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Game Transmigration: Saving the World Again 1000 Years Later

Zhou Mu finds himself remaining in a single-player VR game despite having decided to quit after platinum-ing the entire game. However, he realizes that the world has completely changed. Realizing life in the game is better, he continues on with his in-game name, William Kane. “Why is the world united under my name? And what’s with the religion that honors me as their god? The royals are claiming to be my descendants? Was there ever such a function in the game? What have they done for the past 1000 years when I was gone?” Zhou Mu was completely lost. “Are you calling me a traitor? Aren’t you guys the ones who have been doing evil deeds in my name? Behold, for you shall witness this lost forbidden spell!”

Seven Dopplegangers · Games
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372 Chs

Rifts and Cracks

In the era when the Doomsday Watchers were active, the Mage Guild reached its peak under William's management. The most outstanding magic researchers on the continent of the time gathered and jointly proposed the Astral Circuit.

After the "Magic Dawn" mission was completed, William, who had publicized the Astral Circuit technology, had been looking forward to the game's sequel. Would it be a world where magic and steam combined?

However, things didn't go as planned. At least a thousand years later, this world still looked like it had medieval productivity.

However, later generations realized the Astral Circuit.

This made William very curious about how they solved those technical problems.

The greatest technical difficulty of the Astral Circuit wasn't building the Astral Lighthouse or even building a magic network that covered the continent. These were all secular problems that could be done as long as a ruler dared to invest resources.