In the conference room, Wang Jian explained "Civilization" to the planning tools.
When they heard that the theme of the new game was human civilization, the planners were a little confused.
This subject is too grand and too difficult to grasp.
After listening to Wang Jian's introduction, some planners immediately asked: "How should the balance between the game and the real history be? How should the rules of the game be designed? Is it like "Sunset War"?" "Sunset War" is also very famous It is a 4X game based on the Blue Star World War II. The design idea is "history is an event", and the game process is driven by one event to restore the history.
In the game, there are as many as a dozen trillions of maddening plain texts of various historical events, and all kinds of mobilization, reaction, and battle events in the war are made out. In order to ensure that the countries operated by AI will not deviate from the historical trajectory, even various remote small countries have a huge variety of events corresponding to them.
And if players want to change history, such as letting a country that was defeated win, they will have to put in a lot of effort, all kinds of things will go right, people will continue to rebel in the country, and the number of enemies they encounter on the battlefield may also inexplicably increase. However, as long as we get back on the right track of history, everything will be easier again. Wang Jian smiled and said: ""Sunset War" does restore history, but it leaves much less room for players to operate, which is also what it is criticized for. "Civilization" wants to be a fun game, so in In production, history is our inspiration, but don't make it a goal to restore the real history."
Seeing that the planners seem to understand, Wang Jian gave an example: "The wonders in "Civilization" all come from historical reality, such as the Hanging Gardens, the Great Library, Stonehenge, the Pyramids, the Colosseum, the ancient city of Petra, the Forbidden City ...
The function of the wonder of the ancient city of Petra is to increase the money, food and production capacity of the desert land in the city where it is located, which can turn the barren and arid desert land into a feng shui treasure. If the player chooses Huaguo and was born in the desert, although this spectacle is not in Huaguo in history, it can still be built. Why? Because the desert is mixed with gold kelp, the yield of wheat is 1800 per mu.
In the same way, Sakura Country can go to build Hanging Gardens, Jin Yuan Country can also build Stonehenge.
Players go to research chemical technology because this technology can unlock the production of grenadiers, not because it needs to solve the pressure of domestic industrialization. There is a list of great men in the game, but whether this great man is called Confucius or Newton has no effect on the game. "
The planners were shocked!
In addition to the magical games of alternate history, the previous real-life history games were all in the direction of "Sunset War". The adaptation is not random, and the word "restore" is pursued.
Therefore, although there are many fans of this historical game, there are very few game companies who dare to start, and they will be very cautious from topic selection to production.
Wang Jian's novel idea sounds incredible at first glance, but it's quite interesting to think about it!
The planners look like they have an epiphany.
Wang Jian also explained the main points of the game: "Because the content of "Civilization" is too large, we need to make some appropriate simplifications in the design of the game."
A planner immediately asked: "How to simplify it?"
"Will it weaken the content of the game if it is over-simplified? What principles should we follow when designing?"
Wang Jiandao: "One, a single screen ensures the smoothness of the game, and two, the stay time in any interface should not exceed 30 seconds."
He then explained in detail.
In "Civilization", players spend most of their time facing a large map, and the game basically does not switch and read scenes. Combat, construction, internal affairs, and city management are all carried out on the big map, which can provide players with a smooth experience without a sense of separation, which is one reason why the game can be played for a long time without knowing it.
If the battle is going to enter a scene, and the interior is going to enter a scene,
The sense of disconnection of frequent switching will remind players unknowingly, are you tired of playing? If you get tired, take a break first.
Although "Civilization" has other independent interfaces, such as the technology tree interface, policy interface, and diplomacy interface, it is only an interface and does not belong to an independent system. And "Civilization" still tries to simplify each interface as much as possible, so that it doesn't take too long to think about each interface, a few buttons can make a decision, and then quickly return to the big map.
For example, in the technology tree interface, players face the next few technology branches, and the time to think about the choice basically does not exceed 30 seconds.
This belongs to the category of game rhythm. Although it is subtle, it actually affects the experience of the game.
Some planners raised questions: "Boss, as you said, a civilized round may be very long, perhaps hundreds of rounds or even thousands of rounds. Is this pace too slow?"
"No way, the game content is too rich, I feel that it is not appropriate to reduce it."
"Maybe make the battle a little more intense? Turn up the AI's offensive desire a little bit."
Wang Jiandao: "There are different modes such as standard, fast and marathon in the game. Players who like fierce battles or slow development can find the mode they like. In addition to adjusting the basic game speed, there are also 'Eureka' 'Speed up the game.'"
Wang Jian told the planners about the concept of "Eureka" again.
Legend has it that in ancient Greece, the king gave the scholar Archimedes a problem, which was to ask him to judge whether his crown was pure gold. Archimedes thought hard about it, and thought about it while he was taking a shower. When he saw the overflowing water after he entered the pool, he suddenly felt blessed, thought of the buoyancy theorem, and rushed out of the bathhouse shouting "Eureka" in surprise.
"Eureka", which means "I got it!" or "Aha!"
In "Civilization 6", almost all technologies and municipalities will correspond to a separate Eureka or Inspiration. When the player's civilization meets certain conditions, the Eureka moment will be triggered. Depending on the characteristics of the civilization, the research progress will be increased by 50% or more.
For example, if the player builds a quarry, it will trigger the Eureka of the Bricklaying technology; if a resource is farmed, it will trigger the Eureka of the irrigation technology, which is also in line with the historical design. The laws of development of various civilizations.
The significance of the addition of Eureka is not only to speed up the rhythm of the game without reducing the content, but also to bring more possibilities and certain directionality to the player's game.
...
Under the leadership of Wang Jian, the team of tool people quickly became operational.
Design various civilizations, and set action logic for different leaders that conform to their historical image.
For example, Gandhi of the God Cow Kingdom is a very famous peaceful person, and his bellicose index is set to the lowest. Then design the spectacles according to those famous scenic spots, and choose representative bgm for different civilizations. The bgm of Huaguo is the famous "Jasmine".
After several months, Civilization is almost done!