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Helping The Game Level Up

Developer trapped in a mess of different games he helped make. Through the System, he has to manage and debug the game world in a subtle way to prevent it from collapsing. Discord: https://discord.gg/tAyjH6MEr7

mobisa · Games
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15 Chs

Complete Maps

That was all he could do at the moment. Any further would be seen as an unfair advantage and he might even limit himself in the future.

There were now four maps remaining.

Unlike King Avatar which was just one huge land mass, these maps had continents and many features that he had to work with.

Avalon Online was relatively easy as it only had two huge continents representing the Light and Dark factions.

He directly placed the two continents to the north and south of Arcadia Island. The island did not allow anyone to come by sea or air and only teleportation was viable. The system was powerful like that.

The two continents were large enough anyway, and their positions would directly contribute to the popularity of the institute.

This would also strengthen the position of Avalon and the Demon King.

The Map for High School Harem was only one continent and it would be better to call them a collection of islands. He directly placed this cluster in the east.

There was no particular reason, it was just nostalgic so why not?

Myriad Occupations did not have a dedicated map, to begin with. They were references to countries here and there, but there were no clear distinctions.

The game was too realistic and the executives thought it was wise to avoid making needless trouble. They very much wanted to avoid intellectually Supported Tyranny in such a game. Thus even the countries had very little presence.

Instead, the story hurriedly introduces a planet management system and effectively gets rid of borders and all that crap.

Thus, the map of Myriad Occupations was an abstract concept that had already been spread throughout the world. One could say that the whole planet was the map of this game, no matter how large it was.

The cities that were important to the plot were the only ones that remained and they were scattered all over the place. He did not have any plans of changing their current positions.

Duty Call had the most continents. A total of 15, all of which were constantly warring. He just distributed them covering the area from the extreme east to the extreme west, completing the shape of a round planet.

The spaces in between also became seas.

All the continents were well-spaced and there was a clear distinction. All this was to control the level of interaction between continents.

Humans are very strange creatures and it would not be surprising if new methods emerged in the future.

While it hurt that he could not control some of these channels, he would not leave an opportunity for others to do it.

The System already had means of transport and communication. He was going to modify them later, but the system was complete and stable. He did not have plans of developing sea transport.

And even if he did, it had to be unique and not something the others could copy.

The sea was also a dungeon of some sort. It was infested with monsters whose level was very high. The deeper into the sea, the stronger the monsters. There was even a region with only level 50 monsters.

Their numbers were also outrageous. If they attacked the land, the whole population would be annihilated. It was a good thing that they were bound to sea and could not come close enough to launch an assault.

The most dangerous waters were those surrounding Arcadia.

The measures of the system were absolute, but the people did not know that. It was wiser to make them think that they could not access the Island because of its dangerous waters.

Doing all this, Sam was satisfied with his arrangement.

Now there were only a few things remaining that needed to be arranged. This was also the place he wanted to influence the most.

The game systems had different features for the players' convenience and they did not affect the world much. He could easily get rid of these features and the system would still run fine.

The first feature was storage. All five games had an inventory feature that was used for storage and as an access point to the store. Getting rid of this feature could solve many potential threats but his previous arrangements gave him some confidence.

If he still could not survive at this point, then he really deserved to die.

For the inventory system, he first unified the five systems. These systems had some insane features that he wanted to get rid of or even retain.

King Avatar had this function where a single slot could hold up to 1000 of the same objects. This feature had to go. Of course, his personal interface just got a boost of a thousand times, holding up to a million items in a single slot.

The space of each slot was also limited to five cubic meters and due to some features from High School Harem and Myriad Occupations, some slots had special attributes.

There were slots that allowed for the storage of living creatures. Others were small worlds that had land for farming and the like.

Some slots even had influence on time and it was handy in Harem High School, but it was very dangerous over here.

He removed all of them.

He limited the slots to 10, with only one time stop slot and one trade slot. As for the range for animals and farming, don't joke around.

What if some guy reared dragons there or something? And it was better to farm under the sun, plants needed it for photosynthesis.

Of course, his own inventory was a whole different story.

The space of 5 cubic meters was directly extended to 5000 cubic meters. He had a total of 1000 slots and all of them had a time control feature. He could stop, decelerate, or accelerate time anyway he wanted.

The livable space also reached 100 while his trade slot was directly linked to the system store. If he sold anything, he could do it under the name of Sam or as the Admin. He also had no restrictions on what he could sell or buy.