Her sudden turn to the dark side had never quite made sense.
Even after considerable research into her lore, the developers had
left players with little to no information about her true motivations.
She was, in essence, a loophole—a glaring plot hole in the game's storyline. And that plot hole seemed to mirror another character: Rose.
Dorothy and Rose shared something significant, something that connected their fates in a way that went beyond the surface-level storytelling.
In every possible end Dorothy faced, Rose had always been a part of it—whether as a friend, an opponent, or an ally.
The two of them were intrinsically linked in a way that hadn't been fully explained in the game.
But now, as I sat beside her in the ruins of the clock tower, it was becoming clearer.
Their connection wasn't random; it was deliberate, deeply woven into the fabric of the narrative.
"Why show me this?"