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Chapter 281: The sound is on the scene!

After Wang Jian in "Night of the Full Moon" gave a general framework, explained the world view and the main character stories, the rest of the card design, numerical balance, and art performance were handed over to the tool people.

  And he didn't stop to take a break, and he worked non-stop to finish the script of "Mysterious Case". As a reasoning game, this is naturally the most critical content.

  Because "The Voice of Mysterious Cases" adopts the innovative "listening to detect cases" mode, the recording can only be performed after the script is mature. Otherwise, once the script is changed, the plot structure and the recording will be changed, especially in the later stage, it is easy to change cause errors.

  After finishing the script, Wang Jian called his dubbing director and explained, "This is the script for "The Voice of the Mysterious Case". The next dubbing is the key to this game, so it must not be sloppy."

  He has held a meeting before, and explained the design ideas of "Mysterious Case" to the tool people.

  The dubbing director solemnly took over the script, read it carefully, and found it a little difficult.

  This character seems to be just a text introduction, and there is not even a character setting map!

  Xiao Xu: 24 years old, a female police officer, speaking standard Mandarin, with a sonorous voice and a strong sense of justice.

  "Boss, doesn't the character have such a setting?"

  Wang Jian was stunned for a moment: "No, in the game "The Voice of Mysterious Cases", not a single face will appear, it's all voices, why do you want a character image?"

  The dubbing director explained: "There is no image, although dubbing is also possible, but it depends on the understanding of the dubbing actor, and the degree of freedom to play is relatively high. For example, in the anime, there are two kinds of girls with a broad mind and an airport loli. , the voice is definitely different. Generally speaking, a broad-minded voice will be lazy and magnetic, while the general voice of an airport is more energetic, a little more tinny, and a skilled voice actor can even make people feel good from the sound. Feel the specific size..."

  Wang Jian has an eye-opening expression on his face: "There is such a saying!"

  "Specifically in the game, for example, this little bastard speaks very rudely. What degree of rudeness is this rudeness? Is it the kind of rudeness like the bad boys who often squat at the gate of the campus, or is it arrogant with a big brother? Arrogance, rudeness that doesn't take others seriously, or rudeness that is selfish and cruel, and speaks through gritted teeth?

  The combination of the character story and the character image is like setting an anchor for a character, allowing the voice actor to have a general idea and play more stably. "

  The dubbing director suggested: "Would you like to make a simple image setting for the character, such as adding an avatar in the game? This will not only facilitate dubbing, but also make players feel more immersive."

  Wang Jian shook his head and vetoed: "Don't add avatars. I hope to preserve the player's imagination instead of imposing our imagination on the players. Moreover, the character image is not given in the picture information is to leave blank, there is no character image and The visual performance, the sound performance effect will be highlighted, and the experience will be more interesting."

  After thinking about it, Wang Jiandao said, "Well, when we get to recording, we can try a few more styles first, and then compare them to see which one is better. By the way, is there anything else we should pay attention to?"

  The dubbing director added: "According to my previous experience, in addition to the lines, the actors can also provide some emotional tone words when recording. These materials can be very useful in the final integration. Also, although the voice actors It is a basic skill to have one person play multiple roles, or you must avoid the situation where you have a dialogue with yourself, otherwise it will be easy to play..."

  ...

  The settlement reward for "Night of the Full Moon" came out a week after it was launched, with more than 4,000 points plus a chance to draw a lottery.

  After the lottery draw, Wang Jian received another pack of "Sober Black Tea": it allows drinkers to think very clearly and flexibly within an hour, and exert 120% of their strength when making games.

  After the dubbing started, he listened to the dubbing of the actors with the dubbing director every day and made selections.

  Another problem other than dubbing, the sound field design of the game, also made him quite embarrassed.

  After all, the game scene is just a flat room map. If you want the player to have a "sound immersive" feeling, it is necessary to create a vivid 3D sound field on the basis of 2D visual information to technically guarantee the player Enough information can be obtained to advance the progress of the game.

  The game planning book only allows Wang Jian to know the content of the game, but what technology to use and how to implement it can only be explored by himself.

  After discussing with Luo Shuai, the first solution I tried was to attach the scene microphone to the protagonist of the game, the black man, with his front as the microphone's direction, supplemented by distance-volume attenuation and other modulation methods.

  Although the effect is ok, there are some subtle differences between the left and right of the picture and the sound field, which requires the player to react and distinguish, which is not intuitive, and when the player controls the little black man to continuously change the direction, the sound field will also change due to the direction change. The actual experience Very unfriendly.

  Therefore, the final plan was adopted, and the position of the scene microphone was still attached to the little black man, but the orientation was always pointed directly above the screen, which avoided the troubles caused by the different orientations of the sound and picture to the player.

  The goal of "Mysterious Cases" is to make players feel "sound immersive", so the auditory laws in real life must be reproduced in the sound field. For example, if the distance from the sound source is close, The sound heard by is far away and the sound is light.

  However, it is very complicated to achieve a realistic effect in the game. Many factors will interfere with the result. Different sounds themselves will have different changes during the propagation process. It's as simple as that.

  For example, when two people are talking in a hall, if they are close, it is easy to hear what the other person is saying, but when they are far away, if the volume of the speech remains the same, they will hear more reverberation and echo.

  Programmers such as Luo Shuai have tried many kinds of algorithms, but they still cannot achieve particularly ideal results. Recently, they have been feeling a little crazy.

  Wang Jian scratched his head: "Surprised, I feel that the difficulty of making a game this time is a bit high!"

  In fact, the highlight of "The Voice of Mysterious Cases" is all about the performance of the sound. The technology required is relatively unpopular, and there is no suitable game to refer to, so the programmers can only study the algorithm themselves.

  So Wang Jian first took a bunch of experience books in the field of sound technology for the programmers. He felt that he had absorbed it almost, and he gave Luo Shuai the "awake black tea" he had just drawn.

  After Luo Shuai drank a cup, he suddenly felt very clear: "Surround sound modulation...Convolution reverb...I got it!"

  "Crackling" tapped the code!

  After that, the sound field performance of the game has been greatly improved, and the level of realism can be called incredible, achieving a real "sound immersion"!

  If it's so realistic...

  That day, Bailiao was trying to play the game. He was sitting near the door. Suddenly someone pushed the door and came in. The door in the same direction in the game plot opened, and he jumped up in fright!

  Time flies, and the production of "Mysterious Case" has finally been completed!