Wang Jiandao: "The main content of the game is basically completed by interacting with the first point on the map.
When we just stepped into a new maze, the map only showed this small piece, and there was a fog shrouded around it. Yes. After triggering this ** point, the map next to it is revealed, and then a new ** point can be triggered. In this way, it can give players a sense of real exploration and make the game more immersive. For
example Said, after entering the cave, after the narrator introduced the environment, he said, 'At this moment, you suddenly saw a monster attacking you', and then the player would enter a combat state.
When passing through the tunnel, the narrator said Say 'just as you go through the tunnel, the rolling stone falls', and the character will be injured and bleeding.
There are some subtle interactions that require the use of props or skills, like there is a cliff here, the player has to move the cursor here , choose to use rope props to slide down. And the position of this ** point is a big rock, only those with 'arm strength' skills in the player's team can push it away.
There are also some hidden ** points, which will not be displayed directly For example, in this dark cave, when the player uses an oil lamp to illuminate it, they can see a hidden rock crevice with a bag of gold coins hidden behind it.
There is also a treasure map in the game. When the player solves the treasure map The puzzle, use the hoe prop in the right place, you can dig up the treasure.
When returning to the town, the player will see an overlooked map, and there are ** points next to each building, such as a tavern, a god Temple, wharf, lord's castle, etc.
Entering a specific scene, if you want to talk to an NPC, move the cursor to the character
's face." All the planners showed interest on their faces.
Sounds like a lot of fun?
...
The production of "Waste City Story" began.
Wang Jian still likes this game very much, but the original work is indeed relatively old, and it was made by one person independently, so there are naturally some imperfections.
So he made a lot of adjustments on the basis of the original.
In addition to the combat part, the biggest change is the map, which requires a more detailed and dynamic based on the pixel wind.
The original map was static, but after it became dynamic, several small fishing boats and mast sailboats in the small town port were able to sail in and out of the map. There was smoke coming out of the cooking, and sometimes villagers could be seen walking and soldiers patrolling on the road.
Hanging ropes from cliffs, or moving stones, these are only written instructions in the original work, and these contents will also be reflected on the map after changes.
Will also add some dynamic cg and illustrations to the game.
For example, the wandering old man, the one-armed swordsman Serabang, his hobby is fishing. When the protagonist goes to the dock for the first time, Laban will give the protagonist a fishing rod and teach the protagonist how to fish, which can unlock a CG of Laban leisurely fishing.
Like the thief Paris, although he daydreams every day, hoping to make a fortune from the pie in the sky, but he loves his sister Qiuna very much. When Qiuna was cursed and turned into stone, the whole person was silent a lot and became stronger.
After the curse is lifted, when you enter the Paris slum home again, you can trigger a CG. Paris handed Qiuna a candy, and both of them had happy smiles on their faces.
The rest scene in the original work is very simple,When the screen dims and lights up, it means a sleep. Now I've added some cg's who are camping around the campfire to prepare dinner, or sleep in sleeping bags in caves.
Even on the map of the elves, add a hot spring spot, rest here, you can enjoy a special CG of the characters soaking in the hot spring. Of course, in addition to the bath towel and the hazy mist, I can only imagine it, and it can be regarded as a small benefit for the players.
At this time, Wang Jian was sitting behind the desk, looking at the concept drafts that Tong Ke handed over, reviewing them one by one.
Suddenly, with strange eyes, he looked at Tong Ke: "Halo, don't you think there is a problem with this?"
Tong Ke was surprised: "Where is the problem?"
Wang Jian explained: "Parris's setting is to be a fool and idle. , a thief who daydreams about making a lot of money. You draw him handsome, but he looks like a minstrel. You should highlight his sleazy, lewd temperament, with a thief in his eyes, as if he is staring at someone else's Money bag, you can mess up your hair a little bit."
"Oh!" Tong Ke understands at once.
Wang Jian turned another page: "Nilu, the daughter of a grocer, longs for a magician, and often goes to the hut of an old sage. But she has no magic talent at all, and her specialty is strange power and heavy weapons. She has a relaxed personality, and likes fantasy, adventure and other stories. I have the feeling of an innocent little girl, but the characteristics of strange power are not displayed."
Tong Ke glanced at her concept draft, and made up for Nilu's muscles. A shiver: "Weird, do you want to draw a muscular girl?"
Wang Jian couldn't help laughing and crying: "You can imagine what a country girl who often works is like, showing her pure, energetic, and resilient feeling."
"That's it." Tong Ke's thoughts were opened, and she instantly had the appearance of an innocent girl in her heart.
Recording studio.
Wang Jian and Bai Xueyao were discussing the game's music.
"Well... this bgm should give people a feeling of embarking on a wonderful adventure. The first short paragraph is full of longing for the mysterious world outside the town, as well as the liveliness and joy of being an adventurer."
Bai Xueyao thought for a while, and a melodious melody poured out from her fingertips.
Wang Jian listened to it and touched his chin: "The melody is a bit mean, but the tone of the piano is still a bit cold. Try switching to an acoustic guitar."
"Switch to an accordion."
"Flute."
"Violin."
"It's a little too cheerful, just a little bit cheerful, like eating a bowl of bean curd with fried dough sticks before coming to the company in the morning."
Bai Xueyao: "..."
"It's still not enough..." After Wang Jian heard this, he felt a little Regrettably, an idea suddenly came to mind, "Then think about the expectation and joy of going to the movies with Ye Meng."
There was a hint of shyness on Bai Xueyao's face, but she closed her eyes seriously and imagined the scene. , and then played another section.
Wang Jian clapped his hands excitedly: "Perfect! That's the feeling, tranquility, anticipation, relaxation."
After tossing around for a long time, Bai Xueyao finally got the bgm. The sound of the acoustic guitar is gentle and melodious, stirring heartstrings, the flute is melodious, the harp is beautiful, and the melody is free and mysterious.