"Yes." Wang Jian continued: "When you continue to think about this aspect, you will find that this is a question worth pondering.
Have you ever done the most regrettable thing in your life? I think everyone has done it in reality, because regret is actually a part of life growth, just like our life is full of joy and sorrow.
But what if, I mean if there was a way you could go back in time and go through your life all over again, would you try to make up for your mistakes? "
Little Rabbit said: "Indeed, everyone has done things that they regret, and I think this is the most touching part of the game, which makes players cry. When you see players crying while playing, they cry. At that time, will there be a sense of achievement?"
Wang Jian said while stroking the cat: "I must have a certain sense of achievement. The player shed tears when playing "To the Moon", which shows that he has realized what the game wants to express. I think the carrier of the game can sometimes be more than words. It conveys emotion well."
Little Rabbit: "I'll ask you another very interesting question. Many games now put beautiful graphics first, but your "To the Moon" does the opposite, using a relatively rough pixel art style. , can you tell me why?"
"I think there are three reasons. The first is that the development cost of pixel wind is low, and there is no need to buy those smart consoles with good visual effects but very expensive game development. Long Yuan was quite poor before."
Wang Jian's self-deprecating words made the little rabbit cover his mouth and laugh: "The implication is that you are rich now."
"Well, it's a little profit. Second, when the resources for game production are limited, you will be more focused on a certain aspect."
Little Rabbit: "Spend more energy on polishing the plot of the game instead of considering technical issues."
"Yes, for a purely plot-driven game like "To the Moon", the plot is the most important and the key to impressing players."
Wang Jian paused and said: "The third point, although the pixel style is an early video game, a rough style appeared due to hardware constraints, but I think rough does not mean bad, but can give the work a unique charm. ."
"My colleagues and I have this feeling after playing "To the Moon". The seemingly rough 16-bit graphics are actually very suitable for this game." Little Rabbit agrees, "Maybe it is the game that the pixel wind makes players feel. The feeling is purer, and you can experience the moving parts of the game more directly."
"That's it. In fact, it is quite troublesome to draw the pixel style. In the rough picture, it is necessary to accurately highlight the characteristics of the object. Especially the expression of the pixel villain, this is difficult to draw, and can only be enhanced by other means. expressiveness."
Wang Jian grabbed the black rice that he felt bored and wanted to jump away, and put it back on his lap: "For example, in the scene where the protagonist talks to the heroine in the game, he first communicates and chats with his friends to create a subtle Then when he strikes up a conversation, the villain's face is constantly switching between the corridor, the hostess, and the window to express his shy and nervous mood."
Little Rabbit sighed: "It's really not easy to express what you want to express with pixel style. There are many similar details in the game, which is enough to show the level of care in the production."
She asked again: "In "To the Moon", the excellent music is also an important part of the players' praise. There are many BGMs with different styles in Going to the Moon, some are warm and touching, some are naughty, some are eerie, Combined with the plot of the game, there is a very wonderful chemical reaction. Can you tell me your experience of creating these music?"
Wang Jiandao: "When creating a story, the idea of these music came out naturally. Actually, I'm not good at music, but there are very good musicians in my team. I told her my ideas, and she played Playing the melody, we groped for creation and modification,
Until the music reaches the desired effect in the end. "
Little Rabbit: "I noticed a detail, at the end of the game, the two doctors fulfilled the old man's wish, received a new task, and when they were about to leave, a red light flashed on the screen, which made people ponder. , the whole game is nested in three layers, the story actually happened in Dr. Watts's memory before his death, his regret is that he couldn't help the old man to realize his wish when he was young?"
Wang Jian smiled without comment: "Don't ask me, I don't know anything. Just like the ending of a movie, sometimes it's more interesting to leave a little suspense and let the audience figure it out for themselves."
Little Rabbit said: "It's a pity that I couldn't ask the answer from the game producer. However, I still prefer to believe that Dr. Watts has fulfilled the wish of the old man."
Next, Xiaotu asked Wang Jian some other questions, such as the difficulties encountered in the development process, how the character of Riva was designed, and the creation experience of plot games.
"Finally, let me ask you a question. In the ending, the two doctors received new tasks, and everyone can see that this is a foreshadowing for the development of the sequel. Then can you tell me when the sequel will be developed? What kind of story?"
Wang Jian shrugged: "Although there is a foreshadowing in the game, there is currently no plan to develop a sequel."
"Ah?" Little Rabbit had a pity expression on his face, "Why not develop a sequel? I think players of "To the Moon" are looking forward to it."
Wang Jiandao: "The article is born in nature, and it is obtained by chance. At present, I have no good ideas for the sequel. I am afraid that if a sequel is released, it will be difficult to meet the expectations of players."
Little Rabbit nodded understandingly: "The better the story, the more time it will take to brew. The starting point of "To the Moon" is too high, and the pressure of making a sequel will also be great. So what are your plans for the next game development?"
Wang Jiandao: "Well, next, we plan to develop a tower defense game called "Kingdom Defense"."
The expression on the little rabbit's face suddenly became very exciting, looked at Wang Jian sideways.
black question mark.jpg.
She didn't expect Wang Jian to give such an answer at all, which was greatly unexpected.
Little Rabbit hesitated for a few seconds and said: "Producer Wang Jian, you are good at plot games, why don't you continue to make plot games, but choose unpopular tower defense games instead? Aren't you worried about the failure of Kingdom Rush? "
Wang Jian smiled slightly: "It's no fun to always make one type of game. I think tower defense is a game type with great potential, but there are currently no representative games appearing, showing the charm of tower defense games. Let's put it this way. , when "Kingdom Rush" hits the shelves, I don't think the praise will be lower than "To the Moon"."
Little Rabbit's eyes widened: "Are you kidding?"
The higher the sales of the game and the more people who play it, the rating will definitely drop. After all, everyone's preferences cannot be exactly the same.
"To the Moon" sold 100,000 and still maintained a 9.9 rating, which can be said to be incredible.
Such a game, players have a simple name for it - God's work.
Any game producer who can make a masterpiece in his lifetime can be proud of it for the rest of his life.
To make a tower defense that is as well-received as "To the Moon", do you think you are a god-made wholesaler?
Wang Jian looked serious: "No, I'm serious. The game you make makes players like it, isn't it the basic skill of the game producer?"
Little Rabbit almost choked: "I thought you were a very humble game producer, but I didn't expect..."
Wang Jian: "easy-going and interesting?"
The little rabbit laughed: "Haha, yes."
In fact, she was thinking.
Crooked, Yao Yao Zero? Someone here is pretending!