Various game evaluation media quickly issued their own scores!
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You can look at this picture first. This is the scene at the beginning of the game "Under the Legend". The protagonist fell from the cave to the underground world and fell on a tapestry.
Even if it is a pixel style, it looks a bit too simple, and the environment is reluctant to dress up, and some lazily paint everything outside the tapestry black. And the image of the protagonist is also sluggish, and it is not even clear whether it is male or female, let alone endearing.
However, with the appearance of this little flower next...
Well, it's really a cute little flower, and every player who has played the game must be impressed by it.
If you're starting to get excited by this unexpected 'surprise', congratulations, there are countless other surprises like this in the back of the game. "- Amusement park, five bananas.
"At the end of the line of peace, Shans said: 'You never got any LOVE. Of course, that doesn't mean you're innocent, you just stick to your bottom line. No matter what you face You are trying to do the right thing. You refuse to hurt anyone. Even if you choose to run away, you have a smile on your face. You never got LOVE, but you got love.'
"Under the Legend" is crazy! Our editors are crying like crazy! "- Audit Network, Heaven Level.
"In the story of "Under the Legend", there was a war between humans and monsters, and the human who finally won the victory exiled all the monsters to the ground. What we play is a child who accidentally fell into the underground world. The purpose is to find the way home. Today, I can't read it and there is less! Remember for a second, Zhai Shuyuan ().
As for the choice, the core and most important choice is actually only one point, and that is to kill or not to kill.
Whether it is random encounters with various wild monsters or monster NPCs with independent plots, you can kill almost every character you see in the game, and at the same time, all disputes can be resolved peacefully.
In the event of a conflict, or battle, you can choose to be kind instead of attacking. Subsequent plots and endings of the game will be changed every time you raise your butcher knife or show mercy.
However, as we progress through the game, we will quickly discover that being merciful is not only expensive, but also difficult. Because even if you intend to pursue pacifism, your enemies are not necessarily immediately persuaded by you. The price of not killing is often that you have to endure one, two, and possibly more enemy attacks per fight until you convince them.
Ordinary mobs are fine, but in some special battles, it is really difficult to resolve peacefully, and sometimes kindness seems completely useless, making people feel unsure.
At the same time, the result of solving the enemy by peaceful means is that you cannot gain experience points, and naturally you cannot level up. In the face of increasingly difficult enemies, the difficulty of being a good person will naturally increase. What's more, there are some characters in the game that make one's teeth itch, and trying to suppress the killing intent in front of them is really a test.
As the saying goes, it is not difficult to do a good deed, but it is difficult to only do good deeds all your life. Can we keep our good hearts in the face of difficulties? I think this may be the thinking brought to us by "Under the Legend". "- tentacle net, octopus.
"The battle method of "Under the Legend" is carried out through a turn-based barrage mini-game. Thanks to the extremely simple design of the game, the shape of the barrage can have various changes, which is extremely interesting and not It will feel inconsistent, which greatly enriches the game experience.
When entering the battle, the player will turn into a heart shape,
The monsters will shoot the barrage, and the attack methods of different monsters are completely different, which is related to the characteristics of each monster and even the psychological state at that time.
If your enemy is very angry right now, their attack form may be more fierce and fast, and if the enemy in front of you does not really want to fight you, they may deliberately release water.
For example, a vegetable beast at the beginning of the game, he wants everyone to maintain a healthy diet, so the barrage launched is a pile of vegetables, and you need to touch the green barrage with your heart. Vegetables, you can forgive.
Through the current barrage, you can even feel the joy or sadness of the monsters. For example, the little ghost in the maze of ruins, when you encourage it, the barrage of tears from its eyes will float on its head, and it will even change into a hat to share its feelings with you. The joy of encouragement.
For another example, when you want to leave the ruins and have to fight with the sheep mother who takes care of her tenderly, when the player's health drops to only 2 points, the sheep mother will show a sad and sad expression, and then put all the The ghost fire attacks are deliberately to avoid the heart. Even if you take the initiative to meet it, the ghost fire will dodge away. Through this form of barrage, it creates a feeling that the sheep mother can't bear to hurt the player.
I have to say that when I played here for the first time, I was really shocked and moved when I saw these barrages that I actively avoided. "—Youqu Club, 10/10.
"There are two things, the more deeply and persistently I think about them, the more wonder and awe they evoke in my mind, which will endure and grow, one is the vast and splendid starry sky above us, and the other is the sublime in our hearts The moral law of
"The slaughter line is very good. The opponents in the boss battle are fearless and heroic, and they are very difficult to deal with. After the victory, the ending is very sad. I found the excitement and trembling feeling of being a villain that I haven't seen for a long time." - The Valley of the Wicked, 10/10.
"Inferior pixel wind -5, excellent music +2." - Rotten Shrimp, 7/10.
"A complete rubbish game. In which game are monsters not used to kill, and what is the need to pretend to be a good person with monsters? And there are also some interesting plots in it from time to time. 8 hours of bullets may be It allows people to vent their unhappiness, and playing this game can only leave you with a numb expression and a question mark in your head. It is recommended not to play." - Poison Apple, 1/10.