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Chapter 190: A game where you can be friends with monsters

 In the conference room, Wang Jian explained the game "Under the Legend" to the crowd.

  The plot is very simple. A long time ago, there were two races of humans and monsters on the Blue Star. Humans and monsters fought. In the end, humans won and occupied the ground, and the monsters were exiled to the ground. The protagonist is a human child who accidentally fell into the ground and embarks on an adventure in order to return to the ground.

  The story of the game is very ordinary, but it has a subversive creation, that is, when facing monsters, you can choose to attack or make friends with monsters. Even if you avoid fighting, you can clear the level without killing any monster, or in other words, this is the real way to clear the game.

  The planners opened their mouths in shock.

  "Surprise! It's still like this!"

  "The idea of ​​the boss is really invincible!"

  "I've already formed a mindset when I see a monster meet. I really never thought that I could make friends with monsters in the game! By the way, you are in other places. Have you seen this kind of operation in the game?"

  "No!"

  "Damn it, making friends with monsters seems to be very interesting!"

  "But think about it carefully, this way, you can clear the level without any difficulty in the middle of the game. Isn't the game flow shrinking a lot? Wouldn't this reduce the gameplay?"

  "Yeah, without battle, wouldn't it be playable?"

  After listening to Wang Jian's words in the planners, they felt that this innovation was very interesting, but Some more doubts.

  Wang Jian smiled slightly: "In "Under the Legend", a battle interface will appear when encountering a monster, and it will be carried out in a turn-based manner. Attacking is the most rude solution, and the corresponding battle is 'kindness'.

  " ?" The planners savoured the word thoughtfully, and seemed to have some peculiar insights.

  Wang Jian nodded: "Yes, every monster has flesh and blood, and has its own dreams and thoughts, and they don't want to fight the protagonist. If you want to be kind to monsters, the conditions are very troublesome, you need to first understand the monster's behavior through actions. Personality preferences, and then fulfill their wishes.

  For example, the dog just wants to play with the player. When the player needs to avoid the attack of the dog, at the same time stroking it to let it have fun, he can 'forgive'.

  Wang Jian continued to explain. In addition to the innovation of being friends with monsters, "

  Under the Legend" is a typical Meta-game.

  The concept of Meta comes from Meta-fi. Even if the purpose of general fiction is not to pursue reality, However, in the narrative, it is also necessary to create a sense of authenticity and fidelity to the story, that is, to mobilize the readers' various perceptions through various fine needles and dense lines and authentic and credible detailed descriptions, so that the readers will feel strongly and immerse themselves in it

  . Meta-fiction does the opposite, not only does not hide the fact that "the novel is fictional", but deliberately exposes it through some means. For example, the famous novel "Don Quixote" is considered to be a meta-fiction. The originator of the novel, the author walks into the novel from time to time, pointing out the plot inside.

  There is also a famous meta-novel "Sophie's World", the first half of the story unfolds normally from Sophie's perspective, but in the middle part In a sudden turn of events, through the mouth of a philosopher, Sophie realizes that she is just a fictional character in a book. It turns out that the book was a gift from a father to his 15-year-old daughter Sid, who used Sophie's help. The story of Metafiction also found that she was facing the same problem as Sophie. Therefore, readers can't help but think, is she also a virtual character in a novel?

  Metafiction is not only a form of innovation, but also through this a way to intuitively display complex and profound philosophical propositions,It resonates strongly with readers, and exposing one's fictionality is just a means, and the purpose is to explore the relationship between virtuality and reality.

  Meta-games are games that break down the barriers between virtual and reality. In fact, Meta elements are used in many games. For example, in popular mobile card games on the market, players can set their favorite characters as Kanban girls.

  When they used their fingers to poke some places that shouldn't be poke, the shy kanban girls would blushed, their hands would be defensive, and shyly shouted "Yeah, hate it!", and the more aggressive kanban girls might have their hands crossed. Waist, staring at the player across the screen, "Hey, where are you touching! Hurry up and apologize to me!"

  In most games, Meta elements are only used in a similar way, as little easter eggs in the game. .

  After all, game designers go to great lengths to arrange a variety of gameplay and appropriate narrative methods to make players engage in the game. And too much interaction outside the game will undoubtedly make players feel like a drama.

  Both limit and protect.

  Imagine that when the player is playing "Little Black Room", he sees such text.

  A ragged stranger stumbled through the door and fell into the corner.

  Tip: Continue to add fire to warm up strangers to trigger subsequent plots!

  The player has already constructed the scene in his mind, imagining the world in which the protagonist lives. When he sees this prompt, he will definitely jump out of the scene.

  Hey, This is a virtual game!

  However, meta-games are to deliberately expose their own virtual attributes to make players feel absurd and playful, and in addition to feeling the fun of the game, generate deeper thinking about virtuality and reality.

  However, because Meta elements are difficult to grasp, although they are used in many games, very few can really integrate Meta elements into game content, and there are very few excellent Meta games.

  "Under the Legend" made a very clever use of Meta elements.

  In many plot-oriented games, there are settings with multiple endings, and various options will appear during the game. Different options will affect the direction of the plot and eventually reach different endings.

  If players want to see a good ending, it is extremely important to save before choosing an option. In this way, even if you choose the wrong one, you can re-read the file and do it again.

  In "Under the Legend", although there is an archive function, after some choices are made, it may cause irreparable consequences.

  When players who are accustomed to saving and reading files suddenly find that Baixing Bailing's regret medicine has expired, how much psychological impact it will cause.

  Some characters in the game not only know that the player has the ability to save, but even use the save function to deal with the player in turn.

  After the player reaches the perfect ending, the game will also implore the player not to reset the world and let the world truly return to peace. It's all about telling players that we're not a bunch of cold data, we can really live in your heart.

  After listening to Wang Jian's explanation, the planners were completely excited!