavy rifle capable of short bursts for close-range dominance. 

- Tier 3: Energy-assisted melee weapons, thickened reactive armor, and a rapid-fire plasma rifle to support close-range destruction. 

- Tier 4: Plasma-enhanced fists, high-density armor with energy-dispersion abilities, and an armor-piercing rifle. 

- Tier 5: Seismic impact fists with area-of-effect damage. High-caliber energy rifle with significant damage per shot, geared for high impact. 

- Tier 6: Superior armor plating with shockwave generation on melee hits, equipped with a powerful plasma cannon rifle. 

- Tier 7: Ultra-dense, indestructible armor, seismic melee impacts, and an explosive energy rifle that deals devastating area damage in close-range skirmishes. 

Warlock Class 

A specialized support mech with electronic warfare and disruption capabilities, designed for tactical dominance and area control. 

- Tier 1: Basic energy pulse disruptor and a low-caliber rifle. Equipped with a small EMP pulse generator. 

- Tier 2: Improved energy disruptors, EMP capability, and a standard rifle equipped for medium-range. 

- Tier 3: Energy siphoning abilities, moderate energy shield, and a high-capacity plasma rifle for sustained fire. 

- Tier 4: Remote EMP strike, shield-dampening abilities, and an energy rifle that amplifies system disruptions on impact. 

- Tier 5: Mid-range electronic warfare with area denial and a heavy energy siphon that can temporarily disable enemy mechs. Equipped with a high-energy pulse rifle. 

- Tier 6: Enhanced EMP pulse, anti-shield disruption, and a rifle with plasma-based rounds to destabilize electronics on contact. 

- Tier 7: Full-spectrum energy disruption, large-area EMP field, and a pulse cannon that releases concentrated bursts to disrupt enemy systems at all ranges. 

Valkyrie Class (Space-Compatible)

A high-speed, flight-capable mech that excels in aerial or space-based combat, utilizing agility and energy-based weaponry. 

- Tier 1: Basic jet propulsion and a low-caliber energy rifle. Equipped with light armor for aerial maneuverability. 

- Tier 2: Enhanced flight systems, improved targeting for aerial combat, and a medium-caliber rapid-fire energy rifle. 

- Tier 3: Upgraded propulsion with plasma-assisted mobility, moderate armor, and a high-precision energy rifle for space combat. 

- Tier 4: Sustained space-flight capabilities, lightweight energy shielding, and an enhanced energy rifle with thermal tracking. 

- Tier 5: Full-range flight capability, anti-projectile countermeasures, and a plasma rifle optimized for mid-range aerial engagements. 

- Tier 6: Advanced thrusters for rapid space traversal, missile countermeasures, and a high-power ion rifle with improved precision and range. 

- Tier 7: Near-infinite flight capability with adaptable wing-mounted weaponry and an ultra-powerful photon rifle capable of disabling enemies mid-air. 

Sentinel Class 

A defensive mech designed to protect allies and hold territory, equipped with heavy armor and supportive abilities. 

- Tier 1: Reinforced plating and a low-caliber defensive rifle. Equipped with a small shield generator. 

- Tier 2: Enhanced shielding and medium plating, equipped with an upgraded rifle for medium-range combat. 

- Tier 3: Heavy armor plating, protective drones, and a high-caliber rifle with anti-armor rounds. 

- Tier 4: Advanced shield generation, an energy barrier for territory control, and a high-powered plasma rifle. 

- Tier 5: Area protection abilities, energy-deflecting plating, and a multi-shot energy rifle for defense suppression. 

- Tier 6: Large area-protection capabilities, regenerating shielding, and a heavy particle rifle for close combat suppression. 

- Tier 7: Massive protective field, adaptable shielding, and a pulse cannon rifle that can suppress large groups of enemies at once. 

Void Sentinel Class (Space-Compatible) 

An advanced version of the Sentinel, designed to defend in outer space with enhanced energy shields and specialized armor. 

- Tier 1: Basic radiation-resistant armor with a low-caliber energy rifle. 

- Tier 2: Upgraded space-optimized armor and a medium-caliber energy rifle for short-range. 

- Tier 3: Energy-dispersing field, moderate shielding, and a high-powered plasma rifle. 

- Tier 4: High-level radiation shielding and a mid-range particle rifle with armor-piercing capabilities. 

- Tier 5: Superior void shielding, cosmic radiation resistance, and a plasma-based rapid-fire rifle for sustained engagements. 

- Tier 6: Full cosmic energy absorption, large-area protective field, and a heavy ion rifle for space combat. 

- Tier 7: Invulnerable alloy plating, quantum shielding, and a high-capacity railgun for powerful defense and control. 

Viper Class (Space-Compatible) 

An interceptor mech optimized for speed and agility, ideal for outer space hit-and-run tactics. 

- Tier 1: Lightweight armor with a basic energy rifle for short-range. 

- Tier 2: Enhanced speed and maneuverability, equipped with a medium-caliber plasma rifle. 

- Tier 3: Improved thrusters with short-term cloaking and a high-caliber rapid-fire rifle. 

- Tier 4: Plasma-enhanced thrusters and a high-precision rifle for high-speed engagements. 

- Tier 5: Hyper-reflex targeting, adaptive plasma armor, and an armor-piercing photon rifle. 

- Tier 6: Short-range warp capability and a rapid-fire energy rifle capable of penetrating shielding. 

- Tier 7: Invisible in most spectrums, with an ultra-high-speed plasma cannon for rapid hit-and-run tactics in space. 

Ghost Class (Space-Compatible) 

A stealth-based reconnaissance mech with supreme cloaking and disruption abilities, designed for covert operations in space. 

- Tier 1: Basic cloaking and a low-caliber silenced energy rifle. 

- Tier 2: Enhanced stealth systems and a medium-caliber rifle for silent takedowns. 

- Tier 3: Extended cloaking duration, energy-nullifying armor, and a high-power plasma rifle. 

- Tier 4: Improved cloaking technology, anti-detection plating, and a particle sniper rifle for precision. 

- Tier 5: Full stealth across all detection, jamming systems, and an energy rifle with high accuracy and minimal sound. 

- Tier 6: Quantum cloaking and an undetectable particle rifle with a silencer system. 

- Tier 7: Absolute invisibility, near-teleportation agility, and a photon rifle that leaves minimal trace on impact. 

Reaper Class (Space-Compatible) - The Deadliest Class  

A lethal and stealthy assault mech, designed for high-risk, high-reward assassination missions. Equipped with devastating weaponry, unparalleled agility, and high-caliber rifles at every tier. 

- Tier 1: Energy-dampened armor, a short-range plasma blade, and a high-caliber, high-impact rifle for precise takedowns. 

- Tier 2: Cloaking capabilities, plasma-edged weaponry, and an armor-piercing sniper rifle. 

- Tier 3: Full-spectrum cloak, energy-dispersing armor, and a plasma sniper rifle that breaches most shields. 

- Tier 4: Superior stealth, energy-disruptive melee, and an explosive long-range railgun. 

- Tier 5: Cloaking with hyper-reflex AI, seismic plasma scythe, and a high-powered anti-armor rifle. 

- Tier 6: Ultra-silent propulsion, plasma scythe with energy destabilizer, and an ion rifle capable of wiping out multiple enemies in seconds. 

- Tier 7: Absolute cloaking, an energy scythe with area devastation, and a photon rifle that can dismantle the most reinforced targets in seconds. Reaper remains the ultimate killer in any environment, being a threat even to Starships.

Prices:

Knight Class 

- Tier 1: $3M 

- Tier 2: $6M 

- Tier 3: $15M 

- Tier 4: $30M 

- Tier 5: $75M 

- Tier 6: $180M 

- Tier 7: $450M 

Parallax Class 

- Tier 1: $6M 

- Tier 2: $12M 

- Tier 3: $30M 

- Tier 4: $60M 

- Tier 5: $150M 

- Tier 6: $360M 

- Tier 7: $900M 

Rakshasa Class 

- Tier 1: $9M 

- Tier 2: $18M 

- Tier 3: $45M 

- Tier 4: $90M 

- Tier 5: $225M 

- Tier 6: $540M 

- Tier 7: $1.35B 

Warlock Class 

- Tier 1: $10.5M 

- Tier 2: $21M 

- Tier 3: $52.5M 

- Tier 4: $105M 

- Tier 5: $262.5M 

- Tier 6: $630M 

- Tier 7: $1.575B 

Valkyrie Class 

- Tier 1: $12M 

- Tier 2: $24M 

- Tier 3: $60M 

- Tier 4: $120M 

- Tier 5: $300M 

- Tier 6: $720M 

- Tier 7: $1.8B 

Sentinel Class 

- Tier 1: $10.5M 

- Tier 2: $21M 

- Tier 3: $52.5M 

- Tier 4: $105M 

- Tier 5: $262.5M 

- Tier 6: $630M 

- Tier 7: $1.575B 

Void Sentinel Class 

- Tier 1: $15M 

- Tier 2: $30M 

- Tier 3: $75M 

- Tier 4: $150M 

- Tier 5: $375M 

- Tier 6: $900M 

- Tier 7: $2.25B 

Viper Class 

- Tier 1: $15M 

- Tier 2: $33M 

- Tier 3: $82.5M 

- Tier 4: $165M 

- Tier 5: $412.5M 

- Tier 6: $990M 

- Tier 7: $2.475B 

Ghost Class 

- Tier 1: $16.5M 

- Tier 2: $36M 

- Tier 3: $90M 

- Tier 4: $180M 

- Tier 5: $450M 

- Tier 6: $1.08B 

- Tier 7: $2.7B 

Reaper Class 

- Tier 1: $18M 

- Tier 2: $45M 

- Tier 3: $112.5M 

- Tier 4: $225M 

- Tier 5: $562.5M 

- Tier 6: $1.35B 

- Tier 7: $3B 

Sizes:

Knight Class 

- Tier 1: 5 meters 

- Tier 2: 6 meters 

- Tier 3: 7 meters 

- Tier 4: 8 meters 

- Tier 5: 9 meters 

- Tier 6: 10 meters 

- Tier 7: 11 meters 

Parallax Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 13 meters 

Rakshasa Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Warlock Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 13 meters 

Valkyrie Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Sentinel Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Void Sentinel Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 14 meters 

Viper Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Ghost Class 

- Tier 1: 5 meters 

- Tier 2: 6 meters 

- Tier 3: 7 meters 

- Tier 4: 8 meters 

- Tier 5: 9 meters 

- Tier 6: 10 meters 

- Tier 7: 11 meters 

Reaper Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 14 meters