Next day!
Wang Jian gathered the tool people and explained the game "Night of the Full Moon".
"Night of the Full Moon is a library building game in the style of a dark fairy tale."
Most of the tool people were a little puzzled, and only a few showed surprise. Card games on the market today are basically TCG, which is a collectible card game.
As the name suggests, this type of game is based on collecting cards. Players need to buy random booster packs or other methods to collect cards, and then use different cards flexibly to build a deck that conforms to the rules according to their own strategies. Play the game.
Since everyone's deck is different, the order in which cards are drawn in each round is also different, and endless changes arise from this. No matter in the process of preparing the deck and playing the game, players need to constantly use their brains to think. The main feature of the card library building game, namely the DBG game, is that players buy the cards they need from the public card library according to the game rules to build a personal card library and complete the game goal. Compared with traditional trading cards, which are constructed based on players' existing cards, DBG games pay more attention to randomness and trade-offs, and it is difficult for players to construct the same deck in two games.
This kind of game can be said to be very rare, so only a few tool people know the word.
Baili Aosi thought: "The boss said, is it a board game series similar to "Rise of Kingdoms"? I remember that this game is the founder of a card library building game."
At this time, most of the tool people have shown their comprehension. Their thinking is limited to video games, and they forget that there are board games.
Although I haven't played it, I still know a little bit about it. The follow-up works of "Rise of Kingdoms" have not achieved very good results, but there are still many diehards in the previous work. In order to expand the influence of this game, the production team has launched some other peripheral games.
In board games, the player's goal is also to develop their own kingdom and expand their territory, but the operations are turned into cards. There are three types of cards, kingdom cards (action cards), wealth cards (gold, silver, bronze) and score cards (manor, province, duchy).
The rules of the game are very simple. At the beginning, each player will have a certain amount of wealth and several manors. Each round, he will act according to the instructions of the kingdom card. Then he will play the wealth card, buy the cards he wants, and finally settle the score. The player with the highest score wins.
Immediately, a plan asked the question: "Are we... are we going to develop a board game?"
Wang Jian smiled and said, "Of course not."
Some planners wondered: "I don't think card library building games are very fun... I can't say that they are not fun, but the audience is indeed relatively small. Although the "Rise of the Kingdom" board game series is not bad, but after all, there are loyal Fan bonus."
Someone nodded in agreement: "Although the mechanics of deck building games are relatively novel and strategic, they are still not fun enough."
"I just think it's very fun. The cards you get every time are random. You have to build your deck according to the situation. Every opening is a new attempt, and trading is two different kinds of fun."
"You still play board games?"
"Why, you look down on our noble board game players?"
Wang Jian and other planners discussed the pros and cons of DBG games before explaining: ""Night of the Full Moon" not only has the randomness and strategy of card library construction, but also integrates elements of roguelike and dungeon exploration. Innovations have been made on the strengths of the traditional DBG model.
The adventure mode of the game is roughly like this. At the beginning, players have an initial deck according to different occupations, and then they will encounter various monsters randomly, and can obtain treasure chests, shops, etc. for cards, and gradually build decks in the process of adventure. , the monsters you encounter will become stronger and stronger..."
Roguelike? Dungeon Adventure?
After listening to Wang Jian's explanation, the planners gradually became enlightened and a little excited: "It turns out that the deck building game can still have this kind of deformation!"
"Fuck, I like roguelike games the most! Sounds good!"
"The boss is awesome! 6666"
Bailiao sighed inwardly: "The deck building game is so unpopular,
It's not that board game players basically can't remember it, but I have been addicted to "Rise of Kingdoms" for a while before I have a little impression. The boss is worthy of being the boss. Not only does he know it, but he also digs deeply into the rules, and makes great innovations on this basis! Come to think of it, the boss must have been inspired by the creation of "Civilization"! "
Wang Jian saw that Bailiao's expression was so serious, he must be thinking seriously, he couldn't help but nodded with a smile: "Young guy is not bad, he is a good seedling! Come on and grow, I will be able to fish in the future!"
When Bailiao saw Wang Jian smiling at him indifferently, his expression suddenly changed, and his brain turned rapidly: "Well, what is the boss suggesting to me?
I see! The boss means that any unpopular game has its value! Don't underestimate the unpopular games, maybe do some serious research and discover the subtleties, then you can innovate and make an excellent game!
It turns out that the boss really never forgets to cultivate me! "
He nodded gratefully to Wang Jian, indicating that he understood!
Wang Jian continued: "The background of the game is a dark fairy tale based on the story of Little Red Riding Hood. The grandmother mysteriously disappeared, and the clues pointed to the dangerous black forest. Therefore, Little Red Riding Hood embarked on an adventure, fighting various monsters, and looking for her grandmother, Da Hui. Wolves, little carpenters, and even priests are all enemies in the game.
After players have defeated monsters, their stories can be viewed.
For example, when the priest was very young, his father was a kind missionary. Because he offended the interests of the powerful, he and his disciples were executed as criminals. The priest escaped the execution of the executioner because of his young age, but became an orphan living on the streets, regarded as the child of a criminal, and suffered the cold eyes of the villagers.
Hunger, cold and mental torture made him desperately crawl to the cold dark forest, hoping to die there quietly, but the demon healed the dying priest and told him that he would be respected if he had strength. The devil can give the priest black magic, no one can bully him anymore, and the price is that he regularly provides fresh human beings, the priest is blackened by the temptation of the devil..." Some planners wondered: "Why choose darkness What about fairy tale style? Just a dungeon adventure, right? "
Wang Jian said solemnly: "I hope to convey a point of view to the players that even if there are many difficulties and dangers around you, there will always be a glimmer of hope in the end. So the process is dark, but the final outcome must be bright. Moreover, you guys Don't you think dark fairy tales are cool?"