webnovel

Chapter 214: Is this a direct win?

Wang Jian also knew that what he produced was a pure output equipment, the body was relatively brittle, and it must be instantaneous to be focused on fire, so when he heard the warning, he began to retreat in the direction of his own defense tower.

However, it was already a little late to retreat at this time, and several big men with stubborn feet had already formed a situation of siege. The ogre's sturdy arms swung the big stick backwards, threw it hard, and flew far away with a "whoosh".

Wang Jian controlled the gargoyle to walk at a right angle, and with a twist of his butt, he flung the flying stick coquettishly.

After thinking about it, he changed his route and ran down: "The ogres in the top lane are more resistant to fighting, and there is a Holy Hammer priest next to him who can heal them. It's hard to get entangled. This elf ranger in the bottom lane is a little boy. Crispy skin is easier to kill, so let's take the following route as a breakthrough."

The elf ranger was about to use a bow to shoot arrows, but the gargoyle screamed, and suddenly turned around in a circle like he was drunk.

While Wang Jian controlled the gargoyle to go down the river, he threw a terrifying sound wave and a mind blast in the direction of the elf ranger. Come on, another paragraph is missing! , the fastest update to the latest chapter!

"Iron gargoyle kills cryptic assassin!"

The elf ranger fell to the ground with a puff, and there was an assassin dressed in black who fell with her.

Wang Jian felt something abnormal: "Huh? Why does there seem to be an extra corpse on the ground?"

Elf Ranger: "...You're sick, don't you know that you're standing apart! By the way, how can this person's damage be so high! You monster!"

The murloc mage chased after him and threw a pool of mucus at the soles of his feet: "Hey, I slowed him down! Kill him!"

Mind blowing!

"The Iron Gargoyle killed the Murloc Mage!"

Wang Jian was a little speechless: "I was still chasing after me because of the residual blood, why is my heart so big? Do you think I can't kill without fear of sound waves?"

Mind Blast needs to be in a state of fear for the enemy to burst out the highest damage, and the cooldown is much shorter than that of Fear Sonic, but Wang Jian's whole body is equipped with magic armor, and the Murloc Mage has residual blood, no need to fear, a shock is also enough to kill.

Only the ogre and the Holy Hammer priest were left in melee combat. Before they could chase after two steps, they saw three teammates dead. Everyone was stupid!

And Luo Shuai and Bailiao also rushed over at this time, surrounded the ogre and the Holy Hammer priest, and the situation was reversed in an instant!

"Boss, give you two heads!"

Wang Jian killed the two of them together, feeling a little boring, and sighed: "Hey, the hero Gargoyle is a bit too perverted, it's boring."

After this wave of destruction, the opposing team lost their desire to fight, and the ogre directly surrendered.

The elf ranger hesitated: "How about we fight again?"

"It's not worth fighting at all."

"Hurry up and cast, you can go straight to the next one, and I also want to try the Gargoyle's magic outfit."

Luo Shuai and the two felt a little incredible: "This is a direct win? This is too easy. Boss, let's fight again?"

Wang Jian waved his hand: "I don't play anymore, I don't play anymore."

He played "Dawn of the Battlefield", the main purpose is to see the degree of perfection of the game.

At present, it seems that it only has the prototype of the MOBA game, and it is not comparable to "League of Legends" at all.

First of all, the map of the game has not been used reasonably. The monsters in the wild area can only be challenged if they have a high level. Compared with the online minions, it is much harder to fight, making the jungler a thankless thing.

In fact, in the initial version of "League of Legends", there was not much development on the jungle area. At first, there may only be a few players with exploratory spirit trying to play the jungle game, but a team accompanying a certain season will play the jungle game. Officially used in the game, this kind of gameplay has entered the fist's field of vision.

Riot believes that the jungler position is a great improvement to the gameplay, so it gradually adjusted the jungle and equipment, and finally formed the current pattern, which is the standard 1112.

Top, mid, jungler, ADC, support.

In the S4 version, the auxiliary has salary equipment, even if you don't eat soldiers, you can get good growth, even higher than AD's economy.

Each position is clearly positioned, which also means that the learning speed is fast and it is easier to get started.

In "Battlefield of Dawn", it is still in a state of chaos, it doesn't matter who wants to choose which hero to go.

From RTS games to MOBA games, after all, it is not an overnight process. It takes a long period of development to gradually mature.

In addition, "Dawning Battlefield" only has an ordinary 5V5 mode, while "League of Legends" has a lot more modes, allowing players of various levels and different needs to find what they want to play.

The man-machine mode is suitable for novice players who have just played the game. It is used to familiarize themselves with various knowledge in the game, such as hero skills, attack methods, and suitable equipment. At this time, the computer is their best learning teacher.

When players are familiar with the game, the simple and rigid computer can no longer meet their needs. The so-called fun of fighting with people is endless. At this time, they will choose the matching mode and enjoy the fun of fighting with people.

In the ranking mode, the player's level will be visually indicated, starting with the score, and later with the ranks of Bravery Brass, Unyielding Silver, Glory Gold, etc. The purpose is to stimulate the player to continuously move towards a higher level.

As for the Super Smash Bros. mode, is more suitable for players who want to relax and entertain, with random heroes, fast-paced, and a dozen team battles in a 30-minute game.

No matter which mode, the system will assign teammates according to the player's level, and try to allow the player to fight with people of the same level, so that the opponent will not be too strong and be abused to fight back, and the opponent will not be too cool to win. Satisfy the competitive pleasure of players to the greatest extent.

"Dawn Battlefield" currently only randomly matches some players, the strength of the two sides may be very different, and there is a lot of randomness in winning and losing, but with the development and improvement of the game, this will definitely be a problem that will be solved in the first place.

Another major drawback of the game is the balance of hero design.

Gargoyles have serious loopholes, not to mention heroes like mysterious assassins. The basic damage is high. With equipment, it is even more terrifying. Small skills can also be invisible. ability to fight back.

There is also an ogre. The skill of throwing a stick has been raised to the highest level, and it can stun people for 5 seconds. Even if the front shake is relatively long, the stun time is too long.

In addition, there are public summoner skills such as ignition, flashing, healing, teleportation, etc. in "League of Legends", which greatly enriches the tactics and playability of the game. Many cool operations are achieved by flashing this Skills, such as the blind man's R flash, Yasuo's EQ flash, and teleportation are essential skills for global operations in professional games, but this aspect is blank in "Dawn Battlefield".

There are also some deficiencies in details. For example, the hero's portrait on the minimap is not clearly displayed, so that people on other roads can't be noticed immediately after disappearing, the equipment is not rich enough, there is no quick signal prompt button, and the hero does not dance provocatively, etc. action, etc.